Drilldown: CardReleases

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CardReleases > ReleaseDate: None & IsUnique: No & TwilightCost: 1 & Strength: None & StrengthMod : -2 or +1

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GameText:
Bearer must be a Dwarf. Response: If bearer is about to take a wound, discard this possession to prevent that wound. (2) · Bearer must be a fellowship companion. While bearer is a [GONDOR] companion, he or she is damage +1. (1) · Bearer must be a knight. Bearer is damage +1. Each time the fellowship moves from a mountain site, add (2). (1) · Bearer must be a knight. Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) · Bearer must be a Nazgul. This weapon may be borne in addition to 1 other hand weapon. Skirmish: Discard this possession to transfer Blade Tip from your support area or discard pile to a companion bearer is skirmishing. (1) · Bearer must be a Nazgul. While bearer is at a battleground or forest site, he is strength +1. (1) · Bearer must be a [GONDOR] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) · Bearer must be a [GONDOR] Man. Bearer is a knight. (1) · Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1) · Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1. (1) · Bearer must be a [ROHAN] Man. Archery: Exert bearer and discard this possession to wound a minion. (1) · Bearer must be a [ROHAN] Man. If bearer is mounted, bearer is defender +1. (1) · Bearer must be a [SAURON] Minion. If bearer is an Uruk-hai, it is strength +2. (1) · Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) · Bearer must be a [WRAITH] minion. While you can spot 5 threats, bearer is damage +1. (1) · Bearer must be an Elf companion. Archery: Exert bearer to discard the top card of your draw deck. If it is an [ELVEN] card, exert a minion. (1) · Bearer must be an Elf. Skirmish: Exert bearer or discard 2 cards from hand to make a minion skirmishing bearer strength -1. (1) · Bearer must be an Elf. While bearer is at a forest or river site, each minion he or she is skirmishing is strength -1. (1) · Bearer must be an [ORC] Orc. Bearer gains hunter X (While skirmishing a non-hunter character, this character is strength +X.), where X is the number of Free Peoples cultures you can spot. (1) · Bearer must be an [URUK-HAI] Uruk-hai. While you can spot 2 controlled sites, this minion is damage +1. While you can spot 4 controlled sites, this minion is damage +3. (1) · Plays on Smeagol. Skirmish: Discard this condition to make Smeagol damage +1. (1) · To play, spot The Balrog. Plays on Gandalf. Each time the fellowship moves, Gandalf must exert. (1)
TaggedGameText:
Bearer must be a knight.
Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1)
· Bearer must be a gondor Man.
At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2)
· Bearer must be a gondor Man. Bearer is a knight. (1) · Bearer must be a rohan Man.
Archery: Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1)
· Bearer must be a rohan Man.
Archery: Discard this possession to make the fellowship archery total +1. (1)
· Bearer must be a rohan Man.
Archery: Exert bearer and discard this possession to wound a minion. (1)
· Bearer must be a rohan Man.
If bearer is mounted, bearer is defender +1. (1)
· Bearer must be a sauron minion.
If bearer is an Uruk-hai, it is strength +2. (1)
· Bearer must be a wraith minion.
While you can spot 5 threats, bearer is damage +1. (1)
· Bearer must be a Dwarf.
Response: If bearer is about to take a wound, discard this possession to prevent that wound. (1)
· Bearer must be a Dwarf.
Response: If bearer is about to take a wound, discard this possession to prevent that wound. (1)
· Bearer must be a fellowship companion.
While bearer is a gondor companion, he or she is damage +1. (1)
· Bearer must be a knight.
Bearer is damage +1.
Each time the fellowship moves from a mountain site, add twilight2. (1)
· Bearer must be a Nazgûl.
This weapon may be borne in addition to 1 other hand weapon.
Skirmish: Discard this possession to transfer Blade Tip from your support area or discard pile to a companion bearer is skirmishing. (1)
· Bearer must be a Nazgûl.
While bearer is at a battleground or forest site, he is strength +1. (1)
· Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) · Bearer must be an orc Orc.
Bearer gains hunter X (While skirmishing a non-hunter character, this character is strength +X.), where X is the number of Free Peoples cultures you can spot. (1)
· Bearer must be an urukhai Uruk-hai.
While you can spot 2 controlled sites, this minion is damage +1.
