Drilldown: CardReleases

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CardReleases > IsUnique: No & TwilightCost: 5-20 & SiteNum: 5-9

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A (2) · D (1) · S (39) · W (3)
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Title:
Gorgoroth Swarm (3) · Porter Troll (2) · Ordnance Grunt (2) · Uruk Rogue (2)
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Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) · Damage +1. The twilight cost of this minion is -1 for each site you control. (2) · Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) · Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (2)
TaggedGameText:
Archer. Damage +1.
While you control a site, the minion archery total is +1. (1)
· Besieger.
Regroup: Exert this minion twice to take control of a site. (1)
· Besieger.
Skirmish: Discard 2 cards from hand to play a sauron Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1)
· Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
· Besieger. Enduring.
To play, spot a sauron Orc.
Maneuver: If you have initiative, exert Gorgoroth Berserker twice to take control a site. Maneuver: Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1)
· Besieger. Fierce.
The twilight cost of this minion is –1 for each sauron engine you spot.
When you play this minion at sites 5king to 9king, you may discard a Free Peoples condition. (1)
· Besieger. Fierce.
The twilight cost of this minion is –2 for each sauron minion stacked on a site.
Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase. (1)
· Damage +1.
The twilight cost of this minion is -1 for each site you control. (1)
· Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (2)
· Damage +1.
The twilight cost of this minion is -1 for each site you control. (1)
· Damage +1.
This minion is strength +2 for each site you control. (1)
· Damage +1.
While at a battleground, this minion is fierce.
While you control a battleground, this minion is strength +4. (1)
· Damage +1. (or damage +2 if at a battleground). To play, spot an Uruk-hai.
While at a battleground, this minion is fierce. (1)
· Damage +1.
Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1)
· Damage +1.
Each character skirmishing this minion loses all strength bonuses from weapons. (1)
· Damage +1. Fierce. To play, spot a sauron minion.
This minion is strength +1 for each possession you can spot. (1)
· Damage +1. Fierce. To play, spot an orc minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) · Damage +1. Fierce. To play, spot an orc minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) · Damage +1. Toil 1. (For each urukhai character you exert when playing this, its twilight cost is –1.) (1) · Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) · Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase. (1) · Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another urukhai card to make the Free Peoples player draw a card instead. (1) · Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1)
· Damage +1.
To play, remove 2 threats. (1)
· Damage +1.
While you control a site, this minion cannot take wounds, except during the skirmish phase. (1)
· Damage +1.
Skirmish:
If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2)
· Damage +1
To play, spot an Uruk–Hai.
Menace - When you play this minion, it becomes fierce. (1)
· Damage +1.
A character skirmishing this minion does not gain strength bonuses from weapons. (1)
· Damage +1.
Skirmish: Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1)
· Damage +1.
This minion is strength +1 for each site you control. (1)
· Fierce. While you can spot a Troll, this minion’s twilight cost is –4. Skirmish: Discard a sauron card from hand to make this minion strength +1. (1) · Fierce.
While this minion is assigned to a skirmish, each hunter character is strength +1. (1)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) (1) · Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion to add a burden. (1)
· Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1)
· For each companion you can spot, this minion is strength +1. (1) · This minion is damage +1 for each character in the dead pile. (1) · To play, spot a sauron Orc.
Menace - When you play this minion make it strength +10. (1)
· When you play this minion, you may discard 5 orc minions from play to make it twilight cost –10 and fierce.
