Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN00S052.0 (1) ·
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LOTR-EN00S052.0 (1) ·
LOTR-EN01S045.0 (1) ·
LOTR-EN03S017.0 (1) ·
LOTR-EN04S130.0 (1) ·
LOTR-EN04S183.0 (1) ·
LOTR-EN04S245.0 (1) ·
LOTR-EN04S248.0 (1) ·
LOTR-EN04S265.0 (1) ·
LOTR-EN05S075.0 (1) ·
LOTR-EN06S018.0 (1) ·
LOTR-EN07S225.0 (1) ·
LOTR-EN10S011.0 (1) ·
LOTR-EN11S136.0 (1) ·
LOTR-EN12S061.0 (1) ·
LOTR-EN14S006.0 (1) ·
LOTR-EN15S057.0 (1) ·
LOTR-EN15S059.0 (1) ·
LOTR-EN15S071.0 (1) ·
LOTR-EN15S130.0 (1) ·
LOTR-EN15S138.0 (1) ·
LOTR-EN15S139.0 (1) ·
LOTR-EN17S030.0 (1) ·
LOTR-EN17S033.0 (1) ·
LOTR-EN17S131.0 (1) ·
LOTR-EN17S136.0 (1) ·
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LOTR-ENV1S026.0 (1)
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White Hand Warrior (1)
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
At the start of each of your turns, heal every ally whose home is site 6. Fellowship: Exert Galadriel to play an Elf for free. (1) ·
At the start of each of your turns, you may heal an Elf. Fellowship: Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
At the start of each turn, heal Galadriel. Skirmish: Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength -3. (1) ·
At the start of each turn, heal Grimbeorn. At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion's strength. (1) ·
Boromir is strength +2 for each minion he is skirmishing.At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase. (1) ·
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1. (1) ·
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each fellowship phase, you may add (1) to heal a ranger. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot. (1) ·
Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1) ·
Ranger. Hunter 1. While you can spot a roaming minion, your [GONDOR] conditions cannot be discarded from play by Shadow cards. Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) ·
Ring-bound. Ranger. When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2. (1) ·
Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (1) ·
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
This minion is strength +1 for each other character you can spot. (1) ·
Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1) ·
Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) ·
When Galadriel is in your starting fellowship, her twilight cost is -3. Fellowship or Regroup: Discard an [ELVEN] event from hand to discard a Shadow condition or Shadow possession. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (2) ·
When you play this minion, spot a companion to add (1) for each Free Peoples card borne by that companion (limit (3)).Maneuver: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [isengard] item from your draw deck or discard pile on top of your draw deck. (1) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1) ·
While you can spot a valiant Man, this companion?s twilight cost is -1. While no opponent controls a site, this companion is strength +2. (1)
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
At the start of each fellowship phase, you may add
Each time this companion wins a skirmish, you may make a
This companion is strength +1 for each roaming minion you can spot. (1) ·
When this is in your starting fellowship and you can spot an unbound
While you can spot a roaming minion, your
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a roaming minion, this companion is strength +2. (1) ·
While you can spot a Southron, this minion’s twilight cost is -2. (1) ·
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
This companion is strength +1 for each hunter minion you can spot. (1) ·
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion
At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion’s strength. (1) · Boromir is strength +2 for each minion he is skirmishing.
At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir
While skirmishing a wounded minion, this companion is strength +2. (1) · When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) · When you play this minion, spot a companion to add
While the fellowship is in region 2, this minion is strength +2. (1) · While you can spot a valiant Man, this companion’s twilight cost is -1.
This companion is strength +2 while no opponent controls a site. (1)
'''Archer.'''
'''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)''
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
'''Fierce.'''
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1. (1) ·
'''Ranger. Hunter 1.'''
When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2.
'''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase. (1) ·
'''Ranger. Hunter 1.'''
While you can spot a roaming minion, your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] conditions cannot be discarded from play by Shadow cards.
'''Maneuver:''' Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
At the start of each fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal a ranger. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
This companion is strength +1 for each roaming minion you can spot. (1) ·
'''Ring-bound.''' '''Ranger.'''
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a roaming minion, this companion is strength +2. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
While you can spot a Southron, this minion’s twilight cost is -2. (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
'''Southron.''' '''Archer.'''
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
'''Valiant.'''
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) ·
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1) ·
At the start of each of your turns, heal every ally whose home is site 6.
'''Fellowship:''' Exert Galadriel to play an Elf for free. (1) ·
At the start of each of your turns, you may heal an Elf.
'''Fellowship:''' Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
At the start of each turn, heal Galadriel. '''Skirmish:''' Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength –3. (1) ·
At the start of each turn, heal Grimbeorn.
At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion’s strength. (1) ·
Boromir is strength +2 for each minion he is skirmishing.
At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir '''defender +1''' until the regroup phase. (1) ·
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil.
'''Skirmish:''' If the fellowship is at a river, exert Goldberry to make a companion strength +1. (1) ·
This minion is strength +1 for each other character you can spot. (1) ·
When Galadriel is in your starting fellowship, her twilight cost is –3.
'''Fellowship''' or '''Regroup:''' Discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event from hand to discard a Shadow condition or Shadow possession. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) ·
When you play this minion, spot a companion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples card borne by that companion (limit [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]).
'''Maneuver''': Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] item from your draw deck or discard pile on top of your draw deck. (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1) ·
While you can spot a valiant Man, this companion’s twilight cost is -1.
This companion is strength +2 while no opponent controls a site. (1)
None (4) ·
"'...and there has been war between us for many months.'" (1) ·
"'...my pretty lady is, River-woman's daughter, Slender as the willow-wand, clearer than the water.'" (1) ·
"'Few have gained such a victory. Be at peace!'" (1) ·
"Leave none alive!" (1) ·
"What do you want?" (1) ·
Both the weapon and its wielder were foul creations of Saruman. (1) ·
He was perhaps a shape-shifter like his father. (1) ·
Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together. (1) ·
Swift scouts track enemy movements to set up surprise attacks. (1) ·
The Southron armies deploy archers to harass enemy troop formations. (1) ·
“...they were goodly men, pale-skinned, dark of hair, with grey eyes and faces sad and proud.” (1) ·
“After him they rode: a long line of mail-clad men, swift, shining, fell and fair to look upon.” (1) ·
“Their faces were hooded and masked with green, except for their eyes...” (1) ·
“Very tall they were, and the Lady no less tall than the Lord; and they were grave and beautiful... and the hair of the Lady was of deep gold....” (1) ·
“‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1) ·
“‘...the Riders can use men and other creatures as spies, as we found at Bree.'” (1) ·
“‘And they became our allies, and have ever proved true to us...'” (1) ·
“‘Curse the Southrons!'” (1) ·
“‘I pass the test,' she said. ‘I will diminish, and go into the West, and remain Galadriel.'” (1) ·
“‘In Dwimordene, in Lórien / More fair than thoughts of Mortal Men.'” (1) ·
“‘Let us ride on!'” (1) ·
“‘There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware!'” (1) ·
“‘They have passed on to the Black Gate; but more may follow.'” (1) ·
“‘We come to ambush the Men of Harad.'” (1)
Showing below up to 28 results in range #1 to #28.