Drilldown: CardReleases

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CardReleases > IsPlayable: No & Subtypes : Dwarf or Standard

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Aid - Add a doubt. Response: If bearer is about to take a wound, transfer Bofur to your support area to prevent that wound. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Óin, heal bearer. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Ori to Balin, you may draw 3 cards. (1) · Aid - Exert a companion. Each time bearer wins a fierce skirmish, you may discard a condition from play. (1) · Aid - Exert a [Dwarven] companion. Bearer is damage +1. (1) · Aid - Exert Bilbo. Bearer may not be overwhelmed unless his strength is tripled. (1) · Aid – Spot Gandalf and add [2]. Each time bearer wins a skirmish, you may play a [Dwarven] possession or [Dwarven] artifact from your draw deck on bearer. (1) · Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) · Damage +1. Each underground site's Shadow number is -2. (1) · Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Damage +1. Triumph - At the start of the fellowship phase draw 4 cards. (1) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Fellowship: Play a [Dwarven] follower to draw a card. (1) · Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · Underground. Maneuver: Play the One Ring from your draw deck. (1) · Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1)
TaggedGameText:
Damage + 1. Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1)
· Damage +1.
Each underground site’s Shadow number is -2. (1)
· Damage +1. Triumph - At the start of the fellowship phase you may draw 4 cards (1) · Aid - Add a doubt. Response: If bearer is about to take a wound, transfer Bofur to your support area to prevent that wound. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Óin, heal bearer. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Ori to Balin, you may draw 3 cards. (1) · Aid - Exert a companion. Each time bearer wins a fierce skirmish, you may discard a condition from play. (1) · Aid - Exert a [Dwarven] companion. Bearer is damage +1. (1) · Aid - Exert Bilbo. Bearer may not be overwhelmed unless his strength is tripled. (1) · Aid – Spot Gandalf and add [2]. Each time bearer wins a skirmish, you may play a [Dwarven] possession or [Dwarven] artifact from your draw deck on bearer. (1) · Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Fellowship: Play a [Dwarven] follower to draw a card. (1) · Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · Underground. Maneuver: Play the One Ring from your draw deck. (1) · Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1)
FormattedGameText:
'''Damage + 1.''' '''Hunter 1''' (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (1) · '''Damage +1.''' Each underground site’s Shadow number is -2. (1) · '''Damage +1.''' '''Triumph -''' At the start of the fellowship phase you may draw 4 cards (1) · Aid - Add a doubt. Response: If bearer is about to take a wound, transfer Bofur to your support area to prevent that wound. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Óin, heal bearer. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Ori to Balin, you may draw 3 cards. (1) · Aid - Exert a companion. Each time bearer wins a fierce skirmish, you may discard a condition from play. (1) · Aid - Exert a [Dwarven] companion. Bearer is damage +1. (1) · Aid - Exert Bilbo. Bearer may not be overwhelmed unless his strength is tripled. (1) · Aid – Spot Gandalf and add [2]. Each time bearer wins a skirmish, you may play a [Dwarven] possession or [Dwarven] artifact from your draw deck on bearer. (1) · Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Fellowship: Play a [Dwarven] follower to draw a card. (1) · Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) · Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) · Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) · Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) · Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) · Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · Underground. Maneuver: Play the One Ring from your draw deck. (1) · Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1)
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