Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Subtypes: Nazgul & Strength: 8-10

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Each character skirmishing Ulaire Lemenya who has resistance 5 or less is strength -3. (1) · Each companion or ally who bears a [WRAITH] condition is strength -2. (1) · Enduring. Fierce. Regroup: Discard Ulaire Otsea to add (X), where X is the current site number. (1) · Enduring. Fierce. Shadow cards cannot exert Ulaire Cantea during a skirmish phase. Skirmish: Heal Ulaire Cantea to discard a possession borne by a character he is skirmishing. (1) · Enduring. Fierce. Shadow cards cannot exert Ulaire Lemenya during a skirmish phase. Skirmish: Heal Ulaire Lemenya to wound up to 3 other [WRAITH] minions. (1) · Enduring. Fierce. Shadow cards cannot exert Ulaire Nelya during a skirmish phase. Skirmish: Heal Ulaire Nelya to add (1) for each burden. (1) · Enduring. Fierce. The site number of each [WRAITH] minion is -1. (1) · Fierce. Assignment: Assign Ulaire Cantea to a companion who has resistance 0. Skirmish: Spot 6 companions and another [WRAITH] card to kill a companion Ulaire Cantea is skirmishing. (3) · Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card. (1) · Fierce. Each unbound companion is resistance -1 for each card he or she bears. Skirmish: Exert Ulaire Cantea to exert a companion with resistance 2 or less. (1) · Fierce. Regroup: If you have initiative, discard Ulaire Nelya to exert each Ring-bound companion. (1) · Fierce. Shadow: Exert Ulaire Lemenya and discard a Nazgul from your hand to discard a condition from play. (1) · Fierce. Shadow: Exert Ulaire Nelya and spot an opponent's site to replace it with your site of the same number. (1) · Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (1) · Fierce. Skirmish: Discard a [WRAITH] minion to make Ulaire Nelya strength +2. (1) · Fierce. Skirmish: Exert Ulaire Cantea to discard a weapon borne by a character he is skirmishing. (1) · Fierce. This minion is strength +1 for each companion you can spot. (1) · Fierce. When you play Ulaire Cantea, add a threat for each companion over 4. Maneuver: Remove 2 threats and spot another [WRAITH] minion to discard a possession. (1) · Fierce. When you play Ulaire Lemenya, you may remove (1) to add a threat for each Free Peoples culture you can spot. (3) · Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden. (3) · Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (3) · Fierce. While you can spot a companion who has resistance 3 or less, Ulaire Nertea is twilight cost -2. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Ulaire Nertea is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgul is strength +2. (1) · Regroup: Exert Ulaire Lemenya and discard 3 cards from hand to return a companion (except the Ring-bearer) to owner's hand. (1) · Regroup: If you have initiative, discard Ulaire Lemenya to discard a possession. (1) · Regroup: If you have initiative, discard Ulaire Nertea to add a burden. (1) · Regroup: If you have initiative, discard Ulaire Otsea to make the Free Peoples player exert a Ring-bound companion twice or return and unbound companion to his or her hand. (1) · Shadow: Exert Ulaire Otsea and discard a [WRAITH] condition from hand to discard a Free Peoples condition from play. (1) · Shadow: Exert Ulaire Otsea to make a [WRAITH] minion fierce until the regroup phase. (1) · The twilight cost of each mount is -1. While Ulaire Nertea is mounted, each Nazgul is strength +1 and has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) · Twilight. Each time Ulaire Otsea wins a skirmish, you may exert him to transfer Blade Tip from your support area to the Ring-bearer. (1) · Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1. (2) · Twilight.This minion is strength +1 for each wound on the Ring-bearer.At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Ulaire Lemenya is strength +1 for each other [WRAITH] minion you spot. While you can spot 3 [WRAITH] minions Ulaire Lemenya is fierce. While you can spot 4 [WRAITH] minions Ulaire Lemenya is damage +1. (1) · When you play Ulaire Lemenya, you may play a [WRAITH] mount from your discard pile. (1) · When you play Ulaire Nertea, for each companion over 4, you may play 1 minion from your discard pile. (1) · When you play Ulaire Nertea, spot another Nazgul to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2. (1) · When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [WRAITH] card revealed this way into hand. (1) · While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce. (1)
TaggedGameText:
Enduring. Fierce.
