Drilldown: CardReleases

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CardReleases > IsPlayable: No & TwilightCost: 2-3 & SiteNum: 1-4

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None (3) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (1) · Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
TaggedGameText:
None (3) · Maneuver: Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1)
· To play, spot a gollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
FormattedGameText:
None (3) · '''Maneuver:''' Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) · To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
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