Drilldown: CardReleases

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CardReleases > IsUnique: No & TwilightCost: 3-20 & SiteNum: 3

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None (3) · Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) · Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion. (1) · Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Fierce. This minion is strength +1 for each companion you can spot. (2) · Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens. (1) · The twilight cost of this minion during a skirmish phase is -2. (2) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) · To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) · Twilight.This minion is strength +1 for each wound on the Ring-bearer.At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
TaggedGameText:
None (3) · Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Enduring.
Each time the Free Peoples player assigns this minion to a companion, you may spot another wraith Wraith and remove twilight2 to wound that companion. (1)
· Fierce.
This minion is strength +1 for each companion you can spot. (1)
· Fierce.
To play, spot a Nazgûl.
Menace - When you play this minion, you may add 2 burdens. (1)
· Fierce.
This minion is strength +1 for each companion you can spot. (1)
· Fierce.
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another dunland Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1)
· Twilight.
This minion is strength +1 for each wound on the Ring-bearer.
At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1)
· Each time the fellowship moves, you may spot another dunland Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a dunland Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2) · Each time this minion wins a skirmish, you may spot another dunland minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1)
· The twilight cost of this minion during a skirmish phase is –2. (2) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) · To play, spot a dunland Man.
Menace - When you play this minion you may discard up to 2 Free Peoples possessions. (1)
· When this minion wins a skirmish, you may stack him on a site you control.
Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1)
· When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 2 other dunland Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
FormattedGameText:
None (3) · '''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Enduring.''' Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion. (1) · '''Fierce.''' This minion is strength +1 for each companion you can spot. (1) · '''Fierce.''' This minion is strength +1 for each companion you can spot. (1) · '''Fierce.''' To play, spot a Nazgûl. '''Menace -''' When you play this minion, you may add 2 burdens. (1) · '''Fierce.'''
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1)
· '''Twilight'''. This minion is strength +1 for each wound on the Ring-bearer. At the start of the maneuver phase, you may exert this minion to make it '''fierce''' until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (2) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (2) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2. (1) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
Lore:
None (4) · "'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) · "So black were they that they seemed like black holes in the deep shade behind them.'" (1) · As in years past, the Dunlendings marched in force to the west. (1) · Driven by Saruman's ranting, waves of Dunlendings descended upon the holdings of Rohan. (1) · The diminished Rohirrim offered little resistance to the advancing Dunland horde. (1) · The Dunlendings' fury could only end in the death of the king of Rohan. (1) · The relentless campaign of the hillmen drove citizens of the Westfold to the shelter of their capital. (1) · The relentless fury of the Dunlendings consumed one village after another. (1) · The swarm of Dunlendings destroyed everything in its path. (1) · “...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.” (1) · “...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) · “...the Dunlendings raided often over the Isen.” (1) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “There... were mustered... the wild men of the Dunland fells.” (1) · “These were a remnant of the peoples that had dwelt in the vales of the White Mountains in ages past.” (1) · “‘By our blood... we swear to fight for you....'” (1) · “‘How long is it since Saruman bought you?'” (1) · “‘Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the Young and made alliance with him.'” (1) · “‘That old hatred Saruman has inflamed.'” (1) · “‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'” (1) · “‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'” (1) · “‘They bring fire... and they are burning as they come, rick, cot, and tree.'” (1) · “‘They will not quail at the sun... the wild men of the hills.'” (1) · “‘We will fight....'” (1) · “‘We will take their king.'” (1)
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