Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Army of Haradrim (2) ·
Army of Udûn (1) ·
Black Land Shrieker (1) ·
Castamir of Umbar (1) ·
Ent Avenger (2) ·
Ent Horde (1) ·
Gate Troll (2) ·
Gorgoroth Troop (1) ·
Great Hill Troll (1) ·
Host of Fangorn (1) ·
Host of Udûn (1) ·
Isengard Mechanics (2) ·
Morgul Detachment (1) ·
Morgul Hunter (1) ·
Morgul Regiment (1) ·
Mountain-troll (1) ·
Mûmak Commander (1) ·
Olog-hai of Mordor (1) ·
Orc Archer Troop (1) ·
Orc Commander (1) ·
Orc Overseer (1) ·
Orkish Fiend (1) ·
Orkish Veteran (1) ·
Regiment of Haradrim (1) ·
Shepherd of the Trees (1) ·
Siege Troop (1) ·
Southron Archer Legion (1) ·
Southron Troop (1) ·
Stampeding Chief (2) ·
Troll of Cirith Gorgor (1) ·
Troll of Udûn (1) ·
Troop of Uruk-hai (1) ·
Uruk Rear Guard (1) ·
Uruk Vanguard (1) ·
Uruk Zealot (2) ·
Uruk-hai Troop (1) ·
Vengeful Pillager (1) ·
Woodland Onod (1)
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Besieger. Fierce. The twilight cost of this minion is -1 for each [SAURON] engine you spot. When you play this minion at sites 5K to 9K, you may discard a Free Peoples condition. (1) ·
Besieger. Fierce. The twilight cost of this minion is -2 for each [SAURON] minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase. (1) ·
Besieger. Regroup: Exert this minion twice to take control of a site. (1) ·
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Damage +1 (or damage +2 if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is fierce. (1) ·
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons. (1) ·
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) ·
Damage +1. Fierce. To play, spot a [SAURON] minion. This minion is strength +1 for each possession you can spot. (1) ·
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) ·
Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) ·
Fierce. While you can spot a Troll, this minion's twilight cost is -4. Skirmish: Discard a [SAURON] card from hand to make this minion strength +1. (1) ·
For each companion you can spot, this minion is strength +1. (1) ·
For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) ·
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
Shadow: Discard a [SAURON] Orc to add a threat. Skirmish: Remove a threat to make Army of Udun strength +1. Regroup: Discard Army of Udun and X other [SAURON] Orcs to add X threats. (1) ·
Skirmish: Discard a companion from hand to make an Ent strength +2. (1) ·
Southron. Archer. Ambush (1). To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ringbearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
Southron. Archer. Archery: Remove (3) to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) ·
Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
To play, spot 2 Ent companions. Ent Horde's twilight cost is -2 for each Ent or unbound Hobbit you can spot. While you can spot more minions than companions, Ent Horde is defender +1. (1) ·
To play, spot 2 Ent companions. Host of Fangorn's twilight cost is -2 for each Ent or unbound Hobbit you can spot. (1) ·
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
When you play Host of Udun, you may remove X threats to make its twilight cost -X. (1) ·
When you play this minion from your draw deck or from your [MEN] possesion it is fierce until the regroup phase. (1) ·
When you play this minion, you may discard 5 [ORC] minions from play to make it twilight cost -10 and fierce. Shadow: Remove (3) to play an [ORC] Orc from your discard pile. Its twilight cost is -2. (1) ·
While you can spot 3 Ents, this companion is strength +2. (2) ·
While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it. (1) ·
While you can spot a Nazgul, this minion is fierce and damage +1. (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
The twilight cost of this minion is –1 for each
When you play this minion at sites 5
The twilight cost of this minion is –2 for each
Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and
If you play Stampeding Chief from your hand, remove
While at a battleground, this minion is
Each character skirmishing this minion loses all strength bonuses from weapons. (1) ·
This minion is strength +1 for each possession you can spot. (1) ·
A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
To play, spot a
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an
While at an underground site, this minion is
Shadow:
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Besieger.'''
'''Regroup:''' Exert this minion twice to take control of a site. (1) ·
'''Besieger.'''
'''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) ·
'''Besieger.''' '''Fierce.'''
The twilight cost of this minion is –1 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine you spot.
When you play this minion at sites 5[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]] to 9[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]], you may discard a Free Peoples condition. (1) ·
'''Besieger.''' '''Fierce.'''
The twilight cost of this minion is –2 for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion stacked on a site.
Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and '''damage +1''' until the regroup phase. (1) ·
'''Corsair.''' '''Enduring.''' '''Fierce.'''
'''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Damage +1'''.
A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) ·
'''Damage +1.'''
'''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
'''Damage +1.'''
Each character skirmishing this minion loses all strength bonuses from weapons. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion.
This minion is strength +1 for each possession you can spot. (1) ·
'''Damage +1.''' (or '''damage +2''' if at a battleground). To play, spot an Uruk-hai.
While at a battleground, this minion is '''fierce.''' (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2) ·
'''Fierce.''' While you can spot a Troll, this minion’s twilight cost is –4. '''Skirmish:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] card from hand to make this minion strength +1. (1) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Regroup:''' Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
'''Shadow:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to add a threat.
'''Skirmish:''' Remove a threat to make Army of Udûn strength +1.
'''Regroup:''' Discard Army of Udûn and X other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add X threats. (1) ·
'''Skirmish:''' Discard a companion from hand to make an Ent strength +2. (1) ·
'''Southron.'''
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) ·
'''Southron.'''
To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
'''Southron.''' '''Archer.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' To play, spot a Southron.
'''Assignment:''' Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
'''Southron.''' '''Archer.''' '''Archery:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
'''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Regiment of Haradrim twice to take control of a site. (1) ·
Each other [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is strength +1.
