Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S053.0 (1) ·
HDG-EN30S054.0 (1) ·
HDG-EN30S055.0 (1) ·
HDG-EN30S056.0 (1) ·
HDG-EN30S057.0 (1) ·
HDG-EN30S062.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN30S065.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S046.0 (1) ·
HDG-EN31S047.0 (1) ·
HDG-EN31S049.0 (1) ·
HDG-EN31S051.0 (1) ·
HDG-EN31S052.0 (1) ·
HDG-EN31S053.0 (1) ·
HDG-EN32S005.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
HDG-EN32S048.0 (1) ·
HDG-EN32S049.0 (1) ·
HDG-EN32S056.0 (1) ·
HDG-EN32S060.0 (1) ·
LOTR-EN00W007.0 (1) ·
LOTR-EN00W012.0 (1) ·
LOTR-EN00W024.0 (1) ·
LOTR-EN00W028.0 (1)
HDG-EN30S053.0 (1) ·
HDG-EN30S054.0 (1) ·
HDG-EN30S055.0 (1) ·
HDG-EN30S056.0 (1) ·
HDG-EN30S057.0 (1) ·
HDG-EN30S062.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN30S065.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S046.0 (1) ·
HDG-EN31S047.0 (1) ·
HDG-EN31S049.0 (1) ·
HDG-EN31S051.0 (1) ·
HDG-EN31S052.0 (1) ·
HDG-EN31S053.0 (1) ·
HDG-EN32S005.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
HDG-EN32S048.0 (1) ·
HDG-EN32S049.0 (1) ·
HDG-EN32S056.0 (1) ·
HDG-EN32S060.0 (1) ·
LOTR-EN00W007.0 (1) ·
LOTR-EN00W012.0 (1) ·
LOTR-EN00W024.0 (1) ·
LOTR-EN00W028.0 (1)
Army of Isengard (1) ·
Army of Sauron (1) ·
Battle of the Five Armies (1) ·
Crazy Cob (1) ·
Dale (1) ·
Dol Guldur (1) ·
Elf Army (1) ·
Erebor (1) ·
Esgaroth (1) ·
Esgaroth Volunteers (1) ·
Fat Spider (1) ·
Forest River (1) ·
Gorgoroth Swarm (1) ·
Iron Hills Army (1) ·
Lake Town (1) ·
Lazy Lob (1) ·
Mirkwood (1) ·
Morgul Patrol (1) ·
Northern Slopes (1) ·
Old Forest Road (1) ·
Old Tomnoddy (1) ·
Ravenhill (1) ·
Secret Door (1) ·
Smaug's Den (1) ·
Thrór's Throne (1) ·
Town Hall (1) ·
Wicked Spider (1)
None (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce. (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) ·
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) ·
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) ·
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) ·
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) ·
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
To play, spot a [SAURON] Orc. Menace - When you play this minion, make it strength +10. (1)
None (1) ·
Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·Damage +1
To play, spot an Uruk–Hai.
Menace - When you play this minion, it becomes fierce. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) ·
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) ·
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) ·
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) ·
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) ·
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
To play, spot a sauron Orc.
Menace - When you play this minion make it strength +10. (1)
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
To play, spot an Uruk–Hai.
None (1) ·
'''Besieger.'''
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
'''Damage +1'''
To play, spot an Uruk–Hai.
'''Menace -''' When you play this minion, it becomes fierce. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) ·
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) ·
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) ·
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) ·
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) ·
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc.
'''Menace -''' When you play this minion make it strength +10. (1)
Showing below up to 27 results in range #1 to #27.