Drilldown: CardReleases
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- CardReleases (24728)
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HDG-EN30F010.0 (1) ·
HDG-EN30F012.0 (1) ·
HDG-EN30F022.0 (1) ·
HDG-EN30S010.0 (1) ·
HDG-EN30S011.0 (1) ·
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HDG-EN31S009.0 (1) ·
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HDG-EN32S066.0 (1) ·
LOTR-EN00W002.0 (1) ·
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LOTR-EN05M001.0 (1) ·
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LOTR-EN06M003.0 (1)
HDG-EN30F010.0 (1) ·
HDG-EN30F012.0 (1) ·
HDG-EN30F022.0 (1) ·
HDG-EN30S010.0 (1) ·
HDG-EN30S011.0 (1) ·
HDG-EN30S012.0 (1) ·
HDG-EN30S022.0 (1) ·
HDG-EN30S036.0 (1) ·
HDG-EN30S039.0 (1) ·
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HDG-EN30S051.0 (1) ·
HDG-EN30S052.0 (1) ·
HDG-EN30S054.0 (1) ·
HDG-EN31S009.0 (1) ·
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HDG-EN31S020.0 (1) ·
HDG-EN31S031.0 (1) ·
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HDG-EN32S019.0 (1) ·
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Alfrid (1) ·
Arwen (1) ·
Baïn (1) ·
Bard (2) ·
Dark Bats (1) ·
Dwarven Escort (1) ·
Éowyn (1) ·
Esgaroth Volunteers (1) ·
Fili (2) ·
Galadriel (1) ·
Gimli (1) ·
Glóin (1) ·
Goblin Runner (1) ·
Goblin Sneak (1) ·
Goblin Town Archer (1) ·
Gollum (4) ·
Gríma (1) ·
Kili (2) ·
Legolas (3) ·
Merry (1) ·
Narzug (1) ·
Orkish Aggressor (1) ·
Percy (1) ·
Rivendell Scout (1) ·
Tauriel (1) ·
The Master (1) ·
Yazneg (1)
None (8) ·
Bard's Lieutenant (1) ·
Brother of Fili (2) ·
Brother of Kili (2) ·
Chief Counselor (1) ·
Daughter of Kings (1) ·
Dauntless Hunter (1) ·
Dwarf of the Mountain-race (1) ·
Elven Lady (1) ·
Elven Rider (1) ·
Father of Gimli (1) ·
Impatient Hobbit (1) ·
Lickspittle (1) ·
Master of Lake-Town (1) ·
Nimble Elf (1) ·
Orkish Assassin (2) ·
Prince of Mirkwood (1) ·
Small Slimy Creature (1) ·
Son of Bard (1) ·
Staunch Defender (1) ·
Stinker (1) ·
The Bowman (2) ·
Worker of Mischief (1) ·
Wretched Creature (1)
None (1) ·
Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) ·
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
Archer. Triumph - At the start of the archery phase, make the fellowship archery total +1. (1) ·
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) ·
Damage +1. Each underground site's Shadow number is -2. (1) ·
Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) ·
Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) ·
Damage +1. Triumph - At the start of the fellowship phase draw 4 cards. (1) ·
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (1) ·
Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) ·
Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands. (1) ·
Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
Regroup: Discard Merry to heal a [GANDALF] companion. (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) ·
Triumph - At the start of the fellowship phase, the move limit for this turn is +1. (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
None (1) ·
Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·Archer. Triumph - At the start of the archery phase, you may make the fellowship archery total +1. (1) ·
Damage +1.
Each underground site’s Shadow number is -2. (1) ·Damage +1. Triumph - At the start of the fellowship phase you may draw 4 cards (1) ·
Maneuver: Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (1) ·
Ranger.
Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
Regroup: Discard Merry to heal a gandalf companion. (1) ·
Triumph - At the start of the fellowship phase, you may make the move limit for this turn +1. (1) ·
Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) ·
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) ·
Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) ·
Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) ·
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (1) ·
Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
To play, spot a gollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
Each underground site’s Shadow number is -2. (1) ·
None (1) ·
'''Archer.'''