Shadow:
Remove twilight3 to play an orc Orc from your discard pile. Its twilight cost is –2. (1)
FormattedGameText:
'''Archer.''' '''Damage +1.''' While you control a site, the minion archery total is +1. (1) · '''Besieger.''' '''Regroup:''' Exert this minion twice to take control of a site. (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) · '''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) · '''Besieger.''' '''Enduring.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Maneuver:''' If you have initiative, exert Gorgoroth Berserker twice to take control a site. '''Maneuver:''' Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1) · '''Besieger.''' '''Fierce.''' The twilight cost of this minion is –1 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine you spot. When you play this minion at sites 5[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]] to 9[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]], you may discard a Free Peoples condition. (1) · '''Besieger.''' '''Fierce.''' The twilight cost of this minion is –2 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and '''damage +1''' until the regroup phase. (1) · '''Damage +1''' To play, spot an Uruk–Hai. '''Menace -''' When you play this minion, it becomes fierce. (1) · '''Damage +1'''. '''Skirmish:''' Spot a Free Peoples player’s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site. (1) · '''Damage +1'''. This minion is strength +1 for each site you control. (1) · '''Damage +1'''. A character skirmishing this minion does not gain strength bonuses from weapons. (1) · '''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) · '''Damage +1. ''' The twilight cost of this minion is -1 for each site you control. (1) · '''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (2) · '''Damage +1.''' To play, remove 2 threats. (1) · '''Damage +1.''' While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) · '''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1. (1) · '''Damage +1.''' Each character skirmishing this minion loses all strength bonuses from weapons. (1) · '''Damage +1.''' The twilight cost of this minion is -1 for each site you control. (1) · '''Damage +1.''' This minion is strength +2 for each site you control. (1) · '''Damage +1.''' While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +4. (1) · '''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. This minion is strength +1 for each possession you can spot. (1) · '''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) · '''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) · '''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.) (1) · '''Damage +1.''' (or '''damage +2''' if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.''' (1) · '''Damage +1.''' Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) · '''Damage +1.''' Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase. (1) · '''Damage +1.''' Each time this minion is about to take a wound at a battleground site, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] card to make the Free Peoples player draw a card instead. (1) · '''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.''' While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) · '''Fierce.''' While this minion is assigned to a skirmish, each hunter character is strength +1. (1) · '''Fierce.''' While you can spot a Troll, this minion’s twilight cost is –4. '''Skirmish:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] card from hand to make this minion strength +1. (1) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' (1) · '''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1) · '''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion to add a burden. (1) · For each companion you can spot, this minion is strength +1. (1) · This minion is '''damage +1''' for each character in the dead pile. (1) · To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Menace -''' When you play this minion make it strength +10. (1) · When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it twilight cost –10 and '''fierce. Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. Its twilight cost is –2. (1)
Lore:
None (4) · "... long-armed crook-legged Orcs. They had a red eye painted on their shields." (1) · "Against the Deeping Wall the hosts of Isengard roared like a sea." (1) · "It's Saruman's army! The war has started." (1) · "The Orcs yelled and jeered." (1) · Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) · Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him. (1) · Huge, terrifying Uruks become tribal leaders. (1) · Mount Doom™ Preview
King Draft Pack (1)
· Mount Doom™ Release
July 2004 (1)
· Only Trolls had the strength to man the siege catapults. (2) · Promised a fair share of plunder, they defended against possible reinforcements. (1) · Sauron's hatred lives in the hearts of his minions. (1) · Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path. (1) · Some minions prefer to fight alone. (2) · Taking the high ground provides a better field of fire. (1) · The lesser the enemy, the greater the rage. (1) · The mammoth battering ram Grond required equally mammoth strength to wield it. (2) · They wore black armor and mail that was marked with the white hand of Saruman. (1) · Volleys of arrows are no defense against the onslaught of Saruman's servants. (1) · “...and soon yet more companies of the enemy were swiftly setting up....” (1) · “...and wielded heavy hammers in their knotted hands.” (1) · “...these fell creatures would bite the throats of those that they threw down.” (1) · “But at the moment Uglúk was not engaged in sport. He needed speed and had to humour unwilling followers.” (1) · “File after file passed....” (1) · “Get them into the caves.” (1) · “Some held that they were not Trolls, but giant Orcs...” (2) · “The rumour of war grew behind them.” (1) · “There were four... of greater stature, swart, slant-eyed, with thick legs and broad hands.” (1) · “Thrice the great ram boomed. And suddenly on the last stroke the Gate of Gondor broke.” (1) · “To war!” (1) · “‘...Trolls are only counterfeits, made by the Enemy in the Great Darkness, in mockery of Ents....'” (1) · “‘Let the fighting Uruk-hai do the work, as usual.'” (1) · “‘These are Uruk-hai – their armour is thick, their shields broad.'” (1) · “‘This is no rabble of mindless Orcs.'” (1) · “‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'” (1) · “‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'” (1)
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