Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
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Use the filters below to narrow your results.
HDG-EN30F021.0 (1) ·
HDG-EN30F030.0 (1) ·
HDG-EN30S001.0 (1) ·
HDG-EN30S004.0 (1) ·
HDG-EN30S013.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN30S030.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN31S032.0 (1) ·
HDG-EN31S043.0 (1) ·
HDG-EN32S013.0 (1) ·
HDG-EN32S021.0 (1) ·
HDG-EN32S022.0 (1) ·
LOTR-EN00W003.0 (1) ·
LOTR-EN03M001.0 (1) ·
LOTR-EN04M002.0 (1)
HDG-EN30F021.0 (1) ·
HDG-EN30F030.0 (1) ·
HDG-EN30S001.0 (1) ·
HDG-EN30S004.0 (1) ·
HDG-EN30S013.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN30S030.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN31S032.0 (1) ·
HDG-EN31S043.0 (1) ·
HDG-EN32S013.0 (1) ·
HDG-EN32S021.0 (1) ·
HDG-EN32S022.0 (1) ·
LOTR-EN00W003.0 (1) ·
LOTR-EN03M001.0 (1) ·
LOTR-EN04M002.0 (1)
Ancestral Knowledge (1) ·
Arwen (1) ·
Battle of Azanulbizar (1) ·
Elf Army (1) ·
Elrond (2) ·
Former Herald (1) ·
Galadriel (1) ·
Gathering of the Three Rings (1) ·
Goblin Song (1) ·
He Gives Me Courage (2) ·
Legolas (3) ·
Lore of Imladris (1) ·
Rivendell Scout (1) ·
Skillful negociator (1) ·
Tauriel (1) ·
Thranduil (1)
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
Archer. Triumph - At the start of the archery phase, make the fellowship archery total +1. (1) ·
Exert a Dwarf character to discard a condition (or 2 conditions if you can spot 4 Shadow conditions). (1) ·
Exert a Dwarf character to wound 2 Orcs or to wound 1 Orc twice. (1) ·
Exert a Wise ally to make that ally strength +3 and participate in archery fire and skirmishes until the regroup phase. (1) ·
Heal a companion (or 2 Dwarf companions if you spot Elrond). (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
Spell. Make X minions strength -X until the regroup phase, where X is the number of the following characters you can spot: Gandalf, Elrond or Galadriel. (1) ·
Spot an ally and exert Bilbo to allow that ally to participate in archery fire and skirmishes until the regroup phase. (1) ·
Spot Gandalf to remove a doubt (or 2 doubts, if you exert Gandalf and a [Elven] Wise ally). (2) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1) ·
You may exert The Great Goblin twice to play this event from your discard pile. Exert 2 Orcs to discard a [Dwarven] possession or [Dwarven] artifact borne by a companion. (1)
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
'''Archer.'''
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
'''Archer.''' '''Triumph -''' At the start of the archery phase, you may make the fellowship archery total +1. (1) ·
'''Ranger.'''
'''Response:''' If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Exert a Dwarf character to discard a condition (or 2 conditions if you can spot 4 Shadow conditions). (1) ·
Exert a Dwarf character to wound 2 Orcs or to wound 1 Orc twice. (1) ·
Exert a Wise ally to make that ally strength +3 and participate in archery fire and skirmishes until the regroup phase. (1) ·
Heal a companion (or 2 Dwarf companions if you spot Elrond). (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Spell. Make X minions strength -X until the regroup phase, where X is the number of the following characters you can spot: Gandalf, Elrond or Galadriel. (1) ·
Spot an ally and exert Bilbo to allow that ally to participate in archery fire and skirmishes until the regroup phase. (1) ·
Spot Gandalf to remove a doubt (or 2 doubts, if you exert Gandalf and a [Elven] Wise ally). (2) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1) ·
You may exert The Great Goblin twice to play this event from your discard pile. Exert 2 Orcs to discard a [Dwarven] possession or [Dwarven] artifact borne by a companion. (1)
Showing below up to 20 results in range #1 to #20.