Drilldown: CardReleases

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Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · Archer. Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1) · Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Response: if a [DWARVEN] condition is about to be discarded by an opponent, exert a Dwarf or discard a [DWARVEN] card from hand to prevent that. (1) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Damage +1. While you have initiative, Gimli is strength +2. (1) · Each time Gloin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order. Skirmish: Remove a [DWARVEN] token to make Gloin strength +2. (1) · Knight. Fellowship: Discard a fortification to heal Ingold twice. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · Ranger. Hunter 1. While you can spot a roaming minion, your [GONDOR] conditions cannot be discarded from play by Shadow cards. Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) · Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1) · Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing. (1) · Response: If a possession or engine is played by your opponent, remove a [GONDOR] token from your condition to make that opponent remove (1). If he or she cannot, discard that possession or engine. (1) · Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) · To play, spot a [ROHAN] companion. Skirmish: Discard 4 cards from hand to make Merry strength +2 for each [ROHAN] companion you spot. (1) · Valiant. Maneuver: Play a [ROHAN] possession on Theoden to heal a [ROHAN] ally. (1) · Valiant. Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot. (1) · Valiant. Skirmish: Replace the fellowship's site with your plains site of the same number to discard a card from hand. (1) · Valiant. While skirmishing a mounted minion, Eowyn is strength +2. While skirmishing a fierce minion, Eowyn is strength +2. (1) · While no opponent controls a site, Vorondil is strength +2. Regroup: Exert 3 [GONDOR] Men or 2 knights to liberate a site. (1) · While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase. (1) · While you can spot 2 mounts, Haleth is strength +2. While you can spot 3 mounts, Haleth is damage +1. While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player. (1) · While you can spot 2 other Men, Ghan-buri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-buri-Ghan is defender +1. (1)
TaggedGameText:
Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. (1)
· Archer.
Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1)
· Archer.
Archery: If you have initiative, discard 4 cards from hand to wound a minion. (1)
· Damage +1. Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1)
· Damage +1.
Response: If a dwarven condition is about to be discarded by an opponent, exert a Dwarf or discard a dwarven card from hand to prevent that. (1)
· Damage +1.
While you have initiative, Gimli is strength +2. (1)
· Knight.
Fellowship: Discard a fortification to heal Ingold twice. (1)
· Ranger. Hunter 1.
While you can spot a roaming minion, your gondor conditions cannot be discarded from play by Shadow cards.
Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase. (1)
· Ranger.
Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1)
· Ranger.
Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing. (1)
· Response: If a possession or engine is played by your opponent, remove a gondor token from your condition to make that opponent remove twilight1. If he or she cannot, discard that possession or engine. (1) · Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1. Skirmish: Remove a burden to add twilight2. Regroup: Remove a burden to add twilight3.
Regroup: Exert Gollum twice to wound the Ring-bearer. (1)
· Valiant.
Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot. (1)
· Valiant.
Skirmish: Replace the fellowship’s site with your plains site of the same number to discard a card from hand. (1)
· Valiant.
While skirmishing a mounted minion, Éowyn is strength +2.
While skirmishing a fierce minion, Éowyn is strength +2. (1)
· Valiant.
Maneuver: Play a rohan possession on Théoden to heal a rohan ally. (1)
· Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Each time Glóin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order.
Skirmish: Remove a dwarven token to make Glóin strength +2. (1)
· Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · To play, spot a rohan companion.
Skirmish: Discard 4 cards from hand to make Merry strength +2 for each rohan companion you spot. (1)
· While no opponent controls a site, Vorondil is strength +2.
Regroup: Exert 3 gondor Men or 2 knights to liberate a site. (1)
· While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing.
Assignment: Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase. (1)
· While you can spot 2 mounts, Haleth is strength +2.
While you can spot 3 mounts, Haleth is damage +1.
While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player. (1)
· While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1. (1)
FormattedGameText:
'''Archer.''' '''Archery:''' If you cannot spot a threat, add a threat to make the fellowship archery total +1. (1) · '''Archer.''' '''Archery:''' If you have initiative, discard 4 cards from hand to wound a minion. (1) · '''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total. (1) · '''Damage +1. Hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1) · '''Damage +1.''' '''Response:''' If a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition is about to be discarded by an opponent, exert a Dwarf or discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to prevent that. (1) · '''Damage +1.''' While you have initiative, Gimli is strength +2. (1) · '''Knight.''' '''Fellowship:''' Discard a fortification to heal Ingold twice. (1) · '''Ranger. Hunter 1.''' While you can spot a roaming minion, your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] conditions cannot be discarded from play by Shadow cards. '''Maneuver:''' Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) · '''Ranger.''' '''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1) · '''Ranger.''' '''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing. (1) · '''Response:''' If a possession or engine is played by your opponent, remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token from your condition to make that opponent remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. If he or she cannot, discard that possession or engine. (1) · '''Shadow:''' Exert Gollum twice to exert the Ring-bearer. '''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) · '''Valiant.''' '''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally. (1) · '''Valiant.''' '''Skirmish:''' Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot. (1) · '''Valiant.''' '''Skirmish:''' Replace the fellowship’s site with your plains site of the same number to discard a card from hand. (1) · '''Valiant.''' While skirmishing a mounted minion, Éowyn is strength +2. While skirmishing a fierce minion, Éowyn is strength +2. (1) · Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Each time Glóin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order. '''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to make Glóin strength +2. (1) · Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) · To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion. '''Skirmish:''' Discard 4 cards from hand to make Merry strength +2 for each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you spot. (1) · While no opponent controls a site, Vorondil is strength +2. '''Regroup:''' Exert 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men or 2 knights to liberate a site. (1) · While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing. '''Assignment:''' Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase. (1) · While you can spot 2 mounts, Haleth is strength +2. While you can spot 3 mounts, Haleth is '''damage +1'''. While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player. (1) · While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1. (1)
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