Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN31S049.0 (1) ·
HDG-EN31S051.0 (1) ·
HDG-EN31S052.0 (1) ·
HDG-EN31S053.0 (1) ·
HDG-EN32S013.0 (1) ·
HDG-EN32S060.0 (1) ·
LOTR-EN00W003.0 (1) ·
LOTR-EN03M001.0 (1) ·
LOTR-EN04M002.0 (1)
HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN31S049.0 (1) ·
HDG-EN31S051.0 (1) ·
HDG-EN31S052.0 (1) ·
HDG-EN31S053.0 (1) ·
HDG-EN32S013.0 (1) ·
HDG-EN32S060.0 (1) ·
LOTR-EN00W003.0 (1) ·
LOTR-EN03M001.0 (1) ·
LOTR-EN04M002.0 (1)
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
Archer. Triumph - At the start of the archery phase, make the fellowship archery total +1. (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
'''Archer.'''
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
'''Archer.''' '''Triumph -''' At the start of the archery phase, you may make the fellowship archery total +1. (1) ·
'''Ranger.'''
'''Response:''' If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
Showing below up to 16 results in range #1 to #16.