Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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Use the filters below to narrow your results.
LOTR-EN01S008.0 (1) ·
LOTR-EN01S092.0 (1) ·
LOTR-EN01S101.0 (1) ·
LOTR-EN04S278.0 (1) ·
LOTR-EN07S093.0 (1) ·
LOTR-EN07S245.0 (1) ·
LOTR-EN10S113.0 (1) ·
LOTR-EN11S055.0 (1) ·
LOTR-EN11S109.0 (1) ·
LOTR-EN12S002.0 (1) ·
LOTR-EN12S111.0 (1) ·
LOTR-EN15A002.0 (1) ·
LOTR-EN15S009.0 (1) ·
LOTR-EN17S001.0 (1) ·
LOTR-EN17S090.0 (1) ·
LOTR-EN18S039.0 (1)
LOTR-EN01S008.0 (1) ·
LOTR-EN01S092.0 (1) ·
LOTR-EN01S101.0 (1) ·
LOTR-EN04S278.0 (1) ·
LOTR-EN07S093.0 (1) ·
LOTR-EN07S245.0 (1) ·
LOTR-EN10S113.0 (1) ·
LOTR-EN11S055.0 (1) ·
LOTR-EN11S109.0 (1) ·
LOTR-EN12S002.0 (1) ·
LOTR-EN12S111.0 (1) ·
LOTR-EN15A002.0 (1) ·
LOTR-EN15S009.0 (1) ·
LOTR-EN17S001.0 (1) ·
LOTR-EN17S090.0 (1) ·
LOTR-EN18S039.0 (1)
Armor (1) ·
Armor of Khazâd (1) ·
Armor of the Citadel (1) ·
Armor of the White City (1) ·
Belt of Erebor (1) ·
Bladed Gauntlets (1) ·
Coat of Mail (1) ·
Coif (1) ·
Dwarven Armor (1) ·
Footman's Armor (1) ·
Heavy Chain (1) ·
Orc Armor (1) ·
Rider's Gear (1) ·
Riding Armor (1) ·
Well-crafted Armor (2)
Bearer must be a Dwarf. Bearer may not be overwhelmed unless his strength is tripled. (1) ·
Bearer must be a Dwarf. Each minion skirmishing bearer loses all damage bonus. Skirmish: Discard this possession to transfer one of bearer's possessions to another eligible bearer. (1) ·
Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. Regroup: Discard this possession to take up to 2 other [DWARVEN] possessions into hand from your discard pile. (1) ·
Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1. (2) ·
Bearer must be a Hobbit. Each Orc and each Uruk-hai skirmishing bearer is strength -1. (1) ·
Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (2) ·
Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase. (1) ·
Bearer must be a [GONDOR] Man. Bearer is a knight. (1) ·
Bearer must be a [GONDOR] Man. Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1. (1) ·
Bearer must be a [GONDOR] Man. Response: if bearer is about to be overwhelmed, discard a [GONDOR] fortification or a card from hand to make bearer strength +2. (1) ·
Bearer must be a [ROHAN] Man. Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that. Each time the fellowship moves from a forest site, exert a companion. (1) ·
Bearer must be a [ROHAN] Man. Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) ·
Bearer must be an [ORC] minion. Bearer is a lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert bearer to make an [ORC] minion strength +2. (1) ·
Bearer must be an [ORC] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
Bearer must be a gondor Man.
Response: If bearer is about to be overwhelmed, discard a gondor fortification or a card from hand to make bearer strength +2. (1) ·
Bearer must be a gondor Man.
Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she isdefender +1. (1) ·
Bearer must be a gondor Man. Bearer is a knight . (1) ·
Bearer must be a rohan Man.
Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) ·
Bearer must be a rohan Man.
Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that.
Each time the fellowship moves from a forest site, exert a companion. (1) · Bearer must be a Dwarf.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Dwarf.
Each minion skirmishing bearer loses all damage bonuses.
Skirmish: Discard this possession to transfer one of bearer’s possessions to another eligible bearer. (1) ·
Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a dwarven token.
Skirmish: Discard a dwarven card from hand to make bearer damage +1 . (2) ·
Bearer must be a Dwarf.
Each time bearer is about to take a wound, you may add a threat to prevent that.
Regroup: Discard this possession to take up to 2 other dwarven possessions into hand from your discard pile. (1) ·
Bearer must be a Hobbit.
Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1) · Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Man.
Bearer takes no more than 1 wound during each skirmish phase. (1) · Bearer must be anorc minion.
Bearer is aLurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert bearer to make an orc minion strength +2. (1) ·
Bearer must be an orc Orc.
While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is
Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that.
Each time the fellowship moves from a forest site, exert a companion. (1) · Bearer must be a Dwarf.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Dwarf.
Each minion skirmishing bearer loses all damage bonuses.
Each time bearer is about to take a wound, you may add a threat to prevent that.
Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1) · Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Man.
Bearer takes no more than 1 wound during each skirmish phase. (1) · Bearer must be an
Bearer is a
While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
Bearer must be a Dwarf.
Each time bearer is about to take a wound, you may add a threat to prevent that.
'''Regroup:''' Discard this possession to take up to 2 other [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possessions into hand from your discard pile. (1) ·
Bearer must be a Dwarf.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) ·
Bearer must be a Dwarf.
Each minion skirmishing bearer loses all damage bonuses.
'''Skirmish:''' Discard this possession to transfer one of bearer’s possessions to another eligible bearer. (1) ·
Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token.
'''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make bearer '''damage +1'''. (2) ·
Bearer must be a Hobbit.
Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1) ·
Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) ·
Bearer must be a Man.
Bearer takes no more than 1 wound during each skirmish phase. (1) ·
Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
'''Response:''' If bearer is about to be overwhelmed, discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification or a card from hand to make bearer strength +2. (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is '''defender +1.''' (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Bearer is a '''knight'''. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Response:''' If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that.
Each time the fellowship moves from a forest site, exert a companion. (1) ·
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
Bearer is a '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Exert bearer to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2. (1) ·
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
None (3) ·
"'Surely this is the greatest jest in all the history of Gondor: that we should ride with seven thousand, scarce as many as the vanguard of its army in the days of its power, to assail the mountains and the impenetrable gate of the Black Land!'" (1) ·
Dwarven armor is among the strongest crafted in Middle-earth. (2) ·
Foul of smell but light to bear, a warg would often allow its rider little leeway. (1) ·
One cannot easily discern Orc armor from weapon. (1) ·
Soldiers of the White Tower have long appreciated the craftsmanship of the Gondorian metalsmiths. (1) ·
The strongest armour still being made in Middle-earth is forged by Dwarves. It is so heavy that only they can bear it. (1) ·
What Man of an earlier age wore this chain? Was his end worth a song? (1) ·
“...the Hornburg still held fast, like an island in a sea.” (1) ·
“Then Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords; and the North-realm they made in Arnor, and the South-realm in Gondor....” (1) ·
“Upon the black surcoats were embroidered in white a tree blossoming like snow....” (1) ·
“‘We make good armour and keen swords....'” (1) ·
“‘Well, there you are, Mr. Frodo. A perfect little orc, if I may make so bold....'” (1)
Showing below up to 16 results in range #1 to #16.