_none <keyword>Ambush</keyword> <symbol>twilight1</symbol><keyword>. Damage +1. Fierce. Lurker. Muster. Toil 2.</keyword> <keyword>Ambush</keyword> <symbol>twilight3</symbol>. <br>The move limit for this turn is +1. <keyword>Archer.</keyword> <br>The twilight cost of each <symbol>isengard</symbol> archer is -1. <br><keyword>Archery:</keyword> Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. <keyword>Archer.</keyword> <br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine. <keyword>Archer.</keyword> <br>Each other <symbol>moria</symbol> archer is strength +2. <keyword>Archer.</keyword> <br>When you play this minion to a battleground or plains site, you may spot another <symbol>men</symbol> minion to discard a possession from play. <keyword>Besieger.</keyword> <br><keyword>Archery:</keyword> Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities. <keyword>Besieger.</keyword> <br><keyword>Regroup:</keyword> If this minion is stacked on a site you control, discard this minion to make the move limit for this turn –1. <keyword>Besieger.</keyword> <br><keyword>Shadow:</keyword> If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card. <keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> If this minion is stacked on a site you control, discard him to make a <symbol>sauron</symbol> Orc strength +5 (or +10 if you have initiative). <keyword>Besieger.</keyword> <br>While this minion is stacked on a site you control, besiegers are fierce. <keyword>Besieger.</keyword> While you control a site, this minion's twilight cost is –2. <br><keyword>Regroup:</keyword> Stack this minion on a site you control. <keyword>Corsair.</keyword> <br>When you play this minion, if you can spot another corsair, you may discard a possession to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it. <keyword>Corsair.</keyword> <br>When you play this minion, you may spot another Corsair and discard the top card of the Free Peoples player's draw deck to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it. <keyword>Damage +1. </keyword> <keyword>Damage +1. <br>Assignment:</keyword> Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion. <keyword>Damage +1. <br>Skirmish:</keyword> Exert this minion to make it strength +1 for each <symbol>urukhai</symbol> Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). <keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Each time your <symbol>urukhai</symbol> minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead. <keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Possessions borne by this minion cannot be discarded by Free Peoples cards. <keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you play this minion, you may discard a card from hand to draw a card. <keyword>Damage +1.</keyword> <br>When you play this minion, you may spot Saruman to add <symbol>twilight2</symbol>. <keyword>Damage +1.</keyword> (or <keyword>damage +2</keyword> while you control a site). <keyword>Damage +1.</keyword> <br>Each time a companion is killed in a skirmish involving an <symbol>urukhai</symbol> minion, you may discard any number of cards from hand to draw the same number of cards. <keyword>Damage +1.</keyword> <br>Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove <symbol>twilight2</symbol> or discard this minion. <keyword>Damage +1.</keyword> <br>Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck. <keyword>Damage +1.</keyword> <br>Each unbound companion is resistance –2 for each wound he or she has. <keyword>Damage +1.</keyword> <br>While there is a companion in the dead pile, each unbound companion is resistance –4. <keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Response:</keyword> If a <symbol>urukhai</symbol> minion is about to take a wound in a skirmish, exert or discard this minion to prevent that. <keyword>Damage +1.</keyword> When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn. <keyword>Damage +1.</keyword> While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each <symbol>urukhai</symbol> minion cannot take wounds. <keyword>Damage +1.</keyword> While this minion is skirmishing a character who has resistance 4 or less, this minion is <keyword>Damage +1.</keyword> <keyword>Damage +1.</keyword> While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds. <keyword>Damage +1.</keyword><br><keyword>Regroup:</keyword> Stack this minion on a site you control.<br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1. <keyword>Damage +1.</keyword><br><keyword>Response:</keyword> If an <symbol>urukhai</symbol> minion is about to take a wound, exert this minion to prevent that wound. <keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Exert this minion at a battleground to make another Uruk-hai strength +2. <keyword>Damage +1.