Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > LanguageCode :
EN or
ES
& IsUnique:
No
& Subtypes :
Bracers or
Ranged Weapon
& SiteNum:
None
Use the filters below to narrow your results.
HDG-EN32S041.0 (1) ·
LOTR-EN00S072.0 (1) ·
LOTR-EN01S041.0 (1) ·
LOTR-EN02S003.0 (1) ·
LOTR-EN04S062.0 (1) ·
LOTR-EN04S131.0 (1) ·
LOTR-EN04S247.0 (1) ·
LOTR-EN05S088.0 (1) ·
LOTR-EN06S021.0 (1) ·
LOTR-EN07S094.0 (1) ·
LOTR-EN07S155.0 (1) ·
LOTR-EN07S248.0 (1) ·
LOTR-EN08S052.0 (1) ·
LOTR-EN11S058.0 (1) ·
LOTR-EN11S089.0 (1) ·
LOTR-EN11S151.0 (1) ·
LOTR-EN11S191.0 (1) ·
LOTR-EN12S005.0 (1) ·
LOTR-EN13S135.0 (1) ·
LOTR-EN15S013.0 (1) ·
LOTR-EN18S045.0 (1) ·
LOTR-EN18S061.0 (1)
HDG-EN32S041.0 (1) ·
LOTR-EN00S072.0 (1) ·
LOTR-EN01S041.0 (1) ·
LOTR-EN02S003.0 (1) ·
LOTR-EN04S062.0 (1) ·
LOTR-EN04S131.0 (1) ·
LOTR-EN04S247.0 (1) ·
LOTR-EN05S088.0 (1) ·
LOTR-EN06S021.0 (1) ·
LOTR-EN07S094.0 (1) ·
LOTR-EN07S155.0 (1) ·
LOTR-EN07S248.0 (1) ·
LOTR-EN08S052.0 (1) ·
LOTR-EN11S058.0 (1) ·
LOTR-EN11S089.0 (1) ·
LOTR-EN11S151.0 (1) ·
LOTR-EN11S191.0 (1) ·
LOTR-EN12S005.0 (1) ·
LOTR-EN13S135.0 (1) ·
LOTR-EN15S013.0 (1) ·
LOTR-EN18S045.0 (1) ·
LOTR-EN18S061.0 (1)
Bow of Minas Tirith (2) ·
Corsair Ballista (1) ·
Corsair Bow (1) ·
Dúnadan's Bow (1) ·
Dwarven Bracers (2) ·
Elven Bow (3) ·
Gondor Bow (1) ·
Isengard Siege Bow (1) ·
Long Battle Bow (1) ·
Naith Longbow (1) ·
Orkish Bow (1) ·
Raider Bow (1) ·
Ranger's Bow (1) ·
Riddermark Javelin (1) ·
Rider’s Bow (1) ·
Rohirrim Bow (1) ·
Rohirrim Javelin (1) ·
Southron Bow (1)
Bearer must be a corsair. While you have initiative, bearer is an archer and fierce. (1) ·
Bearer must be a Dwarf. Response: If bearer is about to take a wound, discard this possession to prevent that wound. (2) ·
Bearer must be a [GONDOR] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) ·
Bearer must be a [GONDOR] Man. If bearer is a knight, he or she is strength +1. Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a fortification. (1) ·
Bearer must be a [GONDOR] ranger. Archery: Discard 2 [GONDOR] cards from hand to make the fellowship archery total +1. (1) ·
Bearer must be a [MEN] minion. Bearer is an archer. Each time a companion is killed during the archery phase, you may control a site. (1) ·
Bearer must be a [MEN] minion. Bearer is an archer. When you play this possession, you may make the Free Peoples player exert his or her Man. (1) ·
Bearer must be a [RAIDER] Man. Bearer is an archer and ambush (5). (1) ·
Bearer must be a [RAIDER] Man. Bearer is an archer. While you can spot another [RAIDER] Man, the minion archery total is +1. (1) ·
Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1) ·
Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1. (1) ·
Bearer must be a [ROHAN] Man. Archery: Exert bearer and discard this possession to wound a minion. (1) ·
Bearer must be a [ROHAN] Man. If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions. (1) ·
Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) ·
Bearer must be an Elf companion. Archery: Exert bearer to discard the top card of your draw deck. If it is an [ELVEN] card, exert a minion. (1) ·
Bearer must be an Elf. Bearer is an archer. (3) ·
Bearer must be an [URUK-HAI] minion. While bearer is at a battleground site, it is an archer. (1) ·
Bearer must be Ring-bound Man. Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion. (1)
Bearer must be a gondor Man.
At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) · Bearer must be agondor Man.
If bearer is a knight, he or she is strength +1.
Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a Fortification. (1) ·
Bearer must be a gondor ranger.
Archery: Discard 2 gondor cards from hand to make the fellowship archery total +1. (1) ·
Bearer must be a men minion.
Bearer is anArcher. When you play this possession, you may make the Free Peoples player exert his or her man. (1) ·
Bearer must be a men minion.
