Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S038.0 (1) ·
HDG-EN30S041.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00W001.0 (1) ·
LOTR-EN00W010.0 (1) ·
LOTR-EN00W014.0 (1) ·
LOTR-EN00W014.1 (1) ·
LOTR-EN00W026.0 (1) ·
LOTR-EN04S004.0 (1) ·
LOTR-EN04S009.0 (1) ·
LOTR-EN04S011.0 (1) ·
LOTR-EN04S013.0 (1) ·
LOTR-EN04S016.0 (1) ·
LOTR-EN04S017.0 (1) ·
LOTR-EN04S018.0 (1) ·
LOTR-EN04S021.0 (1) ·
LOTR-EN04S023.0 (1) ·
LOTR-EN04S024.0 (1) ·
LOTR-EN04S025.0 (1) ·
LOTR-EN04S038.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN06S003.0 (1) ·
LOTR-EN06S004.0 (1) ·
LOTR-EN06S005.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN06S057.0 (1) ·
LOTR-EN12S161.0 (1) ·
LOTR-EN16S002.0 (1) ·
LOTR-ENV1S040.0 (1)
HDG-EN30S038.0 (1) ·
HDG-EN30S041.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00W001.0 (1) ·
LOTR-EN00W010.0 (1) ·
LOTR-EN00W014.0 (1) ·
LOTR-EN00W026.0 (1) ·
LOTR-EN04S004.0 (1) ·
LOTR-EN04S009.0 (1) ·
LOTR-EN04S011.0 (1) ·
LOTR-EN04S013.0 (1) ·
LOTR-EN04S016.0 (1) ·
LOTR-EN04S017.0 (1) ·
LOTR-EN04S018.0 (1) ·
LOTR-EN04S021.0 (1) ·
LOTR-EN04S023.0 (1) ·
LOTR-EN04S024.0 (1) ·
LOTR-EN04S025.0 (1) ·
LOTR-EN04S038.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN06S003.0 (1) ·
LOTR-EN06S004.0 (1) ·
LOTR-EN06S005.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN06S057.0 (1) ·
LOTR-EN12S161.0 (1) ·
LOTR-EN16S002.0 (1) ·
LOTR-ENV1S040.0 (1)
Agents of Orthanc (1) ·
Army of Dunland (1) ·
Band of Wild Men (1) ·
Black Rider (2) ·
Candle Corpses (1) ·
Dunlending Arsonist (1) ·
Dunlending Brawler (1) ·
Dunlending Footmen (1) ·
Dunlending Headman (1) ·
Dunlending Looter (1) ·
Dunlending Pillager (1) ·
Dunlending Reserve (1) ·
Dunlending Robber (1) ·
Dunlending Savage (1) ·
Dunlending Warrior (1) ·
Hill Clan (1) ·
Hillman Band (1) ·
Hillman Mob (1) ·
Hillman Rabble (1) ·
Hillman Tribe (1) ·
Orkish Marauder (1) ·
Ringwraith in Twilight (1) ·
The Nazgûl (1) ·
Úlairë Toldëa (1) ·
Watchful Orc (1) ·
Wild Man of Dunland (1) ·
Wild Men of the Hills (1)
None (3) ·
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) ·
Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site. (1) ·
Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion. (1) ·
Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Fierce. This minion is strength +1 for each companion you can spot. (2) ·
Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens. (1) ·
The twilight cost of this minion during a skirmish phase is -2. (2) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) ·
Twilight.This minion is strength +1 for each wound on the Ring-bearer.At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
None (3) ·
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Enduring.
Each time the Free Peoples player assigns this minion to a companion, you may spot anotherwraith Wraith and remove twilight2 to wound that companion. (1) ·
Fierce.
This minion is strength +1 for each companion you can spot. (1) ·Fierce.
To play, spot a Nazgûl.
Menace - When you play this minion, you may add 2 burdens. (1) ·
Fierce.
This minion is strength +1 for each companion you can spot. (1) ·Fierce.
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot anotherdunland Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Twilight .
This minion is strength +1 for each wound on the Ring-bearer.
At the start of the maneuver phase, you may exert this minion to make itfierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Each time the fellowship moves, you may spot another dunland Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2) ·
Each time this minion wins a skirmish, you may spot another dunland minion to take control of a site. (1) ·
Each time this minion wins a skirmish, you may stack it on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (2) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) ·
To play, spot a dunland Man.