</keyword><br>At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2. <keyword>Damage +1.</keyword><br>Each time this minion wins a skirmish, if you do not control a site, you may take control of a site. <keyword>Damage +1.</keyword><br>If there are at least 3 cards in the dead pile, this minion is <keyword>fierce.</keyword> <keyword>Damage +1.</keyword><br>This minion is strength +1 for each Free Peoples culture token you can spot. <keyword>Damage +1.</keyword><br>This minion is strength +1 for each other <symbol>urukhai</symbol> minion you can spot. <keyword>Damage +1.</keyword><br>This minion is strength +1 for each wound on a character in its skirmish. <keyword>Damage +1.</keyword><br>This minion is twilight cost –1 for each companion who has resistance 2 or less. <keyword>Damage +1.<br>Shadow:</keyword> Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition. <keyword>Damage +1.<br>Skirmish:</keyword> Exert this minion to make a companion skirmishing an <symbol>urukhai</symbol> lurker minion strength –2. <keyword>Damage +1.<br>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another <symbol>urukhai</symbol> minion. <keyword>Damage +1</keyword>. <br>(When this minion wins a skirmish, add 1 extra wound to the defender.) <keyword>Damage +1</keyword>. <br><keyword>Assignment:</keyword> Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion. <keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight1</symbol> to make this minion strength +1 (limit +3). <keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make this minion strength +1 for each other Uruk-hai you spot. <keyword>Damage +1</keyword>. <br>Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck. <keyword>Damage +1</keyword>.<br>This minion is strength +1 for each possession you spot. <keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 12 or more, this minion is strength +4.<br>Each time a companion or ally is killed during a skirmish involving an <symbol>urukhai</symbol> minion, you may take control of a site. <keyword>Easterling.</keyword> <br><keyword>Maneuver:</keyword> If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden. <keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>. <keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative). <keyword>Easterling.</keyword> <br>While you can spot 3 burdens, this minion is <keyword>fierce</keyword> and <keyword>damage +1.</keyword> <keyword>Easterling.</keyword> Each time this minion is assigned to an unbound companion, you may exert him to add a burden. <keyword>Enduring.</keyword> <br>For each wound on this minion, it is strength +2. <keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Skirmish:</keyword> Exert this minion to make an <symbol>urukhai</symbol> hunter minion strength +2. <keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site. <keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>When you play this minion, you may spot another <symbol>urukhai</symbol> minion to add a threat for each Free Peoples culture you can spot. <keyword>Fierce.</keyword><br>This minion is damage +1 for each <symbol>urukhai</symbol> hunter assigned to a skirmish. <keyword>Fortification</keyword>. This condition is twilight cost -1 for each <symbol>gondor</symbol> ranger you spot.<br><keyword>Skirmish:</keyword> Exert 2 <symbol>gondor</symbol> Men to transfer this condition from your support area to a minion skirmishing a <symbol>gondor</symbol> Man. <keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Shadow:</keyword> Exert this minion to play an <symbol>urukhai</symbol> hunter at twilight cost -2. <keyword>Hunter 6.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +6.)</i> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Response:</keyword> If a <symbol>men</symbol> minion is about to take a wound in a skirmish, exert this minion and remove <symbol>twilight1</symbol> to prevent that. <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish. <keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Maneuver:</keyword> Make an <symbol>orc</symbol> <keyword>lurker</keyword> minion lose lurker until the regroup phase. <keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Response:</keyword> If a companion loses a skirmish involving an <symbol>urukhai</symbol> minion, exert this minion to discard a possession borne by that companion. <keyword>Maneuver:</keyword> Exert this minion to transfer a possession or condition borne by a character to another eligible bearer. <keyword>Maneuver:</keyword> Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture. <keyword>Maneuver:</keyword> Exert Tower Assassin to wound an ally. <keyword>Maneuver:</keyword> If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. <keyword>Maneuver:</keyword> Remove