Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Title : Gollum or Úlairë Nelya

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At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer?s strength. (1) · Enduring. Fierce. Shadow cards cannot exert Ulaire Nelya during a skirmish phase. Skirmish: Heal Ulaire Nelya to add (1) for each burden. (1) · Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card. (1) · Fierce. Regroup: If you have initiative, discard Ulaire Nelya to exert each Ring-bound companion. (1) · Fierce. Shadow: Exert Ulaire Nelya and spot an opponent's site to replace it with your site of the same number. (1) · Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (1) · Fierce. Skirmish: Discard a [WRAITH] minion to make Ulaire Nelya strength +2. (1) · Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (3) · Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (2) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (2) · Regroup: Discard Gollum to exert a companion or ally. (1) · Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion). (1) · Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1. (2) · While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile. (1)
TaggedGameText:
Enduring. Fierce.
Shadow cards cannot exert Úlairë Nelya during a skirmish phase.
Skirmish: Heal Úlairë Nelya to add twilight1 for each burden. (1)
· Fierce.
Shadow: Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. (1)
· Fierce.
Regroup: If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1)
· Fierce.
Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (1)
· Fierce.
Skirmish: Discard a wraith minion to make Úlairë Nelya strength +2. (1)
· Fierce.
Each time Úlairë Nelya wins a skirmish, you may draw a card. (1)
· Fierce.
While you can spot 6 companions, wraith minions cannot take wounds (except during skirmish phases).
Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a wraith condition. (3)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Gollum twice to make another minion strength +2. (2)
· Regroup: Discard Gollum to exert a companion or ally. (1) · Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) · Skirmish: Exert Gollum twice or remove a threat to make him strength +2. (1) · Twilight.
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is fierce and damage +1 (2)
· At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · While a card titled Déagol is removed from the game, Gollum is strength +2 and fierce.
Shadow: Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
FormattedGameText:
'''Enduring.''' '''Fierce.''' Shadow cards cannot exert Úlairë Nelya during a skirmish phase. '''Skirmish:''' Heal Úlairë Nelya to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) · '''Fierce.''' While you can spot 6 companions, [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions cannot take wounds (except during skirmish phases). '''Skirmish:''' If this minion is mounted, exert him twice to wound a companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (3) · '''Fierce.''' '''Regroup:''' If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1) · '''Fierce.''' '''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (1) · '''Fierce.''' '''Skirmish:''' Discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to make Úlairë Nelya strength +2. (1) · '''Fierce.''' Each time Úlairë Nelya wins a skirmish, you may draw a card. (1) · '''Fierce.''' '''Shadow:''' Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. (1) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Gollum twice to make another minion strength +2. (2) · '''Regroup:''' Discard Gollum to exert a companion or ally. (1) · '''Skirmish:''' Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-bound companion). (1) · '''Skirmish:''' Exert Gollum twice or remove a threat to make him strength +2. (1) · '''Twilight.''' While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is '''fierce''' and '''damage +1''' (2) · At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer’s strength. (1) · Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (2) · If you have initiative during the Shadow phase, you may play this minion from your discard pile. (1) · To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden. (1) · While a card titled Déagol is removed from the game, Gollum is strength +2 and '''fierce'''. '''Shadow:''' Remove a card titled Déagol in your discard pile from the game to play this minion from your discard pile. (1)
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