Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
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Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Each roaming [SAURON] minion is damage +1. (1) ·
Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand. (1) ·
For each other [SAURON] Orc you can spot, Morgul Warden is strength +1. (1) ·
Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) ·
Maneuver: Exert Tower Assassin to wound an ally. (1) ·
Shadow: Discard a [SAURON] Orc to add a threat. Skirmish: Remove a threat to make Army of Udun strength +1. Regroup: Discard Army of Udun and X other [SAURON] Orcs to add X threats. (1) ·
Shadow: Exert this minion to draw X cards and add (X), where X is the number of Free Peoples cultures you spot over 2. (1) ·
Tracker. The site number of each [SAURON] Orc is -1. If you have initiative when you play this minion, you may spot another [SAURON] Orc to draw 2 cards. (1) ·
Tracker. The site number of each [SAURON] Orc is -3. Maneuver: Exert Orc Patrol twice and spot another [SAURON] Orc to discard a condition. (1) ·
Tracker. The site number of each [SAURON] Orc is -3. Shadow: Exert Grishnakh twice and spot another [SAURON] Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this. (1) ·
Tracker. The site number of each [SAURON] Orc is -3. Skirmish: Discard another [SAURON] Orc and exert Orc Cutthroat to wound a companion he is skirmishing. (1) ·
When you play Host of Udun, you may remove X threats to make its twilight cost -X. (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
The site number of each
If you have initiative when you play this minion, you may spot another
The site number of each
The site number of each
The site number of each
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Maneuver:''' Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. (1) ·
'''Maneuver:''' Exert Tower Assassin to wound an ally. (1) ·
'''Shadow:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to add a threat.
'''Skirmish:''' Remove a threat to make Army of Udûn strength +1.
'''Regroup:''' Discard Army of Udûn and X other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add X threats. (1) ·
'''Shadow:''' Exert this minion to draw X cards and add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the number of Free Peoples cultures you spot over 2. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3.
'''Maneuver:''' Exert Orc Patrol twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to discard a condition. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3.
'''Shadow:''' Exert Grishnákh twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3.
'''Skirmish:''' Discard another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc and exert Orc Cutthroat to wound a companion he is skirmishing. (1) ·
'''Tracker.'''
The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1.
If you have initiative when you play this minion, you may spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 2 cards. (1) ·
Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''damage +1.''' (1) ·
Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand. (1) ·
For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you can spot, Morgul Warden is strength +1. (1) ·
When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1)
None (4) ·
A few Orc casualties were of no concern to him. (1) ·
A Ring of Power would not stop the blade of an assassin lying in wait. (1) ·
Sauron shows favour to those in his dungeons with the ambition to squeeze the information he needs from those caught spying out his borders. (1) ·
Sauron's Orcs ranged far and wide, searching for Baggins and the Ring. (1) ·
The foe who gave him his scar soon after gave him the adornment for his helm. (1) ·
With blind devotion, the Orcs of Mordor follow orders issued from the Dark Tower. (1) ·
“Now the watch-towers, which had fallen into decay, were repaired, and filled with arms, and garrisoned with ceaseless vigilance.” (1) ·
“‘They might agree with me, with Grishnákh....'” (1) ·
“‘You've spoken more than enough, Uglúk,' sneered the evil voice. ‘I wonder how they would like it in Lugbúrz.'” (1)
Showing below up to 13 results in range #1 to #13.