a threat and spot another <symbol>orc</symbol> minion to exert an unbound companion. <keyword>Regroup:</keyword> Discard 4 <symbol>isengard</symbol> Orcs to wound a companion 4 times (except the Ring-bearer). <keyword>Regroup:</keyword> Discard an <symbol>isengard</symbol> Orc to make the Free Peoples player wound a companion. <keyword>Regroup:</keyword> Exert a <symbol>raider</symbol> Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. <keyword>Regroup:</keyword> Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions). <keyword>Regroup:</keyword> Exert this minion to make the Free Peoples player wound a companion. <keyword>Response:</keyword> If this minion wins a skirmish, remove <symbol>twilight2</symbol> to make the Free Peoples player discard a card at random from hand. <keyword>Shadow:</keyword> Exert this minion to draw X cards and add <symbol>twilightX</symbol>, where X is the number of Free Peoples cultures you spot over 2. <keyword>Shadow:</keyword> Spot a possession to make this minion fierce until the regroup phase. <keyword>Shadow:</keyword> Spot a site you control and exert Hill Chief to draw 3 cards. <keyword>Skirmish:</keyword> Discard a companion from hand to make an Ent strength +2. <keyword>Skirmish:</keyword> Discard this minion to make a minion strength +1. <keyword>Skirmish:</keyword> Discard your <symbol>sauron</symbol> condition to make a character skirmishing this minion strength -1. <keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion and to add a threat. <keyword>Skirmish:</keyword> Exert this minion to wound a character it is skirmishing. <keyword>Skirmish:</keyword> Exert this minion to wound a companion it is skirmishing. <keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker strength +1. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker fierce until the regroup phase. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make a lurker <keyword>Damage +1.</keyword> <keyword>Skirmish:</keyword> Remove <symbol>twilight3</symbol> to make this minion <keyword>Damage +1.</keyword> <keyword>Skirmish:</keyword> Spot 6 companions and exert this minion to make another <symbol>sauron</symbol> Orc strength +6. <keyword>Southron.</keyword> <br><keyword>Maneuver:</keyword> Exert this minion to add <symbol>twilight2</symbol> for each site you control. <keyword>Southron.</keyword> <br>Each time a companion or ally loses a skirmish involving a Southron, you may remove <symbol>twilight1</symbol> to make the Free Peoples player wound a Ring-bound companion. <keyword>Southron.</keyword> <br><keyword>Shadow:</keyword> Remove <symbol>twilight3</symbol> and spot 3 <symbol>raider</symbol> Men to make one of those Men <keyword>damage +1</keyword> until the regroup phase. <keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight1</symbol> to add a threat. <keyword>Southron.</keyword> <br>While you can spot 2 threats, this minion is <keyword>damage +1</keyword>. <keyword>Southron.</keyword> <keyword>Archer.</keyword><br><keyword>Archery:</keyword> Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. <keyword>Southron.</keyword> To play, spot a <symbol>raider</symbol> Man. <br>Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn. <keyword>Southron.</keyword><keyword>Ambush</keyword> <symbol>twilight2</symbol>. While you can spot a Southron, this minion’s twilight cost is -2. <keyword>Spell.</keyword> <br><keyword>Maneuver:</keyword> Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. <keyword>Toil 1.</keyword> <i>(For each</i> <symbol>wraith</symbol> <i>character you exert when playing this, it is twilight cost –1.)</i><br>To play, spot a <symbol>wraith</symbol> card in your support area. Spot a companion to draw a card for each wound on that companion (and draw an additional card if you can spot a Nazgûl). <keyword>Toil 2.</keyword> (For each <symbol>rohan</symbol> character you exert when playing this, its twilight cost is –2.) Bearer must be a <symbol>rohan</symbol> Man. <br><keyword>Assignment:</keyword> Discard this condition from play to make bearer <keyword>defender +1.</keyword> <keyword>Toil 2.</keyword> (For each <symbol>shire</symbol> character you exert when playing this, its twilight cost is –2.) <br>Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove <symbol>twilight1</symbol>. <keyword>Toil 2.</keyword> <i>(For each </i><symbol>rohan</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br><keyword>Maneuver:</keyword> Spot a <symbol>rohan</symbol> Man and discard this condition to exert a minion. <br><keyword>Maneuver:</keyword> Spot a mounted <symbol>rohan</symbol> Man and discard this condition to return an exhausted minion to its owner’s hand. <keyword>Toil 2.