Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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- Rarities (34)
- SubSets (0)
- SubTypes (1)
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LOTR-EN00W001.0 (1) ·
LOTR-EN00W014.0 (1) ·
LOTR-EN00W014.1 (1) ·
LOTR-EN04S004.0 (1) ·
LOTR-EN04S009.0 (1) ·
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LOTR-EN06S057.0 (1) ·
LOTR-EN06S072.0 (1) ·
LOTR-EN07S247.0 (1)
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LOTR-EN04S004.0 (1) ·
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LOTR-EN04S011.0 (1) ·
LOTR-EN04S012.0 (1) ·
LOTR-EN04S013.0 (1) ·
LOTR-EN04S014.0 (1) ·
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LOTR-EN07S247.0 (1)
Agents of Orthanc (1) ·
Army of Dunland (1) ·
Band of Wild Men (1) ·
Dunlending Arsonist (1) ·
Dunlending Brawler (1) ·
Dunlending Brigand (1) ·
Dunlending Elder (1) ·
Dunlending Footmen (1) ·
Dunlending Headman (1) ·
Dunlending Looter (1) ·
Dunlending Madman (1) ·
Dunlending Pillager (1) ·
Dunlending Rampager (1) ·
Dunlending Ransacker (1) ·
Dunlending Ravager (1) ·
Dunlending Renegade (1) ·
Dunlending Reserve (1) ·
Dunlending Robber (1) ·
Dunlending Savage (1) ·
Dunlending Warrior (1) ·
Hill Clan (1) ·
Hillman Band (1) ·
Hillman Mob (1) ·
Hillman Rabble (1) ·
Hillman Tribe (1) ·
Rohirrim Herdsman (1) ·
Rohirrim Traitor (1) ·
Wild Man of Dunland (1) ·
Wild Men of the Hills (1)
None (3) ·
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (2) ·
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) ·
Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site. (1) ·
Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
The twilight cost of this minion during a skirmish phase is -2. (2) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) ·
Villager. To play, spot 2 [ROHAN] Men. Regroup: Discard 3 cards from hand to remove a threat. (1) ·
When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) ·
When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
While skirmishing a [ROHAN] Man, this minion is strength +2. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2. (1) ·
While you control 2 sites, this minion is strength +5, fierce and damage +1. (1)
None (3) ·
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Fierce.
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot anotherdunland Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Villager. To play, spot 2 rohan Men.
Regroup: Discard 3 cards from hand to remove a threat. (1) ·
Each time the fellowship moves, you may spot another dunland Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2) ·
Each time this minion wins a skirmish, you may spot another dunland Man to take control of a site. (1) ·
Each time this minion wins a skirmish, you may spot another dunland minion to take control of a site. (1) ·
Each time this minion wins a skirmish, you may stack it on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (2) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) ·
To play, spot a dunland Man.
Menace - When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
When this minion wins a skirmish, you may stack him on a site you control.
Shadow: If stacked on a site you control, play this minion. His twilight cost is -2. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) ·
When you play this minion, you may spot 2 other dunland Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
While skirmishing a rohan Man, this minion is strength +2.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
While you can spot a companion bearing an isengard condition, this minion is strength +2. (1) ·
While you control 2 sites, this minion is strength +5, fierce and damage +1 . (1)
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another
None (3) ·
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
'''Fierce.'''
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Villager.''' To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard 3 cards from hand to remove a threat. (1) · Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (2) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (2) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2. (1) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this minion is strength +2. '''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While you can spot a companion bearing an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition, this minion is strength +2. (1) · While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''. (1)
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · '''Villager.''' To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard 3 cards from hand to remove a threat. (1) · Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions). (1) · Each time this minion wins a skirmish, you may make him '''strength +2''' and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (2) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. (1) · Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (2) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2. (1) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (2) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this minion is strength +2. '''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While you can spot a companion bearing an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition, this minion is strength +2. (1) · While you control 2 sites, this minion is strength +5, fierce and '''damage +1'''. (1)
None (2) ·
As in years past, the Dunlendings marched in force to the west. (1) ·
Driven by Saruman's ranting, waves of Dunlendings descended upon the holdings of Rohan. (1) ·
Hatred of the Rohirrim is passed from generation to generation. (1) ·
The diminished Rohirrim offered little resistance to the advancing Dunland horde. (1) ·
The Dunlendings' fury could only end in the death of the king of Rohan. (1) ·
The relentless campaign of the hillmen drove citizens of the Westfold to the shelter of their capital. (1) ·
The relentless fury of the Dunlendings consumed one village after another. (1) ·
The strength of the hillmen was driven by passion and anger. (1) ·
The swarm of Dunlendings destroyed everything in its path. (1) ·
To kill and destroy was the mission of the wild hillmen. (1) ·
“...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.” (1) ·
“...the Dunlendings raided often over the Isen.” (1) ·
“There... were mustered... the wild men of the Dunland fells.” (1) ·
“These were a remnant of the peoples that had dwelt in the vales of the White Mountains in ages past.” (1) ·
“‘By our blood... we swear to fight for you....'” (1) ·
“‘How long is it since Saruman bought you?'” (1) ·
“‘Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the Young and made alliance with him.'” (1) ·
“‘Once it was a man, and did you service in its fashion.'” (1) ·
“‘That old hatred Saruman has inflamed.'” (1) ·
“‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'” (1) ·
“‘They bring fire... and they are burning as they come, rick, cot, and tree.'” (1) ·
“‘They hate us, and they are glad; for our doom seems certain to them.'” (1) ·
“‘They will not give way now for dusk or dawn, until Théoden is taken, or they themselves are slain.'” (1) ·
“‘They will not quail at the sun... the wild men of the hills.'” (1) ·
“‘This was a rich vale and had many homesteads. Alas for my folk!'” (1) ·
“‘We will fight....'” (1) ·
“‘We will take their king.'” (1) ·
“‘Yet there are many that cry in the Dunland tongue.'” (1)
Showing below up to 30 results in range #1 to #30.
D
- Data:Agents of Orthanc (6R57)/Data
- Data:Army of Dunland (0W1)/Data
- Data:Band of Wild Men (4C4)/Data
- Data:Dunlending Arsonist (4U9)/Data
- Data:Dunlending Brawler (0W14)/Data
- Data:Dunlending Brawler (0W14)/Data
- Data:Dunlending Brigand (4C10)/Data
- Data:Dunlending Elder (6C2)/Data
- Data:Dunlending Footmen (6C3)/Data
- Data:Dunlending Headman (6C4)/Data
- Data:Dunlending Looter (4U11)/Data
- Data:Dunlending Madman (4C12)/Data
- Data:Dunlending Pillager (4U13)/Data
- Data:Dunlending Rampager (5U1)/Data
- Data:Dunlending Ransacker (4C14)/Data
- Data:Dunlending Ravager (4C15)/Data
- Data:Dunlending Renegade (5U2)/Data
- Data:Dunlending Reserve (6C5)/Data
- Data:Dunlending Robber (4C16)/Data
- Data:Dunlending Savage (4C17)/Data
- Data:Dunlending Warrior (4C18)/Data
- Data:Hill Clan (6R6)/Data
- Data:Hillman Band (4C21)/Data
- Data:Hillman Mob (4R23)/Data
- Data:Hillman Rabble (4U24)/Data
- Data:Hillman Tribe (4C25)/Data
- Data:Rohirrim Herdsman (7C247)/Data
- Data:Rohirrim Traitor (6C72)/Data
- Data:Wild Man of Dunland (4U38)/Data
- Data:Wild Men of the Hills (5R4)/Data