Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN30S035.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN31S040.0 (1) ·
HDG-EN32S010.0 (1) ·
HDG-EN32S013.0 (1) ·
HDG-EN32S052.0 (1) ·
HDG-EN32S057.0 (1) ·
LOTR-EN00W003.0 (1) ·
LOTR-EN00W004.0 (1) ·
LOTR-EN03M001.0 (1) ·
LOTR-EN04M002.0 (1) ·
LOTR-EN06M001.0 (1)
HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN30S035.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN31S040.0 (1) ·
HDG-EN32S010.0 (1) ·
HDG-EN32S013.0 (1) ·
HDG-EN32S052.0 (1) ·
HDG-EN32S057.0 (1) ·
LOTR-EN00W003.0 (1) ·
LOTR-EN00W004.0 (1) ·
LOTR-EN03M001.0 (1) ·
LOTR-EN04M002.0 (1) ·
LOTR-EN06M001.0 (1)
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
Archer. Triumph - At the start of the archery phase, make the fellowship archery total +1. (1) ·
Exert 2 [Dwarven] companions to discard up to 2 minions (except Smaug) and draw 3 cards. If the fellowship is at a river, make the move limit +1 for this turn. (1) ·
Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Play an Orc from your discard pile. (1) ·
Play Smaug from your draw deck or discard pile at twilight cost -8 He is strength -4 and damage -1 until the regroup pahse Then you may discard 2 Orcs to take this card back into hand (1) ·
Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
Spot X Wise characters to take into hand X minions from your discard pile. (1) ·
Triumph - At the start of a skirmish involving Treebeard discard a minion he is skirmishing. (1) ·
Unhasty. Assignment: Exert an unbound Hobbit to allow Treebeard to skirmish. Skirmish: Exert Treebeard to make an Ent damage +1. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
'''Archer.'''
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
'''Archer.''' '''Triumph -''' At the start of the archery phase, you may make the fellowship archery total +1. (1) ·
'''Ranger.'''
'''Response:''' If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
'''Unhasty.''' '''Assignment:''' Exert an unbound Hobbit to allow Treebeard to skirmish. '''Skirmish:''' Exert Treebeard to make an Ent '''damage +1'''. (1) ·
'''Unhasty.''' '''Triumph -''' At the start of a skirmish involving Treebeard you may discard a minion he is skirmishing.
'''Assignment:''' Exert an unbound Hobbit to allow Treebeard to skirmish. (1) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Exert 2 [Dwarven] companions to discard up to 2 minions (except Smaug) and draw 3 cards. If the fellowship is at a river, make the move limit +1 for this turn. (1) ·
Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Play an Orc from your discard pile. (1) ·
Play Smaug from your draw deck or discard pile at twilight cost -8 He is strength -4 and damage -1 until the regroup pahse Then you may discard 2 Orcs to take this card back into hand (1) ·
Spot X Wise characters to take into hand X minions from your discard pile. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
None (13) ·
“'He has a mind of metal and wheels; and he does not care for growing things, except as far as they serve him for the moment.'” (1) ·
“...the Elf had no boots, but wore only light shoes, as he always did....” (1) ·
“‘If I can cross the river, the power of my people will protect him.'” (1) ·
“‘The little that I know of his long slow story would make a tale for which we have no time now.'” (1) ·
“‘They are far, far away.... I know in my heart that they have not rested this night.'” (1)
Showing below up to 18 results in range #1 to #18.