</keyword> <i>(For each</i> <symbol>dwarven</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br>Spot 2 Dwarves to draw up to 4 cards. <keyword>Toil 2.</keyword> <i>(For each</i> <symbol>gondor</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br><keyword>Skirmish:</keyword> If a <symbol>gondor</symbol> companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion. <keyword>Toil 2.</keyword> <i>(For each</i> <symbol>men</symbol><i> character you exert when playing this, its twilight cost is –2.)</i> <br>Add <symbol>twilight1</symbol> for each <symbol>men</symbol> card you can spot. <keyword>Toil 2.</keyword> <i>(For each</i> <symbol>wraith</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br>Spot a Nazgûl to discard a Free Peoples condition from play. <keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>If you have initiative when you play this minion, you may spot another <symbol>sauron</symbol> Orc to draw 2 cards. <keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a fierce skirmish involving this minion, it is strength +2. <keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1</keyword>. <keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -3.<br><keyword>Maneuver:</keyword> Exert Orc Patrol twice and spot another <symbol>sauron</symbol> Orc to discard a condition. <keyword>Twilight.</keyword> <br>Each time Úlairë Otsëa wins a skirmish, you may exert him to transfer Blade Tip from your support area to the Ring-bearer. <keyword>Twilight</keyword>.<br>This minion is strength +1 for each wound on the Ring-bearer.<br>At the start of the maneuver phase, you may exert this minion to make it <keyword>fierce</keyword> until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this. At the start of the maneuver phase, if you can spot another <symbol>men</symbol> Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 <symbol>men</symbol> minions and discard your hand to add <symbol>twilight8</symbol>. Bearer must be a <keyword>warg-rider.</keyword><br><keyword>Response:</keyword> If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. Bearer must be a Dwarf.<br>This is twilight cost -1 for each <symbol>dwarven</symbol> card that has a culture token on it.<br><keyword>Skirmish:</keyword> Remove a <symbol>dwarven</symbol> token to make bearer strength +1. Each companion skirmishing this minion loses all damage and strength bonuses from possessions. Each time a companion takes a wound during a skirmish that involved a <symbol>gollum</symbol> minion, exert a companion. Each time this minion is assigned to skirmish a character who has resistance 5 or less, it is fierce until the regroup phase. Each time this minion is assigned to skirmish an exhausted companion, it is <keyword>fierce</keyword> until the regroup phase. Each time this minion wins a skirmish, if it is mounted, exert a companion.<br><keyword>Shadow:</keyword> Exert 3 <symbol>orc</symbol> minions and spot an <symbol>orc</symbol> mount to discard a condition. Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand. Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less. Each time this minion wins a skirmish, you may exert him twice to wound a companion. Each time this minion wins a skirmish, you may play a <symbol>dunland</symbol> Man from hand; his twilight cost is -2. That Man is <keyword>fierce</keyword> and <keyword>damage +1</keyword> until the regroup phase. Each time this minion wins a skirmish, you may stack a <symbol>men</symbol> minion from your discard pile on a <symbol>men</symbol> possession in your support area. Each time this minion wins a skirmish, you may stack it on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -2. Each time you play an <symbol>orc</symbol> mount, you may reinforce an <symbol>orc</symbol> token.<br><keyword>Regroup:</keyword> Exert Orkish Veteran to make the Free Peoples player wound a companion. Exert an enduring <symbol>wraith</symbol> minion twice to assign that minion to an unbound companion. For each card in your hand, this minion is strength +1. For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1. For each other <symbol>moria</symbol> Orc you can spot, Ancient Chieftain is strength +1. If your <symbol>sauron</symbol> Orc wins a skirmish, make all your <symbol>sauron</symbol> Orcs fierce until the regroup phase. Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player’s minions which is not of that race. Spot Gandalf to heal an unbound Hobbit 3 times. Spot your Uruk-hai skirmishing a companion to use vitality to resolve that skirmish instead of strength. The twilight cost of this minion during a skirmish phase is –2. This minion is strength +1 for each <symbol>men</symbol> possession with a <symbol>men</symbol> minion stacked on it.