Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
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HDG-EN30F014.0 (1) ·
HDG-EN30F024.0 (1) ·
HDG-EN30S003.0 (1) ·
HDG-EN30S014.0 (1) ·
HDG-EN30S024.0 (1) ·
HDG-EN30S031.0 (1) ·
HDG-EN30S032.0 (1) ·
HDG-EN30S035.0 (1) ·
HDG-EN30S049.0 (1) ·
HDG-EN30S050.0 (1) ·
HDG-EN30S053.0 (1) ·
HDG-EN30S055.0 (1) ·
HDG-EN30S056.0 (1) ·
HDG-EN30S057.0 (1) ·
HDG-EN30S058.0 (1) ·
HDG-EN30S059.0 (1) ·
HDG-EN30S062.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN30S065.0 (1) ·
HDG-EN31S014.0 (1) ·
HDG-EN31S021.0 (1) ·
HDG-EN31S034.0 (1) ·
HDG-EN31S039.0 (1) ·
HDG-EN31S044.0 (1) ·
HDG-EN31S046.0 (1) ·
HDG-EN31S047.0 (1) ·
HDG-EN31S055.0 (1) ·
HDG-EN32S048.0 (1) ·
HDG-EN32S049.0 (1) ·
HDG-EN32S050.0 (1) ·
HDG-EN32S052.0 (1) ·
HDG-EN32S056.0 (1) ·
HDG-EN32S057.0 (1) ·
HDG-EN32S064.0 (1)
HDG-EN30F014.0 (1) ·
HDG-EN30F024.0 (1) ·
HDG-EN30S003.0 (1) ·
HDG-EN30S014.0 (1) ·
HDG-EN30S024.0 (1) ·
HDG-EN30S031.0 (1) ·
HDG-EN30S032.0 (1) ·
HDG-EN30S035.0 (1) ·
HDG-EN30S049.0 (1) ·
HDG-EN30S050.0 (1) ·
HDG-EN30S053.0 (1) ·
HDG-EN30S055.0 (1) ·
HDG-EN30S056.0 (1) ·
HDG-EN30S057.0 (1) ·
HDG-EN30S058.0 (1) ·
HDG-EN30S059.0 (1) ·
HDG-EN30S062.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN30S065.0 (1) ·
HDG-EN31S014.0 (1) ·
HDG-EN31S021.0 (1) ·
HDG-EN31S034.0 (1) ·
HDG-EN31S039.0 (1) ·
HDG-EN31S044.0 (1) ·
HDG-EN31S046.0 (1) ·
HDG-EN31S047.0 (1) ·
HDG-EN31S055.0 (1) ·
HDG-EN32S048.0 (1) ·
HDG-EN32S049.0 (1) ·
HDG-EN32S050.0 (1) ·
HDG-EN32S052.0 (1) ·
HDG-EN32S056.0 (1) ·
HDG-EN32S057.0 (1) ·
HDG-EN32S064.0 (1)
An Invisible Ring (1) ·
Anger (1) ·
Bag End (1) ·
Battle Fury (1) ·
Battle of the Five Armies (1) ·
Beorn's House (1) ·
Bilbo's Kitchen (1) ·
Dale (1) ·
Dawn Take You All! (2) ·
Dissension (1) ·
Dol Guldur (1) ·
Erebor (1) ·
Forest River (1) ·
Goblin Town (1) ·
Host of Thousands (1) ·
If He Loses (1) ·
Mirkwood (1) ·
Noble Intentions (2) ·
Northern Slopes (1) ·
Old Forest Road (1) ·
Ravenhill (1) ·
Secret Door (1) ·
Smaug's Awakening (1) ·
Smaug's Den (1) ·
Take Up Arms. Fight! (1) ·
The Eagles Are Coming (1) ·
The Great Enemy (1) ·
The Troll Hoard (1) ·
Thrór's Throne (1) ·
Trollshaw Forest (1) ·
Underground Lake (1) ·
Wooded Steep Cliff (1)
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) ·
Exert a companion (except Bilbo) to make Bilbo strength +3. (2) ·
Fellowship: Play a [Dwarven] follower to draw a card. (1) ·
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) ·
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) ·
Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) ·
Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) ·
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) ·
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) ·
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) ·
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) ·
Play an Orc from your discard pile. (1) ·
Play Smaug from your draw deck or discard pile at twilight cost -8 He is strength -4 and damage -1 until the regroup pahse Then you may discard 2 Orcs to take this card back into hand (1) ·
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) ·
Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) ·
Spell. Spot Gandalf to make a minion strength -3. (1) ·
Spot X Wise characters to take into hand X minions from your discard pile. (1) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) ·
You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) ·
You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1)
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) ·
Exert a companion (except Bilbo) to make Bilbo strength +3. (2) ·
Fellowship: Play a [Dwarven] follower to draw a card. (1) ·
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) ·
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) ·
Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) ·
Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) ·
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) ·
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) ·
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) ·
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) ·
Play an Orc from your discard pile. (1) ·
Play Smaug from your draw deck or discard pile at twilight cost -8 He is strength -4 and damage -1 until the regroup pahse Then you may discard 2 Orcs to take this card back into hand (1) ·
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) ·
Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) ·
Spell. Spot Gandalf to make a minion strength -3. (1) ·
Spot X Wise characters to take into hand X minions from your discard pile. (1) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) ·
You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) ·
You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1)
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) ·
Exert a companion (except Bilbo) to make Bilbo strength +3. (2) ·
Fellowship: Play a [Dwarven] follower to draw a card. (1) ·
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) ·
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) ·
Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) ·
Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) ·
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) ·
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) ·
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) ·
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) ·
Play an Orc from your discard pile. (1) ·
Play Smaug from your draw deck or discard pile at twilight cost -8 He is strength -4 and damage -1 until the regroup pahse Then you may discard 2 Orcs to take this card back into hand (1) ·
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) ·
Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) ·
Spell. Spot Gandalf to make a minion strength -3. (1) ·
Spot X Wise characters to take into hand X minions from your discard pile. (1) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) ·
You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) ·
You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1)
Showing below up to 34 results in range #1 to #34.