Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00W001.0 (1) ·
LOTR-EN00W010.0 (1) ·
LOTR-EN00W014.1 (1) ·
LOTR-EN00W026.0 (1) ·
LOTR-EN04S004.0 (1) ·
LOTR-EN04S009.0 (1) ·
LOTR-EN04S017.0 (1) ·
LOTR-EN04S023.0 (1) ·
LOTR-EN04S024.0 (1) ·
LOTR-EN05S002.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN06S003.0 (1) ·
LOTR-EN06S004.0 (1) ·
LOTR-EN06S005.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN18S073.0 (1)
LOTR-EN00W001.0 (1) ·
LOTR-EN00W010.0 (1) ·
LOTR-EN00W014.0 (1) ·
LOTR-EN00W026.0 (1) ·
LOTR-EN04S004.0 (1) ·
LOTR-EN04S009.0 (1) ·
LOTR-EN04S017.0 (1) ·
LOTR-EN04S023.0 (1) ·
LOTR-EN04S024.0 (1) ·
LOTR-EN05S002.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN06S003.0 (1) ·
LOTR-EN06S004.0 (1) ·
LOTR-EN06S005.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN18S073.0 (1)
Army of Dunland (1) ·
Band of Wild Men (1) ·
Dunlending Arsonist (1) ·
Dunlending Brawler (1) ·
Dunlending Footmen (1) ·
Dunlending Headman (1) ·
Dunlending Renegade (1) ·
Dunlending Reserve (1) ·
Dunlending Savage (1) ·
Hill Clan (1) ·
Hillman Mob (1) ·
Hillman Rabble (1) ·
Rough Man of the South (1) ·
The Nazgûl (1) ·
Úlairë Toldëa (1) ·
Wild Men of the Hills (1)
None (2) ·
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (2) ·
Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens. (1) ·
The twilight cost of this minion during a skirmish phase is -2. (2) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) ·
When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1)
None (2) ·
Fierce.
To play, spot a Nazgûl.
Menace - When you play this minion, you may add 2 burdens. (1) ·
Fierce.
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot anotherdunland Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) ·
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may stack it on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (2) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
To play, spot a dunland Man.
Menace - When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) ·
When you play this minion, you may spot 2 other dunland Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1)
To play, spot a Nazgûl.
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another
While the fellowship is in region 2, this minion is strength +2. (1)
None (2) ·
'''Fierce.'''
To play, spot a Nazgûl.
'''Menace -''' When you play this minion, you may add 2 burdens. (1) ·
'''Fierce.'''
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (2) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1)
The fellowship archery total is -3
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time this minion wins a skirmish, you may stack it on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -2. (1) · The twilight cost of this minion during a skirmish phase is –2. (2) · The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) · To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man. '''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) · When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him. (1) · When you play this minion, you may spot 2 other [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. (1) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1)
None (1) ·
"So black were they that they seemed like black holes in the deep shade behind them.'" (1) ·
Driven by Saruman's ranting, waves of Dunlendings descended upon the holdings of Rohan. (1) ·
Making money and making mischief was often inspiration enough for these louts. The taking of Bree and the Shire was easy work. (1) ·
The diminished Rohirrim offered little resistance to the advancing Dunland horde. (1) ·
The Dunlendings' fury could only end in the death of the king of Rohan. (1) ·
The relentless campaign of the hillmen drove citizens of the Westfold to the shelter of their capital. (1) ·
The relentless fury of the Dunlendings consumed one village after another. (1) ·
The strength of the hillmen was driven by passion and anger. (1) ·
The swarm of Dunlendings destroyed everything in its path. (1) ·
“Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) ·
“There... were mustered... the wild men of the Dunland fells.” (1) ·
“‘That old hatred Saruman has inflamed.'” (1) ·
“‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'” (1) ·
“‘They bring fire... and they are burning as they come, rick, cot, and tree.'” (1) ·
“‘We will take their king.'” (1)
Showing below up to 16 results in range #1 to #16.