Drilldown: CardReleases

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CardReleases > Subset: S & IsPhysical: Yes & Subtitle: None & Strength: 12

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Ambush twilight3.
The move limit for this turn is +1. (1)
· Archer. Each time a Free Peoples character is killed, each of your men minions is strength +3 until the regroup phase. (1) · Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) · Besieger.
Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1)
· Besieger.
Skirmish: Discard 2 cards from hand to play a sauron Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1)
· Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (2)
· Besieger. Enduring.
To play, spot a sauron Orc.
Maneuver: If you have initiative, exert Gorgoroth Berserker twice to take control a site. Maneuver: Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1)
· Corsair. Fierce.
Skirmish: If you have initiative, remove a raider token to discard a possession borne by a character skirmishing this minion. (1)
· Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (1)
· Damage +1.
Assignment: Exert Orthanc Champion to assign it to an unbound companion.
That companion may exert to prevent this. (1)
· Damage +1.
The twilight cost of this minion is -1 for each site you control. (1)
· Damage +1.
Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1)
· Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an isengard token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · Damage +1.
Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1)
· Damage +1.
Berserk Savage is strength +1 for each wound on a character in its skirmish.
Skirmish: Remove 4 isengard tokens from a machine and exert Berserk Savage twice to make it strength +8. (1)
· Damage +1.
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
Skirmish: Remove 5 isengard tokens from a machine and exert Berserk Slayer twice to wound every companion. (1)
· Damage +1.
Skirmish:
If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (1)
· Fierce.
While this minion is assigned to a skirmish, each hunter character is strength +1. (1)
· Maneuver: Exert this minion to add twilight1 for each companion who has resistance 5 or less. (1) · Response: If this minion wins a skirmish, remove twilight2 to make the Free Peoples player discard a card at random from hand. (1) · Skirmish: Exert this minion to wound a companion it is skirmishing. (1) · Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1)
· Each time this minion is assigned to a skirmish, if it is not at a plains site, remove twilight2 or discard this minion. (1) · Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) · Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less. (1) · Each time this minion wins a skirmish, you may play a dunland Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) · Each time you play an orc possession on an orc Orc, you may add twilight1 (or twilight2 if that Orc is at a battleground or underground site). (1) · To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (1)
· To play, spot 3 Free Peoples cultures or discard 2 orc conditions from play. (1) · To play, spot a men card in your support area.
Shadow: Exert this minion and spot a Free Peoples condition to reinforce a men token for each card you spot that has the same card title as that condition. (1)
· To play, spot a men minion.
While you can spot 5 or more culture tokens, the minion archery total is +2. (1)
· To play, spot an orc card in your support area.
When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition. (1)
· To play, spot an orc minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1)
· To play, spot an urukhai minion.
While the fellowship is in region 1, each Uruk-hai is damage +1.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (1)
· While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) · While this minion is at a battleground site, it is strength +2.
While this minion is bearing a possession, it is damage +1. (1)
· While this minion is bearing a possession, each orc minion is strength +2. (1) · While this minion is bearing a possession, it is fierce. (1) · While you can spot more companions than minions, each men hunter is strength +2 and is an archer. (1)
FormattedGameText:
'''Ambush''' [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. The move limit for this turn is +1. (1) · '''Archer.''' Each time a Free Peoples character is killed, each of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions is strength +3 until the regroup phase. (1) · '''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon. (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) · '''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (2) · '''Besieger.''' '''Enduring.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. '''Maneuver:''' If you have initiative, exert Gorgoroth Berserker twice to take control a site. '''Maneuver:''' Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1) · '''Corsair.''' '''Fierce.''' '''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to discard a possession borne by a character skirmishing this minion. (1) · '''Damage +1. Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (1) · '''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (1) · '''Damage +1.''' '''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase. (1) · '''Damage +1.''' Berserk Savage is strength +1 for each wound on a character in its skirmish. '''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) · '''Damage +1.''' Berserk Slayer is strength +2 for each wound on a character in its skirmish. '''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) · '''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1. (1) · '''Damage +1.''' '''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) · '''Damage +1.''' The twilight cost of this minion is -1 for each site you control. (1) · '''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) · '''Fierce.''' While this minion is assigned to a skirmish, each hunter character is strength +1. (1) · '''Maneuver:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each companion who has resistance 5 or less. (1) · '''Response:''' If this minion wins a skirmish, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the Free Peoples player discard a card at random from hand. (1) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (1) · '''Tracker.''' '''Fierce.''' Unbound Hobbits may not be discarded. '''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1) · Each time this minion is assigned to a skirmish, if it is not at a plains site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion. (1) · Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) · Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less. (1) · Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) · Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site). (1) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (1) · To play, spot 3 Free Peoples cultures or discard 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions from play. (1) · To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card in your support area. '''Shadow:''' Exert this minion and spot a Free Peoples condition to reinforce a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token for each card you spot that has the same card title as that condition. (1) · To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While you can spot 5 or more culture tokens, the minion archery total is +2. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition. (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. (1) · While this minion is at a battleground site, he gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' (1) · While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is '''damage +1.''' (1) · While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2. (1) · While this minion is bearing a possession, it is '''fierce.''' (1) · While you can spot more companions than minions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] hunter is strength +2 and is an '''archer'''. (1)
Lore:
None (4) · A warrior trained in single combat, he tore a swath through the defenders. (1) · As with wild animals, fleeing prey seems only to incite the warriors of Harad. (1) · Berserkers are the first wave of Uruks sent to battle. (1) · Dunlendings don't mind being outnumbered in battle. (1) · Far more Orcs has Sauron bred in the pits under Barad-dûr than Saruman could ever imagine. (1) · Mount Doom™ Release
July 2004 (1)
· Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (1) · Neither Man nor beast can withstand the fury of the Orcs. (1) · No mere soldiers, all the Men of Harad are skilled assassins and raiders. (1) · Once inside the walls of the City, the besiegers were ordered to kill on sight. (1) · Only Trolls had the strength to man the siege catapults. (1) · Orcs frequently used the weapons of their fallen enemies as their own. (1) · Prisoners are never taken by the Corsairs of Umbar. (1) · Promised a fair share of plunder, they defended against possible reinforcements. (1) · Silent Haradrim assassins strike as if from nowhere. (1) · Skull-like helmets are distinctive to the Berserkers. (1) · Some minions prefer to fight alone. (1) · The foul Orcs who slaughtered the last of Balin's followers still thrive in the halls of Khazad-dûm and the surrounding countryside. (1) · The killing frenzy of the Southrons is in stark contrast to the cool efficiency of Easterling columns. (1) · They wore black armor and mail that was marked with the white hand of Saruman. (1) · Very few tried to sneak into Mordor. Even fewer succeeded. (1) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (1) · While Dunlendings lack the skills of the trained soldiers they attack, they carry in them a well-honed hatred. (1) · “...and wielded heavy hammers in their knotted hands.” (1) · “...corrupted by Sauron, and who hated above all the followers of Elendil.” (1) · “File after file passed....” (1) · “The barricade was scattered as if by a thunderbolt.” (1) · “The rumour of war grew behind them.” (1) · “There was a rush of hoarse laughter, like the fall of sliding stones into a pit....” (1) · “They're taking the Hobbits to Isengard!” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1) · “‘For behold! the storm comes, and now all friends should gather together, lest each singly be destroyed.'” (1) · “‘That old hatred Saruman has inflamed.'” (1) · “‘The enemy,' men murmured. ‘The dike is down. Here they come pouring through the breaches!'” (1) · “‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'” (1)
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