Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsUnique :
Yes or
Other
& TwilightCost:
5-7
& SiteNum:
4
& SiteNumMod:
None
& Signet:
None
Use the filters below to narrow your results.
ID:
BaseCardID:
Army of Haradrim (2) ·
Black Gate Sentry (1) ·
Black Land Chieftain (2) ·
Castamir of Umbar (3) ·
Chieftain of Dunland (1) ·
Desert Lancers (1) ·
Desert Legion (1) ·
Desert Lord (1) ·
Destructive Orc (1) ·
Easterling Captain (1) ·
Easterling Host (1) ·
Easterling Pillager (2) ·
Easterling Regiment (1) ·
Easterling Sneak (1) ·
Gorbag (4) ·
Gothmog (4) ·
Haradrim Marksman (1) ·
Heavy Axeman (1) ·
Host of Moria (1) ·
Morgul Vanguard (1) ·
Mûmak Commander (1) ·
Mûmakil Commander (1) ·
Orc Commander (1) ·
Orc Crusher (2) ·
Orc Overseer (1) ·
Primitive Savage (1) ·
Suzerain of Harad (1) ·
The Orc Army (1) ·
The Wolves Army (1) ·
Tower Troll (1) ·
Troll of the Deep (1)
Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce. (1) ·
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted. (1) ·
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
Easterling. Fierce. Each time Easterling Regiment wins a skirmish, you may add (1) for each burden. (1) ·
Easterling. Fierce. Skirmish: Spot 2 burdens and remove (2) to make an Easterling strength +2. Skirmish: Spot 4 burdens and remove (2) to make an Easterling strength +3. Skirmish: Spot 6 burdens and remove (2) to make an Easterling strength +4. (1) ·
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion you spot over 5. (1) ·
Easterling. While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
Fierce. Skirmish: Spot a site you control and remove (2) to make a [MEN] Man strength +2. Skirmish: Spot 2 sites you control and remove (2) to make a [MEN] Man strength +3. Skirmish: Spot 3 sites you control and remove (2) to make a [MEN] Man strength +4. (1) ·
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) ·
For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
For each wound on the Ring-bearer, each [WRAITH] Orc is strength +1. (1) ·
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase. (1) ·
Maneuver: Exert Mumak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
Skirmish: Exert this minion to wound a companion it is skirmishing. (1) ·
Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1. (1) ·
Southron. Archer. Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1) ·
Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds. (1) ·
Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8). (1) ·
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Desert Lancers twice to take control of a site. (1) ·
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) ·
To play, spot an [ORC] Orc. Skirmish: Remove a threat to make an [ORC] minion strength +2. (1) ·
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (2) ·
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot. (1) ·
When you play Host of Moria, you may play a [MORIA] card from your discard pile. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) ·
While at a battleground, this minion is strength +2. Each mounted Man is strength +1. Regroup: Shuffle any number of your [MEN] mounts in play into your draw deck. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you can spot a Nazgul, Gorbag is strength +2 and damage +1. (1) ·
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1) ·
While you have initiative, each [WRAITH] minion is an archer. (1)
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog is
While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
Each time Easterling Regiment wins a skirmish, you may add
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) ·
Each wounded
Skirmish:
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) ·
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is
While you can spot 6 burdens, this minion is
While you can spot another
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, spot an
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an
Each mounted Man is strength +1.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) · While you can spot a Nazgûl, Gorbag is strength +2 and
'''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon. (1) ·
'''Besieger.'''
When you play Gothmog, the Free Peoples player must wound a companion for each site you control.
While you control a site, Gothmog is '''fierce.''' (1) ·
'''Corsair.''' '''Enduring.''' '''Fierce.'''
'''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Easterling.'''
While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
'''Easterling.''' '''Fierce.'''
'''Skirmish:''' Spot 2 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +2.
'''Skirmish:''' Spot 4 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +3.
'''Skirmish:''' Spot 6 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +4. (1) ·
'''Easterling.''' '''Fierce.'''
Each time Easterling Regiment wins a skirmish, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) ·
'''Easterling.''' '''Fierce.'''
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) ·
'''Fierce.
Skirmish:''' Spot a site you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +2.
'''Skirmish:''' Spot 2 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +3.
'''Skirmish:''' Spot 3 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +4. (1) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2) ·
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase. (1) ·
'''Maneuver:''' Exert Mûmak Commander twice to exert a companion twice (except the Ring-bearer). (1) ·
'''Regroup:''' Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (1) ·
'''Southron.'''
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) ·
'''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is '''fierce.'''
While you can spot 6 burdens, this minion is '''damage +1.''' (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total. (1) ·
'''Southron.''' '''Archer.'''
While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, Ring-bound companions cannot take archery wounds. (1) ·
'''Southron.''' '''Archer.'''
While you have initiative, the Ring-bearer may not take wounds during the archery phase and this minion is ambush [[Image:Twilight_8.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Desert Lancers twice to take control of a site. (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Each other [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is strength +1.
'''Regroup:''' Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
Each the fellowship and minion archery totals are +3.
'''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (2) ·
For each companion over 5, this minion is '''damage +1'''.
'''Assignment:''' Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
For each wound on the Ring-bearer, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc is strength +1. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
'''Skirmish''': Remove a threat to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden. (2) ·
When you play Destructive Orc, you may discard a fortification for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession and each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] artifact you can spot. (1) ·
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) ·
While at a battleground, this minion is strength +2.
Each mounted Man is strength +1.
