Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
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HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN30S048.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN32S007.0 (1) ·
HDG-EN32S013.0 (1) ·
HDG-EN32S014.0 (1) ·
HDG-EN32S023.0 (1) ·
HDG-EN32S044.0 (1) ·
LOTR-EN00W003.0 (1) ·
LOTR-EN03M001.0 (1) ·
LOTR-EN04M002.0 (1)
HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN30S048.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN32S007.0 (1) ·
HDG-EN32S013.0 (1) ·
HDG-EN32S014.0 (1) ·
HDG-EN32S023.0 (1) ·
HDG-EN32S044.0 (1) ·
LOTR-EN00W003.0 (1) ·
LOTR-EN03M001.0 (1) ·
LOTR-EN04M002.0 (1)
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
Archer. Triumph - At the start of the archery phase, make the fellowship archery total +1. (1) ·
Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1) ·
Bearer must be Galadriel. At the start of each of your turns, you may heal a Wise ally. Fellowship: Exert Galadriel and add [2] to take a [Gandalf] spell from your draw deck into your hand. (1) ·
Bearer must be Gandalf. The twilight cost of each [Gandalf] event is -1. Response: If Gandalf is about to be discarded, exert him to prevent that. (1) ·
Bearer must be Sauron. He is fierce. Skirmish: Remove [2] to make Sauron or a Wraith minion damage +1 (limit +1) (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
Ring. Bearer must be a [Dwarven] companion. Bearer is strength +1 for each [Dwarven] possession and [Dwarven] artifact in your discard pile (limit +3). Maneuver: Take a [Dwarven] event into hand from your discard pile. Discard this artifact. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
'''Archer.'''
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
'''Archer.''' '''Triumph -''' At the start of the archery phase, you may make the fellowship archery total +1. (1) ·
'''Ranger.'''
'''Response:''' If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1) ·
Bearer must be Galadriel. At the start of each of your turns, you may heal a Wise ally. Fellowship: Exert Galadriel and add [2] to take a [Gandalf] spell from your draw deck into your hand. (1) ·
Bearer must be Gandalf. The twilight cost of each [Gandalf] event is -1. Response: If Gandalf is about to be discarded, exert him to prevent that. (1) ·
Bearer must be Sauron. He is fierce. Skirmish: Remove [2] to make Sauron or a Wraith minion damage +1 (limit +1) (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Ring. Bearer must be a [Dwarven] companion. Bearer is strength +1 for each [Dwarven] possession and [Dwarven] artifact in your discard pile (limit +3). Maneuver: Take a [Dwarven] event into hand from your discard pile. Discard this artifact. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
Showing below up to 16 results in range #1 to #16.