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1) · Bearer must be araider Man.
Bearer is anarcher.
While you can spot anotherraider Man, the minion archery total is +1. (1) ·
Bearer must be a raider Man.
Bearer is anarcher and Ambush twilight5 . (1) ·
Bearer must be a rohan Man.
Archery: Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1) ·
Bearer must be a rohan Man.
Archery: Discard this possession to make the fellowship archery total +1. (1) ·
Bearer must be a rohan Man.
Archery: Exert bearer and discard this possession to wound a minion. (1) ·
Bearer must be a rohan Man.
If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions. (1) · Bearer must be aurukhai minion.
While bearer is at a battleground site, it is anArcher. (1) ·
Bearer must be a corsair.
While you have initiative, bearer is an archer and fierce. (1) · Bearer must be a Dwarf.
Response: If bearer is about to take a wound, discard this possession to prevent that wound. (1) ·
Bearer must be a Dwarf.
Response: If bearer is about to take a wound, discard this possession to prevent that wound. (1) ·
Bearer must be a Ring-bound Man.
Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion. (1) ·
Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) ·
Bearer must be an Elf companion. Archery: Exert bearer to discard the top card of your draw deck. If it is an elven card, exert a minion. (1) ·
Bearer must be an Elf.
Bearer is anarcher . (1) ·
Bearer must be an Elf.
Bearer is anarcher. (1) ·
Bearer must be an Elf.
Bearer is anarcher . (1)
At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) · Bearer must be a
If bearer is a knight, he or she is strength +1.
Bearer is an
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1) · Bearer must be a
Bearer is an
While you can spot another
Bearer is an
If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions. (1) · Bearer must be a
While bearer is at a battleground site, it is an
While you have initiative, bearer is an archer and fierce. (1) · Bearer must be a Dwarf.
Bearer is an
Bearer is an
Bearer is an
Bearer must be a corsair.
While you have initiative, bearer is an archer and fierce. (1) ·
Bearer must be a Dwarf.
'''Response:''' If bearer is about to take a wound, discard this possession to prevent that wound. (1) ·
Bearer must be a Dwarf.
'''Response:''' If bearer is about to take a wound, discard this possession to prevent that wound. (1) ·
Bearer must be a Ring-bound Man.
'''Skirmish:''' If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion. (1) ·
Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this. (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1. (2) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man.
If bearer is a knight, he or she is strength +1.
'''Skirmish:''' Exert bearer to wound a minion he or she is skirmishing if that minion bears a '''Fortification.''' (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger.
'''Archery:''' Discard 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] cards from hand to make the fellowship archery total +1. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer is an '''Archer.''' When you play this possession, you may make the Free Peoples player exert his or her man. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer is an archer.
Each time a companion is killed during the archery phase, you may control a site. (1) ·
Bearer must be a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
Bearer is an '''archer''' and '''Ambush''' [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
Bearer must be a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
Bearer is an '''archer.'''
While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, the minion archery total is +1. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Archery:''' Exert bearer and discard this possession to wound a minion. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Archery:''' Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site). (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
'''Archery:''' Discard this possession to make the fellowship archery total +1. (1) ·
Bearer must be a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While bearer is at a battleground site, it is an '''Archer.''' (1) ·
Bearer must be an Elf companion. '''Archery:''' Exert bearer to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, exert a minion. (1) ·
Bearer must be an Elf.
Bearer is an '''archer'''. (1) ·
Bearer must be an Elf.
Bearer is an '''archer.''' (1) ·
Bearer must be an Elf.
Bearer is an '''archer'''. (1)
None (4) ·
Dwarven-smiths forge bracers for fit and agility. (2) ·
From the ramparts of the Gondorian fortress, death rained down upon the servants of Sauron. (2) ·
No finer bows could defend Helm's Deep than those of the Golden Wood. (2) ·
Not nearly as ornate or as accurate as the Gondorian bows, the short-bows of the Corsairs killed just as well. (1) ·
Ranged weapons bristled from the warships and aided the Cosairs' plunder of coastal cities. (1) ·
Riders of the Mark carried short bows easily fired from horseback. (1) ·
Saruman's machine works also makes formidable heavy bows for the Uruk-hai. (1) ·
Short-hafted throwing spears are wielded by the Riders of Rohan in addition to their long lances. (1) ·
Southron accuracy with bows is legendary. (1) ·
Volleys from Southron bows are deadly in large numbers. (1) ·
Well trained and deadly accurate, a ranger's bow was more an extension of himself than a weapon of wood. (1) ·
“Two had great bows, almost of their own height, and great quivers of long green-feathered arrows.” (1) ·
“‘Show them no mercy, for you shall receive none.'” (1) ·
“‘The Rohirrim have good bowmen after their fashion, but there are too few here, too few.'” (1) ·
“‘We live now upon an island amid many perils, and our hands are more often upon the bowstring than upon the harp.'” (1)
Showing below up to 22 results in range #1 to #22.