While you can spot 4 controlled sites, this minion is damage +3. (1)
· Bearer must be an Elf companion. Archery: Exert bearer to discard the top card of your draw deck. If it is an elven card, exert a minion. (1) · Bearer must be an Elf.
Skirmish: Exert bearer or discard 2 cards from hand to make a minion skirmishing bearer strength -1. (1)
· Bearer must be an Elf.
While bearer is at a forest or river site, each minion he or she is skirmishing is strength –1. (1)
· Plays on Sméagol.
Skirmish: Discard this condition to make Sméagol damage +1.
(1)
· To play, spot The Balrog.
Plays on Gandalf.
Each time the fellowship moves, Gandalf must exert. (1)
FormattedGameText:
Bearer must be a '''knight.''' Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) · Bearer must be a Dwarf. '''Response:''' If bearer is about to take a wound, discard this possession to prevent that wound. (1) · Bearer must be a Dwarf. '''Response:''' If bearer is about to take a wound, discard this possession to prevent that wound. (1) · Bearer must be a fellowship companion. While bearer is a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion, he or she is damage +1. (1) · Bearer must be a knight. Bearer is '''damage +1'''. Each time the fellowship moves from a mountain site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a Nazgûl. This weapon may be borne in addition to 1 other hand weapon. '''Skirmish:''' Discard this possession to transfer Blade Tip from your support area or discard pile to a companion bearer is skirmishing. (1) · Bearer must be a Nazgûl. While bearer is at a battleground or forest site, he is strength +1. (1) · Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Bearer is a '''knight'''. (1) · Bearer must be a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion. While you can spot 5 threats, bearer is '''damage +1'''. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Archery:''' Exert bearer and discard this possession to wound a minion. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is mounted, bearer is '''defender +1'''. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Archery:''' Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Archery:''' Discard this possession to make the fellowship archery total +1. (1) · Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion. If bearer is an Uruk-hai, it is strength +2. (1) · Bearer must be an Elf companion. '''Archery:''' Exert bearer to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, exert a minion. (1) · Bearer must be an Elf. While bearer is at a forest or river site, each minion he or she is skirmishing is strength –1. (1) · Bearer must be an Elf. '''Skirmish:''' Exert bearer or discard 2 cards from hand to make a minion skirmishing bearer strength -1. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. Bearer gains '''hunter X''' ''(While skirmishing a non-hunter character, this character is strength +X.)'', where X is the number of Free Peoples cultures you can spot. (1) · Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai. While you can spot 2 controlled sites, this minion is '''damage +1'''. While you can spot 4 controlled sites, this minion is '''damage +3'''. (1) · Plays on Sméagol. '''Skirmish:''' Discard this condition to make Sméagol '''damage +1.''' (1) · To play, spot The Balrog. Plays on Gandalf. Each time the fellowship moves, Gandalf must exert. (1)
Lore:
None (4) · "'Surely this is the greatest jest in all the history of Gondor: that we should ride with seven thousand, scarce as many as the vanguard of its army in the days of its power, to assail the mountains and the impenetrable gate of the Black Land!'" (1) · A sharp edge for the sharp-natured. (1) · A skilled cavalry augments Minas Tirith's mighty defenses. (1) · Dwarven-smiths forge bracers for fit and agility. (2) · Fear and terror may be the greatest weapons the Nazgûl wield, but their steel is just as perilous. (1) · Fine blades forged by Elven smiths are centuries-old heirlooms. (1) · From the ramparts of the Gondorian fortress, death rained down upon the servants of Sauron. (2) · Orcs hunt for Men, ponies, and their own kind. (1) · Rohirrim spears are much deadlier when the bearer is on horseback. (1) · Short-hafted throwing spears are wielded by the Riders of Rohan in addition to their long lances. (1) · The servants of the White Hand laid waste to the Pride of Gondor. (1) · To this day, many Elven weapons are forged in the fashion of those wielded by Gil-galad's forces. (1) · “...he seemed small, and altogether alone: grey and bent, like a wizened tree before the onset of a storm.” (1) · “I would have followed you my Brother... my Captain... my King!” (1) · “Like thunder they broke upon the enemy....” (1) · “‘Show them no mercy, for you shall receive none.'” (1) · “‘The Rohirrim have good bowmen after their fashion, but there are too few here, too few.'” (1) · “‘Throttle us in our sleep, that's his plan.'” (1)
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