Drilldown: CardReleases

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CardReleases > IsUnique: No & Subtypes : Armor or Shadow

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Title:
Dark Approach (3) · Well-crafted Armor (2)
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GameText:
Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1. (2) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (2) · Play a Nazgul. His twilight cost is -1 for each forest site you can spot (limit -4). (2)
TaggedGameText:
Play a Nazgûl. His twilight cost is –1 for each forest site you can spot (limit –4). (3) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a dwarven token.
Skirmish: Discard a dwarven card from hand to make bearer damage +1. (2)
FormattedGameText:
Play a Nazgûl. His twilight cost is –1 for each forest site you can spot (limit –4). (3) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token. '''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make bearer '''damage +1'''. (2)
Lore:
None (7) · “Frodo hesitated for a second: curiosity or some other feeling was struggling with his desire to hide.” (3) · Dwarven armor is among the strongest crafted in Middle-earth. (2)
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