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (1) ·
'''Archer.''' '''Triumph -''' At the start of the archery phase, you may make the fellowship archery total +1. (1) ·
'''Damage +1.'''
Each underground site’s Shadow number is -2. (1) ·
'''Damage +1.''' '''Triumph -''' At the start of the fellowship phase you may draw 4 cards (1) ·
'''Maneuver:''' Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (1) ·
'''Ranger.'''
'''Response:''' If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (1) ·
'''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (1) ·
'''Triumph -''' At the start of the fellowship phase, you may make the move limit for this turn +1. (1) ·
Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) ·
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) ·
Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) ·
Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) ·
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (1) ·
Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
None (23) ·
They did not halt until they were out of bowshot from the walls. (1) ·
“...the Elf had no boots, but wore only light shoes, as he always did....” (1) ·
“Very fair was her face, and her long hair was like a river of gold.” (1) ·
“‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) ·
“‘And so I have been sent at last by Dáin to warn Bilbo that he is sought by the Enemy.'” (1) ·
“‘Don't talk to it Merry. Don't encourage it.'” (1) ·
“‘I care for you and yours as best I may.... Let others deal with these irksome guests.'” (1) ·
“‘If I can cross the river, the power of my people will protect him.'” (1) ·
“‘In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than Elves or Men or Hobbits.'” (1) ·
“‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (1) ·
“‘The thieves, the thieves, the filthy little thieves.'” (1) ·
“‘They are far, far away.... I know in my heart that they have not rested this night.'” (1)
Showing below up to 35 results in range #1 to #35.
D
- Data:Alfrid, Lickspittle (32HC25)/Data
- Data:Arwen, Elven Rider (3M1)/Data
- Data:Bain, Son of Bard (32HC15)/Data
- Data:Bard, The Bowman (30P22P)/Data
- Data:Bard, The Bowman (30S22)/Data
- Data:Dark Bats (32HB30)/Data
- Data:Dwarven Escort (0W2)/Data
- Data:Eowyn, Daughter of Kings (0W11)/Data
- Data:Esgaroth Volunteers (30HC54)/Data
- Data:Fili, Brother of Kili (30P10P)/Data
- Data:Fili, Brother of Kili (30S10)/Data
- Data:Galadriel, Elven Lady (32HG13)/Data
- Data:Gimli, Dwarf of the Mountain-race (2M4)/Data
- Data:Gloin, Father of Gimli (30S11)/Data
- Data:Goblin Runner (30S142)/Data
- Data:Goblin Sneak (31S131)/Data
- Data:Goblin Town Archer (30S352)/Data
- Data:Gollum, Small Slimy Creature (31B120)/Data
- Data:Gollum, Stinker (5M1)/Data
- Data:Gollum, Worker of Mischief (0W5)/Data
- Data:Gollum, Wretched Creature (0W18)/Data
- Data:Grima, Chief Counselor (5M2)/Data
- Data:Kili, Brother of Fili (30P12P)/Data
- Data:Kili, Brother of Fili (30S12)/Data
- Data:Legolas, Dauntless Hunter (4M2)/Data
- Data:Legolas, Nimble Elf (0W3)/Data
- Data:Legolas, Prince of Mirkwood (31HD9)/Data
- Data:Merry, Impatient Hobbit (6M3)/Data
- Data:Narzug, Orkish Assassin (30S36)/Data
- Data:Orkish Aggressor (30S39)/Data
- Data:Percy, Bard's Lieutenant (32HC19)/Data
- Data:Rivendell Scout (30HK51)/Data
- Data:Tauriel, Staunch Defender (31HD10)/Data
- Data:The Master, Master of Lake-Town (32HC20)/Data
- Data:Yazneg, Orkish Assassin (32S66)/Data