Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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Use the filters below to narrow your results.
LOTR-EN00S037.0 (1) ·
LOTR-EN00S061.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN01S237.0 (1) ·
LOTR-EN02S085.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN06S080.0 (1) ·
LOTR-EN06S103.0 (1) ·
LOTR-EN06S122.0 (1) ·
LOTR-EN06S128.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN07S221.0 (1) ·
LOTR-EN08S084.0 (1) ·
LOTR-EN08S106.0 (1) ·
LOTR-EN11A011.0 (1) ·
LOTR-EN11A018.0 (1) ·
LOTR-EN11S141.0 (1) ·
LOTR-EN11S226.0 (1) ·
LOTR-EN12A018.0 (1) ·
LOTR-EN12O009.0 (1) ·
LOTR-EN12S183.0 (1) ·
LOTR-EN15S104.0 (1) ·
LOTR-EN15S112.1 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN17S076.0 (1) ·
LOTR-EN17S144.0 (1) ·
LOTR-EN19S040.0 (1)
LOTR-EN00S037.0 (1) ·
LOTR-EN00S061.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN01S237.0 (1) ·
LOTR-EN02S085.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN06S080.0 (1) ·
LOTR-EN06S103.0 (1) ·
LOTR-EN06S122.0 (1) ·
LOTR-EN06S128.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN07S221.0 (1) ·
LOTR-EN08S084.0 (1) ·
LOTR-EN08S106.0 (1) ·
LOTR-EN11A011.0 (1) ·
LOTR-EN11A018.0 (1) ·
LOTR-EN11S141.0 (1) ·
LOTR-EN11S226.0 (1) ·
LOTR-EN12A018.0 (1) ·
LOTR-EN12O009.0 (1) ·
LOTR-EN12S183.0 (1) ·
LOTR-EN15S104.0 (1) ·
LOTR-EN15S112.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN17S076.0 (1) ·
LOTR-EN17S144.0 (1) ·
LOTR-EN19S040.0 (1)
None (1) ·
Besieger. Regroup: Exert this minion twice to take control of a site. (1) ·
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion. (1) ·
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
Fierce. For each other Nazgul you can spot, The Witch-king is strength +2. (1) ·
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul). (1) ·
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) ·
Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (1) ·
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) ·
Fierce. When you play the Witch-King, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds. (1) ·
Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) ·
Southron. Archer. Archery: Remove (3) to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) ·
Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
Toil 3. (For each [ORC] character you exert when playing this, its twilight cost is -3.) Assign an [ORC] minion to a companion (except the Ring-bearer). (2) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2)
None (1) ·
Besieger.
Regroup: Exert this minion twice to take control of a site. (1) ·
Damage +1. Fierce.
If you play Stampeding Chief from your hand, removetwilight3 and spot another men minion or discard Stampeding Chief. (2) ·
Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·Fierce.
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·Fierce.
When you play The Witch-king, you may remove a threat to take awraith card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1) ·Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
Fierce. Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. (1) ·
Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other sauron minion you can spot, this minion is strength +1. (2) ·
Fierce.
Skirmish : Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
Fierce.
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·Southron.
To play, spot araider Man.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·Southron. Archer. Archery: Remove twilight3 to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
Southron. To play, spot a raider Man.
Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) ·
Toil 3. (For each orc character you exert when playing this, its twilight cost is –3.) Assign an orc minion to a companion (except the Ring-bearer). (2) ·
Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) · Each time this minion wins a skirmish, you may play adunland Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
To play, spot an orc condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot anorc Orc.
While at an underground site, this minion isfierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1)
If you play Stampeding Chief from your hand, remove
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
When you play The Witch-king, you may remove a threat to take a
The Ring-bearer cannot take threat wounds. (1) ·
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
To play, spot a
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) · Each time this minion wins a skirmish, you may play a
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an
While at an underground site, this minion is
'''Besieger.'''