Regroup: Discard Úlairë Otsëa to add twilightX, where X is the current site number. (1)
· Enduring. Fierce.
Shadow cards cannot exert Úlairë Cantëa during a skirmish phase.
Skirmish: Heal Úlairë Cantëa to discard a possession borne by a character he is skirmishing. (1)
· Enduring. Fierce.
Shadow cards cannot exert Úlairë Lemenya during a skirmish phase.
Skirmish: Heal Úlairë Lemenya to wound up to 3 other wraith minions. (1)
· Enduring. Fierce.
Shadow cards cannot exert Úlairë Nelya during a skirmish phase.
Skirmish: Heal Úlairë Nelya to add twilight1 for each burden. (1)
· Enduring. Fierce.
The site number of each wraith minion is –1. (1)
· Fierce.
Assignment:
Assign Úlairë Cantëa to a companion who has resistance 0.
Skirmish: Spot 6 companions and another wraith card to kill a companion Úlairë Cantëa is skirmishing. (3)
· Fierce.
Shadow: Exert Úlairë Nelya and spot an opponent’s site to replace it with your site of the same number. (1)
· Fierce.
Skirmish: Exert Úlairë Cantëa to discard a weapon borne by a character he is skirmishing. (1)
· Fierce.
Regroup: If you have initiative, discard Úlairë Nelya to exert each Ring-bound companion. (1)
· Fierce.
Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (1)
· Fierce.
Skirmish: Discard a wraith minion to make Úlairë Nelya strength +2. (1)
· Fierce.
Each time Úlairë Nelya wins a skirmish, you may draw a card. (1)
· Fierce.
This minion is strength +1 for each companion you can spot. (1)
· Fierce.
When you play Úlairë Cantëa, add a threat for each companion over 4.
Maneuver: Remove 2 threats and spot another wraith minion to discard a possession. (1)
· Fierce. Each unbound companion is resistance -1 for each card he or she bears.
Skirmish: Exert Úlairë Cantëa to exert a companion with resistance 2 or less. (1)
· Fierce. When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot.
Regroup: Exert Úlairë Otsëa and discard a wraith card from hand to add a burden. (3)
· Fierce.
When you play Úlairë Lemenya, you may remove twilight1 to add a threat for each Free Peoples culture you can spot. (3)
· Fierce.
While you can spot 6 companions, wraith minions cannot take wounds (except during skirmish phases).
Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a wraith condition. (3)
· Fierce.
While you can spot a companion who has resistance 3 or less, Úlairë Nertëa is twilight cost –2. (1)
· Fierce.
Shadow:
Exert Úlairë Lemenya and discard a Nazgûl from your hand to discard a condition from play. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. (1) · Regroup: Exert Úlairë Lemenya and discard 3 cards from hand to return a companion (except the Ring-bearer) to owner’s hand. (1) · Regroup: If you have initiative, discard Úlairë Lemenya to discard a possession. (1) · Regroup: If you have initiative, discard Úlairë Nertëa to add a burden. (1) · Regroup: If you have initiative, discard Úlairë Otsëa to make the Free Peoples player exert a Ring–bound companion twice or return an unbound companion to his or her hand. (1) · Shadow: Exert Úlairë Otsëa and discard a wraith condition from hand to discard a Free Peoples condition from play. (1) · Shadow: Exert Úlairë Otsëa to make a wraith minion fierce until the regroup phase. (1) · Twilight.
While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is fierce and damage +1 (2)
· Twilight.
Each time Úlairë Otsëa wins a skirmish, you may exert him to transfer Blade Tip from your support area to the Ring-bearer. (1)
· Twilight.
This minion is strength +1 for each wound on the Ring-bearer.
At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. (1)
· Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3. (1) · Each companion or ally who bears a wraith condition is strength -2. (1) · The twilight cost of each mount is –1.
While Úlairë Nertëa is mounted, each Nazgûl is strength +1 and has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
· Úlairë Lemenya is strength +1 for each other wraith minion you spot.
