Drilldown: CardReleases
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- CardReleases (24728)
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- Cultures (23)
- Formats (15)
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Title:
Legolas (23) ·
Gimli (17) ·
Arwen (14) ·
Éowyn (13) ·
Gríma (8) ·
Galadriel (7) ·
Madril (6) ·
Gamling (5) ·
Celeborn (5) ·
Théoden (4) ·
Haldir (4) ·
Rúmil (3) ·
Bilbo (3) ·
Háma (3) ·
Watcher at Sarn Ford (3) ·
Orophin (3)
Subtitle:
Creature (1) ·
Crow (3) ·
Dwarf (27) ·
Elf (88) ·
Hobbit (19) ·
Man (144) ·
Orc (39) ·
Uruk-hai (15) ·
Wraith (2)
GameText:
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile. (3) ·
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) ·
Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (3) ·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
TaggedGameText:
None (3) ·
Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is anelven card, wound a minion. (3) ·
To play, spot 3 Elves.
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for eachelven card revealed. (3) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster .
Each time the fellowship moves during the regroup phase, you may take anelven event into hand from your discard pile. (3) ·
Ranger.
Skirmish: Exert a gondor Man with a resistance 6 or more to make that Man strength +3. (3) ·
Archer. Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) ·
Ranger. Hunter 1.
While you can spot 2gondor rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each
Each time the fellowship moves during the regroup phase, you may take an
While you can spot 2
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
FormattedGameText:
None (3) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains '''muster'''.
Each time the fellowship moves during the regroup phase, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event into hand from your discard pile. (3) ·
'''Ranger. Hunter 1.'''
While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) ·
'''Ranger.'''
'''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with a resistance 6 or more to make that Man strength +3. (3) ·
To play, spot 3 Elves.
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card revealed. (3) ·
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) ·
'''Archer.'''
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3)
Lore:
None (39) ·
"'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'" (3) ·
“‘Do not let your hearts be troubled....'” (3) ·
“‘I did not know that your plight was so evil.'” (3) ·
“‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) ·
“You would die before your stroke fell!” (3) ·
“‘For that is the ruin of Osgiliath...'” (3) ·
“‘They are far, far away.... I know in my heart that they have not rested this night.'” (2) ·
"'You'll wish you were back here with me before this time tomorrow.'" (2) ·
“‘And yet we see that Sauron can torture and destroy the very hills.'” (2) ·
“...and she was called Undómiel, for she was the Evenstar of her people.” (2) ·
“‘In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than Elves or Men or Hobbits.'” (2) ·
“‘If I can cross the river, the power of my people will protect him.'” (2) ·
“‘I care for you and yours as best I may.... Let others deal with these irksome guests.'” (2) ·
Traveling to the council at Imladris was only the beginning of a much greater journey for the Elven Prince. “‘Few can foresee whither their road will lead them, till they come to its end.'” (2) ·
“In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.” (2) ·
“‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (2)
Showing below up to 250 results in range #1 to #250.