'''Regroup:''' Exert this minion twice to take control of a site. (1) ·
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) ·
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
'''Fierce.'''
'''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
'''Fierce.'''
Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (1) ·
'''Fierce.'''
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) ·
'''Fierce.'''
When you play The Witch-king, you may remove a threat to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile.
The Ring-bearer cannot take threat wounds. (1) ·
'''Fierce.'''
For each other Nazgûl you can spot, The Witch-king is strength +2. (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) ·
'''Fierce.''' Each time a companion is killed in a skirmish involving a Nazgûl, wound an ally twice or exert a companion. (1) ·
'''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2) ·
'''Southron.'''
To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
'''Southron.''' '''Archer.''' '''Archery:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
'''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Regiment of Haradrim twice to take control of a site. (1) ·
'''Toil 3.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –3.) Assign an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). (2) ·
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) ·
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc.
While at an underground site, this minion is '''fierce''' and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it strength +10 and '''fierce''' until the end of the turn.
Shadow: Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. It comes into play exhausted. (1)
None (5) ·
"Nine for Mortal Men doomed to die..." (1) ·
But no more would Rohan stand against his kind. (2) ·
DGMA Premier Series Qualifier (1) ·
Dwellers of foul pits and tunnels. (1) ·
Easily caught by the heat of battle, Orc soldiers often break formation and attack where their bloodlust takes them. (2) ·
Nine Riders Collection (1) ·
No sound from an Orc was more frightening. (1) ·
“...a shape, black-mantled, huge and threatening.” (2) ·
“...his hair was long and gleaming and on his helm was a crown.” (1) ·
“...the Nazgûl Lord like a shadow of despair.” (1) ·
“He sprang forward and bore down on Frodo.” (3) ·
“This was Cirith Gorgor, the Haunted Pass, the entrance to the land of the Enemy.” (1) ·
“‘...what the plague did you bring us here for?'” (1) ·
“‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (2) ·
“‘But I've heard tales of the big folk down away in the Sunlands.'” (1) ·
“‘Dead? No, you cannot kill them.'” (1) ·
“‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) ·
“‘We will take their king.'” (1)
Showing below up to 29 results in range #1 to #29.
D
- Data:Black Land Shrieker (15R104)/Data
- Data:Gate Troll (6R103)/Data
- Data:Gate Troll (AI) (6R128)/Data
- Data:Hill Clan (6R6)/Data
- Data:Mountain-troll (15R112)/Data
- Data:Mumak Commander (7R152)/Data
- Data:Orkish Fiend (17R76)/Data
- Data:Regiment of Haradrim (4R244)/Data
- Data:Siege Troop (8C106)/Data
- Data:Southron Archer Legion (6R80)/Data
- Data:Stampeding Chief (17R49)/Data
- Data:Stampeding Chief (17RF10)/Data
- Data:The Witch-king, Black Captain (0P61)/Data
- Data:The Witch-king, Black Captain (8R84)/Data
- Data:The Witch-king, Black Lord (12O9)/Data
- Data:The Witch-king, Black Lord (12R183)/Data
- Data:The Witch-king, Black Lord (12RF18)/Data
- Data:The Witch-king, Captain of the Nine Riders (0P108)/Data
- Data:The Witch-king, Captain of the Nine Riders (11R226)/Data
- Data:The Witch-king, Captain of the Nine Riders (11RF18)/Data
- Data:The Witch-king, Conqueror of Arthedain (17R144)/Data
- Data:The Witch-king, Dark Lord (19P40)/Data
- Data:The Witch-king, Deathless Lord (6P122)/Data
- Data:The Witch-king, Lord of Angmar (1R237)/Data
- Data:The Witch-king, Lord of the Nazgul (0P37)/Data
- Data:The Witch-king, Lord of the Nazgul (2R85)/Data
- Data:The Witch-king, Morgul King (7R221)/Data
- Data:Undisciplined (11R141)/Data
- Data:Undisciplined (11RF11)/Data