While you can spot 3 wraith minions Úlairë Lemenya is fierce.
While you can spot 4 wraith minions Úlairë Lemenya is damage +1. (1)
· When you play Úlairë Lemenya, you may play a wraith mount from your discard pile. (1) · When you play Úlairë Nertëa, for each companion over 4, you may play 1 minion from your discard pile. (1) · When you play Úlairë Nertëa, spot another Nazgûl to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2. (1) · When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each wraith card revealed this way into hand. (1) · While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and Fierce. (1)
FormattedGameText:
'''Fierce.''' When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot. '''Regroup:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to add a burden. (3) · '''Fierce.''' When you play Úlairë Lemenya, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat for each Free Peoples culture you can spot. (3) · '''Fierce.''' While you can spot 6 companions, [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions cannot take wounds (except during skirmish phases). '''Skirmish:''' If this minion is mounted, exert him twice to wound a companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (3) · '''Twilight.''' While you can spot 2 burdens or 2 wounds on the Ring-bearer, Úlairë Nelya is '''fierce''' and '''damage +1''' (2) · '''Fierce. Assignment:''' Assign Úlairë Cantëa to a companion who has resistance 0. '''Skirmish:''' Spot 6 companions and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card to kill a companion Úlairë Cantëa is skirmishing. (2)
Lore:
None (8) · "Blinded by their greed, they took them without question." (3) · "Drawn to the power of the one. They will never stop hunting you." (1) · "Frodo thought he heard a faint hiss as venomous breath and felt a thin piercing chill. Then the shapes slowly advanced." (1) · Many of the Nine were princes of majesty and power. (1) · Sauron's servants interrogate with terror and torture. (1) · Some accepted Sauron's gift for glory and a notion of great deeds. (1) · The Ringwraith has no semblance to the Man, its being passed into twilight, life spirit into void. (1) · “...horrible as carrion-fowl yet greater than eagles, cruel as death.” (1) · “...the helpless horror that had come with the cry in the wind and the shadow on the moon....” (1) · “...the shadows of death fell dark upon the earth.” (1) · “...under their mantles were long grey robes; upon their grey hairs were helms of silver; in their haggard hands were swords of steel.” (1) · “A vast winged shape passed over the moon like a black cloud... The stars fainted before it....” (1) · “And even at that moment the sun for a second faltered and was obscured, as though a dark wing had passed across it.” (1) · “From inside the hood came a noise as of someone sniffling to catch an elusive scent....” (1) · “It was no brigand or orc-chieftain that ordered the assault upon the Lord of Mordor's greatest foe.” (1) · “Out of the gate in the trees that they had just left rode a Black Rider.” (1) · “Over the lip of the little dell, on the side away from the hill, they felt, rather than saw, a shadow rise, one shadow or more than one.” (1) · “Perching now on the wall beside the ruined gate the Nazgûl sent out its deadly cries. All the cliffs echoed.” (1) · “Soon there could be no doubt: three or four tall black figures were standing on the slope, looking down on them.” (3) · “Terror overcame Pippin and Merry, and they threw themselves flat on the ground.” (1) · “The riding figure sat quite still with its head bowed, as if listening.” (1) · “They had been mustered....” (1) · “‘...at all times they smell the blood of living things, desiring and hating it.'” (1) · “‘...peril is now both before you and behind you, and upon either side.'” (1) · “‘As the Shadow grows once more, they too may walk again.'” (1) · “‘Do you wish them to find you? They are terrible!'” (1) · “‘Flee them! Speak no words to them! They are deadly.'” (3) · “‘I fear that Minas Tirith shall fall. Night comes. The very warmth of my blood seems stolen away.'” (1) · “‘It's from Hobbiton that this here black rider comes, unless there's more than one.'” (1) · “‘No living man may hinder me!'” (1) · “‘The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'” (1) · “‘There's been a strange customer asking for Mr. Baggins of Bag End, and he's only just gone.'” (1) · “‘Watch every shadow! ...Black horsemen have passed through Bree.'” (1) · “‘We can feel their presence – it troubled our hearts, as soon as we came here, and before we saw them; they feel ours more keenly.'” (1)
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