Drilldown: CardReleases

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CardReleases > IsPlayable: Yes & Subtitle : Captain of Gondor or Leutnant aus Minas Morgul or Ringwraith in Twilight or None & Strength: 2-6 & Vitality: 1 & PromoText: None

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Archer. (1) · Corsair. When you play this minion, if you have initiative, you may discard an ally to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) · Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) · Damage +1. When you play this minion, you may heal an [URUK-HAI] minion. (1) · Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) · Damage +1. While you can spot a weather condition, this minion is strength +3. (1) · Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · Easterling. When you play this minion, you may spot another Easterling to add (1) for each burden (limit (4)). (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) · Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush (2). (2) · Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (2) · Tentacle. When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh. (1) · This minion is damage +2 while in the same skirmish as another [MORIA] Orc. (1) · This minion is strength +1 for each card in the Free Peoples player's hand. (1) · This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand. (1) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1) · Twilight. Damage +1. To play this minion, remove a burden or spot a twilight minion. (1) · When you play this minion at an underground site, you may spot another [ORC] minion to add (2). (1) · When you play this minion, you may add (2). (1) · When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition. (1) · When you play this minion, you may discard an [ELVEN] condition. The roaming penalty for each [MORIA] Orc you play is -1. (1) · When you play this minion, you may place a [MORIA] Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may take an [ORC] condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1. (1) · While bearing a Goblin Spear, this minion is damage +2. (1) · While skirmishing a [ROHAN] Man, this minion is strength +2. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While this minion is at an underground site, it cannot take wounds. (1) · While you can spot a wound on the Ring-bearer, this minion is strength +6. (1)
TaggedGameText:
Archer. (1) · Corsair.
When you play this minion, if you have initiative, you may discard an ally to add 2 raider tokens to a card that already has a raider token on it. (1)
· Damage +1.
When you play this minion, you may heal an urukhai minion. (1)
· Damage +1.
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1)
· Damage +1.
While you can spot a weather condition, this minion is strength +3. (1)
· Damage +1.
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1)
· Easterling.
When you play this minion, you may spot another Easterling to add twilight1 for each burden (limit twilight4). (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another men minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) · Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) · Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (1) · Southron. Ambush twilight2. (2) · Southron. Ambush twilight2.
While you can spot a Southron, this minion’s twilight cost is -2. (1)
· Southron.Ambush twilight2. While you can spot a Southron, this minion’s twilight cost is -2. (1) · Tentacle.
When you play this minion, you may play a tentacle from your draw deck.
This minion may not bear possessions and is discarded if not at a marsh. (1)
· Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. (1)
· Twilight. Damage +1.
To play this minion, remove a burden or spot a twilight minion. (1)
· Each mounted orc Orc is strength +1.
Shadow: Discard an orc card from your hand to play an orc mount from your discard pile. (1)
· Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · This minion is damage +2 while in the same skirmish as another moria Orc. (1) · This minion is strength +1 for each men minion stacked on each men possession.
At the start of your maneuver phase, you may play a minion stacked on a men possession as if from hand. (1)
· This minion is strength +1 for each card in the Free Peoples player's hand. (1) · When you play this minion at an underground site, you may spot another orc minion to add twilight2. (1) · When you play this minion, you may add twilight2. (1) · When you play this minion, you may discard a dwarven ally or dwarven condition. (1) · When you play this minion, you may discard an elven condition.
The roaming penalty for each moria Orc you play is -1. (1)
· When you play this minion, you may place a moria Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may take an orc condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2.
While you can spot another moria Orc, the fellowship archery total is -1. (1)
· While bearing a Goblin Spear, this minion is damage +2. (1) · While skirmishing a rohan Man, this minion is strength +2.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1)
· While this minion is at an underground site, it cannot take wounds. (1) · While you can spot a wound on the Ring–bearer, this minion is strength +6. (1)
FormattedGameText:
'''Archer.''' (1) · '''Corsair.''' When you play this minion, if you have initiative, you may discard an ally to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) · '''Damage +1'''. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) · '''Damage +1'''. While you can spot a weather condition, this minion is strength +3. (1) · '''Damage +1.''' When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) · '''Damage +1.''' While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) · '''Easterling.''' When you play this minion, you may spot another Easterling to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden (limit [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). (1) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) · '''Maneuver:''' If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2. (1) · '''Tentacle.''' When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh. (1) · '''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (1) · '''Twilight.''' '''Damage +1. ''' To play this minion, remove a burden or spot a twilight minion. (1) · Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · This minion is '''damage +2''' while in the same skirmish as another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. (1) · This minion is strength +1 for each card in the Free Peoples player's hand. (1) · This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand. (1) · When you play this minion at an underground site, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition. (1) · When you play this minion, you may discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition. The roaming penalty for each [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you play is -1. (1) · When you play this minion, you may place a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile beneath your draw deck. (1) · When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1. (1) · While bearing a Goblin Spear, this minion is '''damage +2.''' (1) · While skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this minion is strength +2. '''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally. (1) · While this minion is at an underground site, it cannot take wounds. (1) · While you can spot a wound on the Ring–bearer, this minion is strength +6. (1)
Lore:
None (1) · "March to Helms Deep! Leave none alive!" (1) · An attack from behind provides a cowardly Goblin with a boldness much like courage. (1) · Easterlings came to Mordor to aid Sauron in his final assualt. (1) · Enemy formations are threatened by the spears of Easterling light troops. (1) · Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them. (1) · Hardy desert warriors needed little rest. (1) · Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies. (1) · Saruman uses the enemy's strength to his own advantage. (1) · Skittering along the walls of Moria, Goblins attack without warning. (1) · Swift scouts track enemy movements to set up surprise attacks. (1) · The ancient enmity between Goblins and Dwarves burns brightly still. (1) · The crude arrows of the Goblins served notice of the dangers of Moria. (1) · The fury of the Eastern warriors grows in battle. (1) · The kingdoms of Harad fight countless wars and train thousands of warriors. (1) · Their limber forms allow the Goblins of Moria to slither past barred doors and collapsed passageways. (1) · They formed the cavalry of the Orc legions. (1) · Vile servants of Sauron marched to their master. (1) · “...a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet.” (1) · “...orc-speech sounded at all times full of hate and anger....” (1) · “...they talked now of Gondor and its ways and customs....” (1) · “...watchmen on the walls saw afar a new sight of fear, and their last hope left them.” (1) · “...with the speed of a striking snake, he charged into the Company and thrust with his spear....” (1) · “But it was not an echo, for when they halted it pattered on for a little all by itself, and then grew still.” (1) · “Its fingered end had hold of Frodo's foot, and was dragging him into the water.” (1) · “One or two gave Frodo a blank look and departed muttering among themselves.” (1) · “Orcs were as keen as hounds on a scent, it was said, but they could also climb.” (1) · “There was a crash on the door, followed by crash after crash... How many there were the Company could not count.” (1) · “They come to destroy its people.” (1) · “‘Evening's coming on, and we ought to get a move on.'” (1) · “‘The Dead can't really be there! Is it some devilry hatched in the Dark Land?'” (1) · “‘There is always a smoke rising from Isengard these days.'” (1) · “‘They have black eyes, and long black hair, and gold rings in their ears....'” (1) · “‘They will not give way now for dusk or dawn, until Théoden is taken, or they themselves are slain.'” (1)

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