'''Regroup:''' Exert Orc Commander to make the Free Peoples player wound a companion. (1) ·
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount, you may reinforce an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] token.
'''Regroup:''' Exert Orkish Veteran to make the Free Peoples player wound a companion. (1) ·
For each companion you can spot, this minion is strength +1. (1) ·
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) ·
To play, spot 2 Ent companions. Ent Horde’s twilight cost is –2 for each Ent or unbound Hobbit you can spot. While you can spot more minions than companions, Ent Horde is defender +1. (1) ·
To play, spot 2 Ent companions. Host of Fangorn’s twilight cost is –2 for each Ent or unbound Hobbit you can spot. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc.
While at an underground site, this minion is '''fierce''' and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) ·
When you play this minion from your draw deck or from your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession, it is '''fierce''' until the regroup phase. (1) ·
When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it twilight cost –10 and '''fierce.
Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. Its twilight cost is –2. (1) ·
While you can spot 3 Ents, this companion is strength +2. (2) ·
While you can spot 4 Ents, this companion is strength +3.
'''Maneuver:''' Exert this companion to reveal the bottom card of your draw deck. If it is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] character, you may play it. (1) ·
While you can spot a Nazgûl, this minion is fierce and '''damage +1'''. (1)
None (10) ·
"'Ents are earthborn, old as mountains...'" (1) ·
"Murderers!" (1) ·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) ·
But no more would Rohan stand against his kind. (2) ·
Dwellers of foul pits and tunnels. (1) ·
Ents rarely interacted with Men, but Saruman's devilry demanded action. (1) ·
Lacking shields and armor, Southron forces rely on speed and numbers. (1) ·
No sound from an Orc was more frightening. (1) ·
Promised a fair share of plunder, they defended against possible reinforcements. (1) ·
Sauron's hatred lives in the hearts of his minions. (1) ·
Skin as dark as wood that has been charred by flame. (1) ·
The desert lords of Harad support their huge forces with mammoth war beasts. (1) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) ·
“...a host had issued from Minas Morgul....” (1) ·
“...and soon yet more companies of the enemy were swiftly setting up....” (1) ·
“...these fell creatures would bite the throats of those that they threw down.” (1) ·
“As they drew near the flash and flicker of their eyes could be seen.” (2) ·
“This was Cirith Gorgor, the Haunted Pass, the entrance to the land of the Enemy.” (1) ·
“Thrice the great ram boomed. And suddenly on the last stroke the Gate of Gondor broke.” (1) ·
“‘...Trolls are only counterfeits, made by the Enemy in the Great Darkness, in mockery of Ents....'” (1) ·
“‘...what the plague did you bring us here for?'” (1) ·
“‘But I've heard tales of the big folk down away in the Sunlands.'” (1) ·
“‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) ·
“‘It seems their delight to slash and beat down growing things that are not even in their way.'” (1) ·
“‘Of course, it is likely enough, my friends...that we are going to our doom, the last march of the Ents.'” (1) ·
“‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) ·
“‘These are Uruk-hai – their armour is thick, their shields broad.'” (1) ·
“‘They have long ceased to fear the might of Gondor.'” (1) ·
“‘What orders from Mordor, my Lord? What does the Eye command?'” (1) ·
“‘With doom we come, with doom we come!'” (1)
Showing below up to 44 results in range #1 to #44.
D
- Data:Army of Haradrim (5R70)/Data
- Data:Army of Haradrim (AI) (5R126)/Data
- Data:Army of Udun (7U264)/Data
- Data:Black Land Shrieker (15R104)/Data
- Data:Castamir of Umbar (8R51)/Data
- Data:Ent Avenger (15C28)/Data
- Data:Ent Avenger (6C27)/Data
- Data:Ent Horde (6R28)/Data
- Data:Gate Troll (6R103)/Data
- Data:Gate Troll (AI) (6R128)/Data
- Data:Gorgoroth Troop (7R279)/Data
- Data:Great Hill Troll (8C102)/Data
- Data:Host of Fangorn (6U32)/Data
- Data:Host of Udun (7U282)/Data
- Data:Isengard Mechanics (6R68)/Data
- Data:Isengard Mechanics (AI) (6R127)/Data
- Data:Morgul Detachment (7R191)/Data
- Data:Morgul Hunter (1R256)/Data
- Data:Morgul Regiment (7R197)/Data
- Data:Mountain-troll (15R112)/Data
- Data:Mumak Commander (7R152)/Data
- Data:Olog-hai of Mordor (8R105)/Data
- Data:Orc Archer Troop (7U294)/Data
- Data:Orc Commander (3R64)/Data
- Data:Orc Overseer (3R65)/Data
- Data:Orkish Fiend (17R76)/Data
- Data:Orkish Veteran (17R86)/Data
- Data:Regiment of Haradrim (4R244)/Data
- Data:Shepherd of the Trees (15R36)/Data
- Data:Siege Troop (8C106)/Data
- Data:Southron Archer Legion (6R80)/Data
- Data:Southron Troop (4R256)/Data
- Data:Stampeding Chief (17R49)/Data
- Data:Stampeding Chief (17RF10)/Data
- Data:Troll of Cirith Gorgor (10R101)/Data
- Data:Troll of Udun (6R106)/Data
- Data:Troop of Uruk-hai (1R143)/Data
- Data:Uruk Rear Guard (4C191)/Data
- Data:Uruk Vanguard (4R200)/Data
- Data:Uruk Zealot (12R155)/Data
- Data:Uruk Zealot (12RF13)/Data
- Data:Uruk-hai Troop (12R157)/Data
- Data:Vengeful Pillager (17C64)/Data
- Data:Woodland Onod (17U26)/Data