Drilldown: CardReleases

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CardReleases > IsUnique: No & Strength: 9-10 & SiteNum: 6

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GameText:
None (1) · Damage +1. (1) · Each roaming [SAURON] minion is fierce. (1) · Each time a [SAURON] Orc overwhelms a companion, add 3 burdens. (1) · Each [SAURON] Orc bearing a possession cannot take wounds (except during skirmish phases). (1) · Enduring. For each wound on this minion, it is strength +2. (1) · For each companion you can spot, this minion is strength +1. (1) · For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1. (1) · Maneuver: Exert this minion and discard your [SAURON] condition to make the Free Peoples player discard the top 2 cards from his or her draw deck. (1) · Maneuver: Exert this minion twice and spot another [SAURON] minion to discard a condition. (1) · Maneuver: Remove (3) to exert a Hobbit (except the Ring-bearer). (1) · Regroup: Spot a [SAURON] condition and exert this minion to take control of a site. (1) · Response: If a companion is overwhelmed during a skirmish involving a [SAURON] Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned). (1) · Shadow: If you cannot spot another minion and there are 3 or fewer twilight tokens, add (3) (or (5) if this minion is roaming). (1) · Shadow: Remove (3) and spot 3 [SAURON] Orcs to draw a card. (1) · Shadow: Spot 4 Free Peoples cultures and exert another [SAURON] minion twice to add (3) and draw a card. (1) · Skirmish: Discard a card from hand to make a companion skirmishing this minion strength -1 for each other [SAURON] Orc you spot (limit -3). (1) · Skirmish: Discard this minion to make another [SAURON] Orc strength +4. (1) · Skirmish: Discard your [SAURON] condition to make a character skirmishing this minion strength -1. (1) · Skirmish: Exert 3 [SAURON] Orcs to add 3 threats. When this minion is discarded, remove 3 threats. (1) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (1) · Skirmish: Exert this minion to make a roaming [SAURON] minion strength +3. (1) · Skirmish: Exert this minion to wound a character he is skirmishing. (1) · Skirmish: Exert this minion to wound a character it is skirmishing. (1) · Skirmish: Remove 3 threats to make a [SAURON] minion strength +8. (1) · Skirmish: Spot 6 companions and exert this minion to make another [SAURON] Orc strength +6. (1) · To play, spot a [SAURON] minion. Shadow: Remove 2 threats to discard a condition. (1) · When you play this minion, you may make the Free Peoples player discard a card at random from hand. (1) · When you play this minion, you may spot a [SAURON] condition to draw a card for each site you control (limit 3). (1) · While this minion bears a weapon, he is strength +2. (1) · While you can spot 6 companions and another [SAURON] Orc, this minion is strength +9 and fierce. (1)
TaggedGameText:
None (1) · Damage +1. (1) · Enduring.
For each wound on this minion, it is strength +2. (1)
· Maneuver: Exert this minion and discard your sauron condition to make the Free Peoples player discard the top 2 cards from his or her draw deck. (1) · Maneuver: Exert this minion twice and spot another sauron minion to discard a condition. (1) · Maneuver: Remove twilight3 to exert a Hobbit (except the Ring-bearer). (1) · Regroup: Spot a sauron condition and exert this minion to take control of a site. (1) · Response: If a companion is overwhelmed during a skirmish involving a sauron Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned). (1) · Shadow: If you cannot spot another minion and there are 3 or fewer twilight tokens, add twilight3 (or twilight5if this minion is roaming). (1) · Shadow: Remove twilight3 and spot 3 sauron Orcs to draw a card. (1) · Shadow: Spot 4 Free Peoples cultures and exert another sauron minion twice to add twilight3 and draw a card. (1) · Skirmish: Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other sauron Orc you spot (limit –3). (1) · Skirmish: Discard this minion to make another sauron Orc strength +4. (1) · Skirmish: Discard your sauron condition to make a character skirmishing this minion strength -1. (1) · Skirmish: Exert 3 sauron Orcs to add 3 threats.
When this minion is discarded, remove 3 threats. (1)
· Skirmish: Exert this minion and spot another sauron minion and to add a threat. (1) · Skirmish: exert this minion to make a roaming sauron minion strength +3. (1) · Skirmish: Exert this minion to wound a character he is skirmishing. (1) · Skirmish: Exert this minion to wound a character it is skirmishing. (1) · Skirmish: Remove 3 threats to make a sauronminion strength +8. (1) · Skirmish: Spot 6 companions and exert this minion to make another sauron Orc strength +6. (1) · Each sauron Orc bearing a possession cannot take wounds (except during skirmish phases). (1) · Each roaming sauron minion is fierce. (1) · Each time a sauron Orc overwhelms a companion, add 3 burdens. (1) · For each companion you can spot, this minion is strength +1. (1) · For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1. (1) · To play, spot a sauron minion.
