Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Title : Merry or Úlairë Attëa

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A (2) · M (1) · O (2) · S (20)
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Add 1 to the number of Ents you can spot. Regroup: Exert Merry to place a pipeweed from your discard pile beneath your draw deck. (1) · Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · Enduring. Regroup: Exert Ulaire Attea and spot your [WRAITH] minion to return that minion to your hand. (1) · Fellowship: Exert Merry to play Farmer Maggot from your draw deck. (1) · Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (1) · Fierce. Shadow: If you have initiative, exert Ulaire Attea and spot another [WRAITH] minion to add a burden. (1) · Fierce. Skirmish: Remove (1) to make Ulaire Attea strength +1 (limit +5). (1) · Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) · Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) · For each other unbound companion assigned to a skirmish, Merry is strength +2. (1) · Regroup: Discard Merry to heal a [GANDALF] companion. (2) · Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove (2) to prevent this. (1) · Skirmish: If Merry is not assigned to a skirmish, discard him to remove a [SAURON] Orc from a skirmish involving an unbound companion. (1) · Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion. (1) · Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 [ROHAN] possessions from your discard pile. (1) · Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · To play, spot a [ROHAN] companion. Skirmish: Discard 4 cards from hand to make Merry strength +2 for each [ROHAN] companion you spot. (1) · Twilight. When you play Ulaire Attea, you may wound an ally. (1) · While Merry bears a follower, he is strength +2. Skirmish: If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. (1) · While Merry bears a weapon, he is strength +2. (1)
TaggedGameText:
Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · Enduring.
Regroup: Exert Úlairë Attëa and spot your wraith minion to return that minion to your hand. (1)
· Fellowship: Exert Merry to play Farmer Maggot from your draw deck. (1) · Fierce.
Skirmish:
Remove twilight2 and discard a wraith card from hand to make Úlairë Attëa strength +3. (3)
· Fierce.
Shadow: If you have initiative, exert Úlairë Attëa and spot another wraith minion to add a burden. (1)
· Fierce.
Skirmish: Remove twilight1 to make Úlairë Attëa strength +1 (limit +5). (1)
· Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (1) · Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3)
· Regroup: Discard Merry to heal a gandalf companion. (2) · Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove twilight2 to prevent this. (1) · Skirmish: If Merry is not assigned to a skirmish, discard him to remove a sauron Orc from a skirmish involving an unbound companion. (1) · Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion. (1) · Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 rohan possessions from your discard pile. (1) · Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · Twilight.
When you play Úlairë Attëa, you may wound an ally. (1)
· Add 1 to the number of Ents you can spot.
Regroup:
Exert Merry to place a pipeweed from your discard pile beneath your draw deck. (1)
· For each other unbound companion assigned to a skirmish, Merry is strength +2. (1) · To play, spot a rohan companion.
Skirmish: Discard 4 cards from hand to make Merry strength +2 for each rohan companion you spot. (1)
· While Merry bears a follower, he is strength +2.
Skirmish:If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. (1)
· While Merry bears a weapon, he is strength +2. (1)
FormattedGameText:
'''Assignment''': Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this. (1) · '''Enduring.''' '''Regroup:''' Exert Úlairë Attëa and spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to return that minion to your hand. (1) · '''Fellowship:''' Exert Merry to play Farmer Maggot from your draw deck. (1) · '''Fierce. Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3) · '''Fierce.''' Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) · '''Fierce.''' '''Shadow:''' If you have initiative, exert Úlairë Attëa and spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to add a burden. (1) · '''Fierce.''' '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make Úlairë Attëa strength +1 (limit +5). (1) · '''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (1) · '''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (2) · '''Skirmish:''' Exert the Ring-bearer to discard Merry. Any Shadow player may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) · '''Skirmish:''' If Merry is not assigned to a skirmish, discard him to remove a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc from a skirmish involving an unbound companion. (1) · '''Skirmish:''' If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion. (1) · '''Skirmish:''' If Merry is not assigned to a skirmish, return him to your hand to play up to 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possessions from your discard pile. (1) · '''Skirmish:''' If you cannot spot 3 threats, add a threat to make Merry strength +2. (1) · '''Twilight.''' When you play Úlairë Attëa, you may wound an ally. (1) · Add 1 to the number of Ents you can spot. '''Regroup:'''
Exert Merry to place a pipeweed from your discard pile beneath your draw deck. (1)
· For each other unbound companion assigned to a skirmish, Merry is strength +2. (1) · To play, spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion. '''Skirmish:''' Discard 4 cards from hand to make Merry strength +2 for each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you spot. (1) · While Merry bears a follower, he is strength +2. '''Skirmish:'''If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2. (1) · While Merry bears a weapon, he is strength +2. (1)
Lore:
None (3) · "'...we are going to do our best to help you against the Enemy.'" (1) · "'I think we may have made a mistake leaving the Shire, Pippin.'" (1) · The Nazgûl were strongest, and most terrifying, at night. (3) · Those that knew the most power as kings were placed in particular ways for the Will of Sauron. (1) · “Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) · “Three-foot-eight? You did something!” (1) · “‘All Wizards should have a hobbit or two in their care – to teach them the meaning of the word, and to correct them.'” (1) · “‘And I would not have it said of me in song only that I was always left behind!'” (1) · “‘Don't talk to it Merry. Don't encourage it.'” (2) · “‘Hissed at me, he did. It gave me quite a shudder.'” (1) · “‘I don't know why he's so upset, it's only a few carrots... my point is, he's overreacting.'” (1) · “‘I don't suppose you have much notion where we are; but I spent my time at Rivendell rather better.'” (1) · “‘I will be ready... even if you bid me ride with you on the Paths of the Dead.'” (1) · “‘Ow... I think I've broken somehing.'” (1) · “‘They had words with Harry at Westgate on Monday.... He was white and shaking when they left him.'” (1) · “‘We can't leave Frodo! Pippin and I always intended to go wherever he went, and we still do.'” (1) · “‘We're coming too! You'll have to send us home tied up in a sack to stop us!'” (1)
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