Drilldown: CardReleases

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CardReleases > IsUnique: Yes & Subtitle: None & Subtypes: Man & TwilightCost: 5-11 & Vitality: 2-3 & Signet: None

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Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) · Easterling. Fierce. Each time Easterling Regiment wins a skirmish, you may add (1) for each burden. (1) · Easterling. Fierce. Skirmish: Spot 2 burdens and remove (2) to make an Easterling strength +2. Skirmish: Spot 4 burdens and remove (2) to make an Easterling strength +3. Skirmish: Spot 6 burdens and remove (2) to make an Easterling strength +4. (1) · Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion you spot over 5. (1) · Easterling. While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) · Fierce. Skirmish: Spot a site you control and remove (2) to make a [MEN] Man strength +2. Skirmish: Spot 2 sites you control and remove (2) to make a [MEN] Man strength +3. Skirmish: Spot 3 sites you control and remove (2) to make a [MEN] Man strength +4. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase. (1) · Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. (1) · Southron. Archer. Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1) · Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds. (1) · Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8). (1) · Southron. To play, spot a [RAIDER] Man. Regroup: Exert Desert Lancers twice to take control of a site. (1) · To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3 [ROHAN] companions. You may play Rohirrim Army any time you could play a regroup event. When you play Rohirrim Army, you may discard a minion. (1) · While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) · While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1) · While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1. (1)
TaggedGameText:
Easterling.
While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1)
· Easterling. Fierce.
Each time Easterling Regiment wins a skirmish, you may add twilight1 for each burden. (1)
· Easterling. Fierce.
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2)
· Easterling. Fierce.
Skirmish: Spot 2 burdens and remove twilight2 to make an Easterling strength +2.
Skirmish: Spot 4 burdens and remove twilight2 to make an Easterling strength +3.
Skirmish: Spot 6 burdens and remove twilight2 to make an Easterling strength +4. (1)
· Fierce.
Skirmish:
Spot a site you control and remove twilight2 to make a men Man strength +2.
Skirmish: Spot 2 sites you control and remove twilight2 to make a men Man strength +3.
Skirmish: Spot 3 sites you control and remove twilight2 to make a men Man strength +4. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength –2 until the regroup phase to make each other men minion strength +1 until the regroup phase. (1) · Southron. Ambush. twilight1
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is fierce.
While you can spot 6 burdens, this minion is damage +1. (1)
· Southron. Archer.
Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1)
· Southron. Archer.
While you can spot another raider Man, Ring-bound companions cannot take archery wounds. (1)
· Southron. Archer.
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush twilight8. (1)
· Southron. To play, spot a raider Man.
Regroup: Exert Desert Lancers twice to take control of a site. (1)
· To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2)
· To play, spot 3 rohan companions.
You may play Rohirrim Army any time you could play a regroup event.
When you play Rohirrim Army, you may discard a minion. (1)
· While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1)
· While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each men minion is strength +1 and fierce. (1) · While you control 2 sites, skip the archery phase.
While you control 3 sites, each of your dunland Men is fierce.
While you control 4 sites, each of your dunland Men is damage +1. (1)
FormattedGameText:
'''Easterling.''' While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) · '''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +2. '''Skirmish:''' Spot 4 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +3. '''Skirmish:''' Spot 6 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +4. (1) · '''Easterling.''' '''Fierce.''' Each time Easterling Regiment wins a skirmish, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) · '''Easterling.''' '''Fierce.''' When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) · '''Fierce. Skirmish:''' Spot a site you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +2. '''Skirmish:''' Spot 2 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +3. '''Skirmish:''' Spot 3 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +4. (1) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase. (1) · '''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is '''fierce.''' While you can spot 6 burdens, this minion is '''damage +1.''' (1) · '''Southron.''' '''Archer.''' '''Archery:''' Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1) · '''Southron.''' '''Archer.''' While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, Ring-bound companions cannot take archery wounds. (1) · '''Southron.''' '''Archer.''' While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Regroup:''' Exert Desert Lancers twice to take control of a site. (1) · To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions. You may play Rohirrim Army any time you could play a regroup event. When you play Rohirrim Army, you may discard a minion. (1) · While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) · While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1) · While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''fierce.''' While you control 4 sites, each of your [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men is '''damage +1.''' (1)
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