Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S041.0 (1) ·
HDG-EN31S053.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN02S067.0 (1) ·
LOTR-EN03S057.0 (1) ·
LOTR-EN03S060.0 (1) ·
LOTR-EN03S099.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN04S182.0 (1) ·
LOTR-EN04S232.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN06S065.0 (1) ·
LOTR-EN11S122.0 (1) ·
LOTR-EN11S143.0 (1) ·
LOTR-EN11S201.0 (1) ·
LOTR-EN12S074.0 (1) ·
LOTR-EN12S161.0 (1) ·
LOTR-EN13S173.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15S035.0 (1) ·
LOTR-EN15S036.0 (1) ·
LOTR-EN15S158.0 (1) ·
LOTR-EN17S026.0 (1) ·
LOTR-EN18S128.0 (1) ·
LOTR-ENV1S015.0 (1) ·
LOTR-ENV1S019.0 (1)
HDG-EN30S041.0 (1) ·
HDG-EN31S053.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN02S067.0 (1) ·
LOTR-EN03S057.0 (1) ·
LOTR-EN03S060.0 (1) ·
LOTR-EN03S099.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN04S182.0 (1) ·
LOTR-EN04S232.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN06S065.0 (1) ·
LOTR-EN11S122.0 (1) ·
LOTR-EN11S143.0 (1) ·
LOTR-EN11S201.0 (1) ·
LOTR-EN12S074.0 (1) ·
LOTR-EN12S161.0 (1) ·
LOTR-EN13S173.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15S035.0 (1) ·
LOTR-EN15S036.0 (1) ·
LOTR-EN15S158.0 (1) ·
LOTR-EN17S026.0 (1) ·
LOTR-EN18S128.0 (1) ·
LOTR-ENV1S015.0 (1) ·
LOTR-ENV1S019.0 (1)
Aragorn (1) ·
Band of Uruk Bowmen (1) ·
Black Rider (2) ·
Covetous Uruk (2) ·
Elite Archer (1) ·
Frenzied Orc (1) ·
Gwaihir (1) ·
Isengard Artisan (1) ·
Isengard Retainer (1) ·
Isengard Smith (1) ·
Moria Archer Troop (1) ·
Mûmak Rider (1) ·
Old Tomnoddy (1) ·
Orc Trooper (1) ·
Sentinel Uruk (1) ·
Shadow of the Wood (1) ·
Shepherd of the Trees (1) ·
Uruk Crossbow Troop (1) ·
Uruk Reserve (1) ·
Uruk Tactician (1) ·
Uruk-hai Berserker (1) ·
Watchful Orc (2) ·
White Hand Mystic (1) ·
Woodland Onod (1)
Archer. Damage +1. While you control a site, the minion archery total is +1. (1) ·
Archer. When you play this minion to a battleground or plains site, you may spot another [MEN] minion to discard a possession from play. (1) ·
Archer. When you play this minion, you may place an [ISENGARD] token on a machine. (1) ·
Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2. (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (2) ·
Damage +1. This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Fierce. This minion is strength +1 for each companion you can spot. (2) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
For each card in your hand, this minion is strength +1. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) ·
Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) ·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) ·
Skirmish: Discard a companion from hand to make an Ent strength +2. (1) ·
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5). (1) ·
To play, spot Gandalf.Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.Regroup: Discard Gwaihir to make the move limit for this turn +1; the Shadow player may take up to 2 Shadow cards into hand from their discard pile. (1) ·
When you play Aragorn, you may take an [elven] ally with a twilight cost of 2 or less into hand from your draw deck.Skirmish: Discard an [elven] skirmish event from hand to make Aragorn strength +2. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) ·
While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2. (1) ·
While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it. (1)
When you play this minion, you may place an
While you can spot another
When you play this minion to a battleground or plains site, you may spot another
While you control a site, the minion archery total is +1. (1) ·
Each time your
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Skirmish:
This minion is strength +1 for each possession you spot. (2) ·
This minion is strength +1 for each companion you can spot. (1) ·
This minion is strength +1 for each companion you can spot. (1) ·
Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.