Menace - When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
When this minion wins a skirmish, you may stack him on a site you control.
Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 2 other dunland Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
Each time the Free Peoples player assigns this minion to a companion, you may spot another
This minion is strength +1 for each companion you can spot. (1) ·
To play, spot a Nazgûl.
This minion is strength +1 for each companion you can spot. (1) ·
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another
This minion is strength +1 for each wound on the Ring-bearer.
At the start of the maneuver phase, you may exert this minion to make it
None (3) ·
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
'''Enduring.'''
Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Fierce.'''
To play, spot a Nazgûl.
'''Menace -''' When you play this minion, you may add 2 burdens. (1) ·
'''Fierce.'''
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Twilight'''. This minion is strength +1 for each wound on the Ring-bearer. At the start of the maneuver phase, you may exert this minion to make it '''fierce''' until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (2) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (2) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2. (1) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Twilight'''. This minion is strength +1 for each wound on the Ring-bearer. At the start of the maneuver phase, you may exert this minion to make it '''fierce''' until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (2) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (2) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2. (1) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
None (4) ·
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) ·
"So black were they that they seemed like black holes in the deep shade behind them.'" (1) ·
As in years past, the Dunlendings marched in force to the west. (1) ·
Driven by Saruman's ranting, waves of Dunlendings descended upon the holdings of Rohan. (1) ·
The diminished Rohirrim offered little resistance to the advancing Dunland horde. (1) ·
The Dunlendings' fury could only end in the death of the king of Rohan. (1) ·
The relentless campaign of the hillmen drove citizens of the Westfold to the shelter of their capital. (1) ·
The relentless fury of the Dunlendings consumed one village after another. (1) ·
The swarm of Dunlendings destroyed everything in its path. (1) ·
“...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.” (1) ·
“...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) ·
“...the Dunlendings raided often over the Isen.” (1) ·
“Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) ·
“There... were mustered... the wild men of the Dunland fells.” (1) ·
“These were a remnant of the peoples that had dwelt in the vales of the White Mountains in ages past.” (1) ·
“‘By our blood... we swear to fight for you....'” (1) ·
“‘How long is it since Saruman bought you?'” (1) ·
“‘Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the Young and made alliance with him.'” (1) ·
“‘That old hatred Saruman has inflamed.'” (1) ·
“‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'” (1) ·
“‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'” (1) ·
“‘They bring fire... and they are burning as they come, rick, cot, and tree.'” (1) ·
“‘They will not quail at the sun... the wild men of the hills.'” (1) ·
“‘We will fight....'” (1) ·
“‘We will take their king.'” (1)
Showing below up to 29 results in range #1 to #29.
D
- Data:Agents of Orthanc (6R57)/Data
- Data:Army of Dunland (0W1)/Data
- Data:Band of Wild Men (4C4)/Data
- Data:Black Rider (0P20)/Data
- Data:Black Rider (12U161)/Data
- Data:Candle Corpses (16R2)/Data
- Data:Dunlending Arsonist (4U9)/Data
- Data:Dunlending Brawler (0W14)/Data
- Data:Dunlending Brawler (0W14)/Data
- Data:Dunlending Footmen (6C3)/Data
- Data:Dunlending Headman (6C4)/Data
- Data:Dunlending Looter (4U11)/Data
- Data:Dunlending Pillager (4U13)/Data
- Data:Dunlending Reserve (6C5)/Data
- Data:Dunlending Robber (4C16)/Data
- Data:Dunlending Savage (4C17)/Data
- Data:Dunlending Warrior (4C18)/Data
- Data:Hill Clan (6R6)/Data
- Data:Hillman Band (4C21)/Data
- Data:Hillman Mob (4R23)/Data
- Data:Hillman Rabble (4U24)/Data
- Data:Hillman Tribe (4C25)/Data
- Data:Orkish Marauder (30S38)/Data
- Data:Ringwraith in Twilight (V1 40)/Data
- Data:The Nazgul (0W10)/Data
- Data:Ulaire Toldea, Relentless Wraith (0W26)/Data
- Data:Watchful Orc (30S41)/Data
- Data:Wild Man of Dunland (4U38)/Data
- Data:Wild Men of the Hills (5R4)/Data