'''Regroup:''' Shuffle any number of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] mounts in play into your draw deck. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you can spot a Nazgûl, Gorbag is strength +2 and '''damage +1'''. (1) ·
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1) ·
While you have initiative, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is an archer. (1)
None (9) ·
"Fear. The city is rank with it." (2) ·
"The dark is gathering all armies to him." (1) ·
Archers from Harad rode atop the great war-beasts on the Fields of Pelennor. (1) ·
At Minas Tirith, some Orcs chose to attack the city before it's inhabitants. (1) ·
Lacking shields and armor, Southron forces rely on speed and numbers. (1) ·
Men of the East mass soldiers into huge groups. (1) ·
Mount Doom™ Preview
King Draft Pack (1) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · Southron legends tell of powerful warrior leaders and the kingdoms they have conquered. (1) · Stones to move. Bridges to be rebuilt. (1) · The desert lords of Harad support their huge forces with mammoth war beasts. (1) · The only thing scarier than a Wild Man is a Wild Man with an axe. (1) · Very few tried to sneak into Mordor. Even fewer succeeded. (1) · With a sound of his horn, a line of Mûmakil appeared and the Pelennor field was filled with chaos. (1) · “...for the sack of the City and the rape of Gondor....” (1) · “...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...” (1) · “...the Easterlings were strong and war-hardened and asked for no quarter.” (1) · “I'm gonna bleed you...like a stuck pig!” (2) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘Hit me now, Sam. Hit me!'” (2) · “‘I tell you, it's no game serving down in the city.'” (1) · “‘If there's any game, me and my lads must be in it.'” (1) · “‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) · “‘Mordor has allied itself with... the cruel Haradrim....'” (1) · “‘Move into the City. Kill all in your path.'” (1) · “‘They have long ceased to fear the might of Gondor.'” (1) · “‘What orders from Mordor, my Lord? What does the Eye command?'” (1)
King Draft Pack (1) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · Southron legends tell of powerful warrior leaders and the kingdoms they have conquered. (1) · Stones to move. Bridges to be rebuilt. (1) · The desert lords of Harad support their huge forces with mammoth war beasts. (1) · The only thing scarier than a Wild Man is a Wild Man with an axe. (1) · Very few tried to sneak into Mordor. Even fewer succeeded. (1) · With a sound of his horn, a line of Mûmakil appeared and the Pelennor field was filled with chaos. (1) · “...for the sack of the City and the rape of Gondor....” (1) · “...high upon his neck still desperately clung a tiny figure—the body of a mighty warrior...” (1) · “...the Easterlings were strong and war-hardened and asked for no quarter.” (1) · “I'm gonna bleed you...like a stuck pig!” (2) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) · “‘Hit me now, Sam. Hit me!'” (2) · “‘I tell you, it's no game serving down in the city.'” (1) · “‘If there's any game, me and my lads must be in it.'” (1) · “‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) · “‘Mordor has allied itself with... the cruel Haradrim....'” (1) · “‘Move into the City. Kill all in your path.'” (1) · “‘They have long ceased to fear the might of Gondor.'” (1) · “‘What orders from Mordor, my Lord? What does the Eye command?'” (1)
Showing below up to 43 results in range #1 to #43.
D
- Data:Army of Haradrim (5R70)/Data
- Data:Army of Haradrim (AI) (5R126)/Data
- Data:Black Gate Sentry (15U98)/Data
- Data:Black Land Chieftain (15R99)/Data
- Data:Black Land Chieftain (15RF11)/Data
- Data:Castamir of Umbar (8R51)/Data
- Data:Castamir of Umbar, Corsair Vandal (12R56)/Data
- Data:Castamir of Umbar, Corsair Vandal (12RF6)/Data
- Data:Chieftain of Dunland (15R74)/Data
- Data:Desert Lancers (4U217)/Data
- Data:Desert Legion (4R218)/Data
- Data:Desert Lord (4R219)/Data
- Data:Destructive Orc (15C108)/Data
- Data:Easterling Captain (4R225)/Data
- Data:Easterling Host (11R75)/Data
- Data:Easterling Pillager (0W29)/Data
- Data:Easterling Pillager (10C41)/Data
- Data:Easterling Regiment (7R145)/Data
- Data:Easterling Sneak (17R43)/Data
- Data:Gorbag, Covetous Captain (10R59)/Data
- Data:Gorbag, Filthy Rebel (15R109)/Data
- Data:Gorbag, Filthy Rebel (15RF12)/Data
- Data:Gorbag, Lieutenant of Cirith Ungol (7R180)/Data
- Data:Gothmog, Lieutenant of Morgul (10R88)/Data
- Data:Gothmog, Morgul Commander (8R72)/Data
- Data:Gothmog, Morgul Leader (18R80)/Data
- Data:Gothmog, Morgul Leader (18RF10)/Data
- Data:Haradrim Marksman (8U60)/Data
- Data:Heavy Axeman (8R62)/Data
- Data:Host of Moria, Legion of the Underdeeps (9R+41)/Data
- Data:Morgul Vanguard (10R63)/Data
- Data:Mumak Commander, Giant Among the Swertings (15R86)/Data
- Data:Mumakil Commander, Bold and Grim (18R71)/Data
- Data:Orc Commander (3R64)/Data
- Data:Orc Crusher (13R112)/Data
- Data:Orc Crusher (13RF11)/Data
- Data:Orc Overseer (3R65)/Data
- Data:Primitive Savage (15R87)/Data
- Data:Suzerain of Harad (7R170)/Data
- Data:The Orc Army (32S240)/Data
- Data:The Wolves Army (32S234)/Data
- Data:Tower Troll (15R117)/Data
- Data:Troll of the Deep, Cave Troll (19P23)/Data