'''Archer.'''
When you play this minion to a battleground or plains site, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a possession from play. (1) ·
'''Archer.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (1) ·
'''Archer.'''
While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer, add 1 to the minion archery total. (1) ·
'''Archer.''' '''Damage +1.'''
While you control a site, the minion archery total is +1. (1) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (2) ·
'''Damage +1.
Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2. (1) ·
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. (1) ·
'''Damage +1.'''
'''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound. (1) ·
'''Damage +1.'''
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) ·
'''Regroup:''' Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). (1) ·
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) ·
'''Skirmish:''' Discard a companion from hand to make an Ent strength +2. (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
For each card in your hand, this minion is strength +1. (1) ·
This companion is twilight cost -1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion you can spot.
'''Fellowship:''' Place this companion in the dead pile to remove [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
To play, spot Gandalf.
Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.
'''Regroup''': Discard Gwaihir to make the move limit for this turn +1; the Shadow player may take up to 2 Shadow cards into hand from their discard pile. (1) ·
When you play Aragorn, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally with a twilight cost of 2 or less into hand from your draw deck.
'''Skirmish''': Discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] skirmish event from hand to make Aragorn strength +2. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to replace the fellowship's current site with an underground site from your adventure deck. (1) ·
While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength –2. (1) ·
While you can spot 4 Ents, this companion is strength +3.
'''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it. (1)
None (4) ·
"'Ents are earthborn, old as mountains...'" (1) ·
"'I gave Hope to the Dúnedain, I have kept no hope for myself.'" (1) ·
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) ·
Bolts from the Uruk crossbows shattered the shields of the defenders. (1) ·
Ents rarely interacted with Men, but Saruman's devilry demanded action. (1) ·
Goatskins full of blood poured upon berserkers before battle instill their bloodlust. (1) ·
Minions of Orthanc shared their master's fascination with machines. (1) ·
More enemies seem only to further fuel their rage. (1) ·
Most of the Goblin arrows flew harmlessly into the chasm, but there were so many! (1) ·
Only the best marksmen can keep their aim true as they are carried along by the great beasts of the Haradrim. (1) ·
Select warriors had been tasked with advancing the assault beyond the Deeping Wall. (1) ·
Some Orcs have learned basic tracking skills. (1) ·
Taking the high ground provides a better field of fire. (1) ·
The Dark Lord's power grows in unseen ways. (1) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) ·
The Uruk-hai... resilient... imposing... (1) ·
Treebeard's call to the Ent Moot could not be refused. (1) ·
Uruks are trained to safeguard their commanders. (1) ·
Veteran bowmen are highly valued in the kingdoms of the South. (1) ·
“‘...the Eagles of the mountain went far and wide, and they saw many things: the gathering of wolves and the mustering of Orcs....'” (1) ·
“‘No other folk make such a trampling....'” (1) ·
“‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'” (1)
Showing below up to 27 results in range #1 to #27.
D
- Data:Aragorn, Estel (V1 19)/Data
- Data:Band of Uruk Bowmen (4U138)/Data
- Data:Black Rider (0P20)/Data
- Data:Black Rider (12U161)/Data
- Data:Covetous Uruk (0P121)/Data
- Data:Covetous Uruk (15C158)/Data
- Data:Elite Archer (4U232)/Data
- Data:Frenzied Orc (11C122)/Data
- Data:Gwaihir, Lord of Eagles (V1 15)/Data
- Data:Shepherd of the Trees (15R36)/Data
- Data:Uruk Crossbow Troop (4U182)/Data
- Data:Uruk Reserve (13C173)/Data
- Data:Uruk Tactician (13C175)/Data
- Data:Uruk-hai Berserker (5U63)/Data
- Data:Watchful Orc (11R143)/Data
- Data:Watchful Orc (30S41)/Data
- Data:White Hand Mystic (18C128)/Data
- Data:Woodland Onod (17U26)/Data