Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S334.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN04S337.0 (1) ·
LOTR-EN04S338.0 (1) ·
LOTR-EN04S339.0 (1) ·
LOTR-EN04S340.0 (1) ·
LOTR-EN04S341.0 (1) ·
LOTR-EN04S342.0 (1) ·
LOTR-EN06S117.0 (1) ·
LOTR-EN07S335.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN07S337.0 (1) ·
LOTR-EN07S338.0 (1) ·
LOTR-EN07S339.0 (1) ·
LOTR-EN07S340.0 (1) ·
LOTR-EN08S117.0 (1) ·
LOTR-EN10S117.0 (1)
LOTR-EN01S327.0 (1) ·
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S331.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN01S335.0 (1) ·
LOTR-EN01S336.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S334.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN04S337.0 (1) ·
LOTR-EN04S338.0 (1) ·
LOTR-EN04S339.0 (1) ·
LOTR-EN04S340.0 (1) ·
LOTR-EN04S341.0 (1) ·
LOTR-EN04S342.0 (1) ·
LOTR-EN06S117.0 (1) ·
LOTR-EN07S335.0 (1) ·
LOTR-EN07S336.0 (1) ·
LOTR-EN07S337.0 (1) ·
LOTR-EN07S338.0 (1) ·
LOTR-EN07S339.0 (1) ·
LOTR-EN07S340.0 (1) ·
LOTR-EN08S117.0 (1) ·
LOTR-EN10S117.0 (1)
Barrows of Edoras (1) ·
Base of Mindolluin (1) ·
Beacon of Minas Tirith (1) ·
Bree Gate (1) ·
Bree Streets (1) ·
Breeland Forest (1) ·
Bucklebury Ferry (1) ·
Derndingle (1) ·
Eastfold (1) ·
Ettenmoors (1) ·
Fangorn Forest (1) ·
Golden Hall (1) ·
Hall of the Kings (1) ·
King's Tent (1) ·
Meduseld (1) ·
Midgewater Marshes (1) ·
Midgewater Moors (1) ·
Plains of Rohan Camp (1) ·
Rohirrim Camp (1) ·
Rohirrim Village (1) ·
Stables (1) ·
Streets of Edoras (1) ·
The Dimholt (1) ·
Throne Room (1) ·
Tower of Ecthelion (1) ·
Trollshaw Forest (1) ·
Uruk Camp (1) ·
Weatherhills (1) ·
Weathertop (1) ·
West Road (1) ·
Westemnet Plains (1) ·
Wold of Rohan (1)
Each Nazgul at Weathertop is fierce. (1) ·
Each Nazgul's twilight cost is -1. (1) ·
Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
Forest. Each time you play a possession or artifact on your companion, draw a card. (1) ·
Forest. Fellowship: Play Treebeard from your draw deck. (1) ·
Forest. Stealth events may not be played. (1) ·
Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
Plains. At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. (1) ·
Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1). (1) ·
Plains. If the Shadow has initiative, minions are not roaming. (1) ·
Plains. If the Shadow has initiative, the Shadow number of this site is +3. (1) ·
Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn. (1) ·
Plains. Skirmish: Exert a companion or minion to make that character strength +2. (1) ·
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) ·
Sanctuary. Each [ROHAN] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) ·
Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) ·
Sanctuary. Fellowship: Exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck (limit once per turn). (1) ·
Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) ·
Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards. (1) ·
Sanctuary. Fellowship: Play Theoden from your draw deck. (1) ·
Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) ·
Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) ·
Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1. (1) ·
The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
'''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck. (1) ·
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) ·
'''Forest.''' Stealth events may not be played. (1) ·
'''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
'''Plains.''' '''Battleground.''' Each time an Uruk-hai is played, that minion must exert. (1) ·
'''Plains.''' '''Sanctuary.''' Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) ·
'''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn. (1) ·
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2. (1) ·
'''Plains.''' At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
'''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Plains.''' If the Shadow has initiative, minions are not roaming. (1) ·
'''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3. (1) ·
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) ·
'''Sanctuary.''' '''Fellowship:''' Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile. (1) ·
'''Sanctuary.''' '''Fellowship:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck (limit once per turn). (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to heal a companion. (1) ·
'''Sanctuary.''' '''Fellowship:''' Place your hand beneath your draw deck and draw 4 cards. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play Théoden from your draw deck. (1) ·
'''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck. (1) ·
'''Sanctuary.''' Each[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) ·
'''Sanctuary.''' When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) ·
'''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) ·
Each Nazgûl at Weathertop is '''fierce.''' (1) ·
Each Nazgûl’s twilight cost is -1. (1) ·
Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) ·
The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) ·
While you can spot a ranger, the move limit is +1 for this turn. (1)
Showing below up to 32 results in range #1 to #32.
D
- Data:Barrows of Edoras (4U337)/Data
- Data:Base of Mindolluin (10U117)/Data
- Data:Beacon of Minas Tirith (7U338)/Data
- Data:Bree Gate (1U327)/Data
- Data:Bree Streets (1U328)/Data
- Data:Breeland Forest (1U329)/Data
- Data:Buckleberry Ferry (1U330)/Data
- Data:Derndingle (4U330)/Data
- Data:Eastfold (4U331)/Data
- Data:Ettenmoors (1C331)/Data
- Data:Fangorn Forest (4U332)/Data
- Data:Golden Hall (4U338)/Data
- Data:Hall of the Kings (7U339)/Data
- Data:King's Tent (7U335)/Data
- Data:Meduseld (6U117)/Data
- Data:Midgewater Marshes (1U332)/Data
- Data:Midgewater Moors (1U333)/Data
- Data:Plains of Rohan Camp (4U333)/Data
- Data:Rohirrim Camp (7U336)/Data
- Data:Rohirrim Village (4U334)/Data
- Data:Stables (4U339)/Data
- Data:Streets of Edoras (4U340)/Data
- Data:The Dimholt (8U117)/Data
- Data:Throne Room (4U341)/Data
- Data:Tower of Ecthelion (7U340)/Data
- Data:Trollshaw Forest (1U334)/Data
- Data:Uruk Camp (4U335)/Data
- Data:Weatherhills (1U335)/Data
- Data:Weathertop (1U336)/Data
- Data:West Road (7U337)/Data
- Data:Westemnet Plains (4U342)/Data
- Data:Wold of Rohan (4U336)/Data