Shadow: Remove 2 threats to discard a condition. (1)
· When you play this minion, you may make the Free Peoples player discard a card at random from hand. (1) · When you play this minion, you may spot a sauron condition to draw a card for each site you control (limit 3). (1) · While this minion bears a weapon, he is strength +2. (1) · While you can spot 6 companions and another sauron Orc, this minion is strength +9 and fierce. (1)
FormattedGameText:
None (1) · '''Damage +1.''' (1) · '''Enduring.''' For each wound on this minion, it is strength +2. (1) · '''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to make the Free Peoples player discard the top 2 cards from his or her draw deck. (1) · '''Maneuver:''' Exert this minion twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to discard a condition. (1) · '''Maneuver:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert a Hobbit (except the Ring-bearer). (1) · '''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and exert this minion to take control of a site. (1) · '''Response:''' If a companion is overwhelmed during a skirmish involving a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned). (1) · '''Shadow:''' If you cannot spot another minion and there are 3 or fewer twilight tokens, add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]if this minion is roaming). (1) · '''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot 3 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to draw a card. (1) · '''Shadow:''' Spot 4 Free Peoples cultures and exert another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion twice to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and draw a card. (1) · '''Skirmish:''' Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you spot (limit –3). (1) · '''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +4. (1) · '''Skirmish:''' Discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to make a character skirmishing this minion strength -1. (1) · '''Skirmish:''' Exert 3 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add 3 threats. When this minion is discarded, remove 3 threats. (1) · '''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (1) · '''Skirmish:''' exert this minion to make a roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3. (1) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (1) · '''Skirmish:''' Exert this minion to wound a character it is skirmishing. (1) · '''Skirmish:''' Remove 3 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]minion strength +8. (1) · '''Skirmish:''' Spot 6 companions and exert this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +6. (1) · Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''fierce.''' (1) · Each time a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc overwhelms a companion, add 3 burdens. (1) · Each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc bearing a possession cannot take wounds (except during skirmish phases). (1) · For each companion you can spot, this minion is strength +1. (1) · For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1. (1) · To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. '''Shadow:''' Remove 2 threats to discard a condition. (1) · When you play this minion, you may make the Free Peoples player discard a card at random from hand. (1) · When you play this minion, you may spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to draw a card for each site you control (limit 3). (1) · While this minion bears a weapon, he is strength +2. (1) · While you can spot 6 companions and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, this minion is strength +9 and fierce. (1)
Lore:
None (1) · Bred for battle, Sauron's soldiers live for the thrill of the fight – and the spoils of victory. (1) · Cruel questioners of Mordor tore the secret from poor Gollum, that Sauron's most prized possession once again was found. (1) · Sauron has countless armies of Orcs at his disposal. (1) · Sauron's hatred lives in the hearts of his minions. (1) · The Orcs of Mordor extended the will of Sauron to control the weak Men of the East. (1) · The Orcs of Mordor, heartened by the promise of blood and plunder, are dangerous foes in battle. (1) · Weapons of the West are often powerless against the threat of Sauron. (1) · “...a braying of horns... shook the very stones and stunned men's ears.” (1) · “...all the hills and rocks about the Morannon were filled with hidden foes....” (1) · “...and the shadowy defile beyond was bored and tunnelled by teeming broods of evil things.” (1) · “...far away from hidden holds and outposts in the hills came answering calls....” (1) · “...he watched the enemy come charging to the assault.” (1) · “...the first assault crashed into them.” (1) · “...this stronghold had been built not to keep enemies out of Mordor, but to keep them in.” (1) · “All about the hills the hosts of Mordor raged.” (1) · “Drums rolled and fires leaped up.” (1) · “In it there was a single gate of iron, and upon its battlement sentinels paced unceasingly.” (1) · “In vain men shook their fists at the pitiless foes that swarmed before the Gate.” (1) · “North amid the noisome pits lay the first of the great heaps and hills of slag....” (1) · “Orcs were multiplying again in the mountains.” (1) · “Sauron had taken the proffered bait in jaws of steel.” (1) · “The Captains of the West were foundering in a gathering sea.” (1) · “The drums rolled and rattled.” (1) · “The onslaught of Mordor broke like a wave on the beleaguered hills....” (1) · “The plain was dark with their marching companies....” (1) · “The sun gleamed red....” (1) · “There came a long rolling of great drums like thunder in the mountains....” (1) · “‘Many evil things there are that your strong walls and bright swords do not stay.'” (1) · “‘The nameless enemy has arisen again....'” (1) · “‘There was war, and the land was laid waste....'” (1)
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