Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter. (1) ·
Possessions cannot be transferred from this companion to another character. Fellowship: Play a possession on this companion to liberate a site. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot. (1) ·
Ranger. When you play this companion, you may play the fellowship's next site. (1) ·
Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) ·
Skirmish: Discard a companion from hand to make an Ent strength +2. (1) ·
Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) ·
Valiant. While you can spot a [ROHAN] token, this companion is strength +2. (1) ·
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) ·
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) ·
While you can spot 3 Ents, this companion is strength +2. (1) ·
While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it. (1)
While this companion is skirmishing a wounded minion, he is strength +2.
Each time this companion wins a skirmish, you may make a
This companion is strength +1 for each roaming minion you can spot. (1) ·
This companion is strength +1 for each hunter minion you can spot. (1) ·
While you can spot a
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While this companion is skirmishing a wounded minion, he is strength +2.
'''Maneuver:''' Exert this companion to heal another hunter. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
This companion is strength +1 for each roaming minion you can spot. (1) ·
'''Ranger.''' When you play this companion, you may play the fellowship's next site. (1) ·
'''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) ·
'''Skirmish:''' Discard a companion from hand to make an Ent strength +2. (1) ·
'''Valiant.'''
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2. (1) ·
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1) ·
Possessions cannot be transferred from this companion to another character.
'''Fellowship:''' Play a possession on this companion to liberate a site. (1) ·
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) ·
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) ·
While you can spot 3 Ents, this companion is strength +2. (1) ·
While you can spot 4 Ents, this companion is strength +3.
'''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it. (1)
"'Ents are earthborn, old as mountains...'" (1) ·
"We are proud to fight alongside Men, once more" (1) ·
Cloaked by Elven garments and by darkness, warriors led by Haldir reinforced Helm's Deep. (1) ·
Ents rarely interacted with Men, but Saruman's devilry demanded action. (1) ·
Even the older men of Rohan had talents in the arts of war. (1) ·
Rohirrim territories are not easily taken. (1) ·
Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills. (1) ·
“As they drew near the flash and flicker of their eyes could be seen.” (1) ·
“The road may pass, but they shall not!” (1) ·
“Their faces were hooded and masked with green, except for their eyes...” (1) ·
“There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.” (1) ·
“‘Let us ride on!'” (1) ·
“‘We come to ambush the Men of Harad.'” (1)
Showing below up to 13 results in range #1 to #13.