<br><keyword>Maneuver:</keyword> Spot a <symbol>men</symbol> possession and discard this minion from play to discard a condition. This minion is strength +1 for each <symbol>orc</symbol> condition in your discard pile. This minion is strength +1 for each other character you can spot. <br>While you can spot a companion who has resistance 3 or less, this minion is <keyword>damage +1</keyword>. <br>While you can spot a companion who has resistance 0, this minion is <keyword>fierce.</keyword> To play, spot 2 <symbol>gandalf</symbol> companions.<br>At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or her hand, discard each of them and draw the same number of cards from the top of his or her draw deck. To play, spot 3 Elf companions. While Naith Warband bears a ranged weapon, it takes no more than 1 wound during each skirmish phase and does not add to the fellowship archery total. To play, spot a <symbol>men</symbol> card in your support area.<br><keyword>Shadow:</keyword> Exert this minion and spot a Free Peoples condition to reinforce a <symbol>men</symbol> token for each card you spot that has the same card title as that condition. To play, spot a <symbol>sauron</symbol> minion. <br><keyword>Shadow:</keyword> Remove 2 threats to discard a condition. To play, spot an <symbol>isengard</symbol> Orc. <br><keyword>Shadow:</keyword> Discard this condition to add <symbol>twilight3</symbol>. To play, spot an <symbol>orc</symbol> Orc.<br>While you can spot more sites on the adventure path than minions, this minion is strength +5. When you cannot spot another <symbol>men</symbol> minion, discard this minion. When you play this condition, spot an <symbol>urukhai</symbol> minion to add 3 <symbol>urukhai</symbol> tokens here. <br><keyword>Response:</keyword> If an <symbol>urukhai</symbol> minion is about to take a wound, discard this condition or remove an <symbol>urukhai</symbol> token from here to prevent that. When you play this condition, you may add a <symbol>dwarven</symbol> token here. While you can spot 4 <symbol>dwarven</symbol> tokens and 2 Dwarves, each<symbol>orc</symbol>Orc gains this text "To play, remove an ¥ card from your discard pile from the game.”<br><keyword>Skirmish:</keyword> Discard this condition to exert a minion for each Dwarf you can spot. When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each <symbol>men</symbol> minion is <keyword>Fierce.</keyword> When you play this minion, you may spot 2 other <symbol>dunland</symbol> Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this. When you play this minion, you may spot another <symbol>orc</symbol> minion to replace the fellowship's current site with an underground site from your adventure deck. When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each <symbol>wraith</symbol> card revealed this way into hand. While the fellowship is in region 1, this minion is strength +4.<br>While the fellowship is in region 2, this minion is strength +2. While the Ring-bearer is exhausted, this minion is strength +3, fierce and <keyword>damage +1</keyword>. While this minion is at a battleground site, he gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i> While this minion is at a battleground site, it is <keyword>Fierce.</keyword> While this minion is at a battleground site, it is strength +2. <br>While this minion is bearing a possession, it is <keyword>damage +1.</keyword> While this minion is at a plains site, it is <keyword>Damage +1.</keyword> While this minion is at an underground site, each character skirmishing it is strength –2. While you can spot 6 companions, each character skirmishing an <symbol>orc</symbol> minion is strength –2. While this minion is at an underground site, it is strength +2. While this minion is bearing a possession, it is <keyword>fierce.</keyword> While this minion is skirmishing a Man, it is <keyword>damage +2.</keyword> While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. <br><keyword>Maneuver</keyword>: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an <symbol>isengard</symbol> condition from your draw deck or discard pile on top of your draw deck. While you can spot 3 other <symbol>sauron</symbol> Orcs, this minion is strength +5. While you can spot a companion of strength 12 or more, this minion is strength +4.<br>Each time the fellowship moves during the regroup phase, discard this minion. While you can spot a companion who has resistance 3 or less, this minion's twilight cost is –2. While you can spot a hunter, this minion gains <keyword>hunter 1</keyword>.<br>Each time this minion wins a skirmish, you may exert 2 <symbol>men</symbol> Men to discard a follower. While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. While you control a site, this minion is strength +3 and <keyword>fierce</keyword>.