Drilldown: CardReleases

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CardReleases > LanguageCode : EN or IT or TW & IsUnique: No & Subtypes : Dwarf or Mount or Response & TwilightCost: 1

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GameText:
Bearer must be a knight. Bearer is damage +1. Each time the fellowship moves from a mountain site, add (2). (1) · Bearer must be a knight. Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) · Bearer must be a Nazgul. While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) · Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) · If a Dwarf who has resistance 3 or more is about to take a wound, prevent that. (1) · If a Dwarf who is damage +X wins a skirmish, wound a minion not assigned to a skirmish X times. (1) · If a Dwarf wins a fierce skirmish, play a [DWARVEN] possession from your discard pile and you may reinforce a [DWARVEN] token. (1) · If a Nazgul kills a character, wound each character bearing a [WRAITH] condition. (1) · If a [GONDOR] Wraith is about to be killed, discard him and exhaust another [GONDOR] Wraith instead. (1) · If an [ISENGARD] minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce. (1) · If your [ROHAN] Man wins a skirmish, discard a [ROHAN] possession to wound a minion or to liberate a site. (1) · If your [URUK-HAI] minion wins a skirmish, discard a condition from play. (1) · To play, discard 2 cards from hand. Bearer must be a Nazgul. Response: If bearer is about to take a wound, remove a threat to prevent that wound. (1) · To play, spot a Dwarf. (1)
TaggedGameText:
Bearer must be a knight.
Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1)
· Bearer must be a rohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1)
· Bearer must be a rohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1)
· Bearer must be a knight.
Bearer is damage +1.
Each time the fellowship moves from a mountain site, add twilight2. (1)
· Bearer must be a Nazgûl.
While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1)
· If a gondor Wraith is about to be killed, discard him and exhaust another gondor Wraith instead. (1) · If a Dwarf who has resistance 3 or more is about to take a wound, prevent that. (1) · If a Dwarf who is damage +X wins a skirmish, wound a minion not assigned to a skirmish X times. (1) · If a Dwarf wins a fierce skirmish, play a dwarven possession from your discard pile and you may reinforce a dwarven token. (1) · If a Nazgûl kills a character, wound each character bearing a wraith condition. (1) · If an isengard minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce. (1) · If your rohan Man wins a skirmish, discard a rohan possession to wound a minion or to liberate a site. (1) · If your urukhai minion wins a skirmish, discard a condition from play. (1) · To play, discard 2 cards from hand.
Bearer must be a Nazgûl.
Response: If bearer is about to take a wound, remove a threat to prevent that wound. (1)
· To play, spot a Dwarf. (1)
FormattedGameText:
Bearer must be a '''knight.''' Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) · Bearer must be a knight. Bearer is '''damage +1'''. Each time the fellowship moves from a mountain site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a Nazgûl. While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) · If a Dwarf who has resistance 3 or more is about to take a wound, prevent that. (1) · If a Dwarf who is damage +X wins a skirmish, wound a minion not assigned to a skirmish X times. (1) · If a Dwarf wins a fierce skirmish, play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession from your discard pile and you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token. (1) · If a Nazgûl kills a character, wound each character bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (1) · If a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith is about to be killed, discard him and exhaust another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith instead. (1) · If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce. (1) · If your [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man wins a skirmish, discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession to wound a minion or to liberate a site. (1) · If your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion wins a skirmish, discard a condition from play. (1) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. '''Response:''' If bearer is about to take a wound, remove a threat to prevent that wound. (1) · To play, spot a Dwarf. (1)
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