Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > Subset: S & IsPhysical: Yes & ShadowNum: 7-9

Use the filters below to narrow your results.

Subset: (Click arrow to add another value)
Revision:
ReleaseDate:
LanguageCode:
IsPhysical: (Click arrow to add another value)
IsPlayable:
CollInfo:
IsUnique:
Subtitle:
Subtypes:
TwilightCost:
Strength:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
ShadowNum:
ArrowDir:
GameText:
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) · Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) · Battleground. Shadow: Play Saruman from your draw deck. (1) · Battleground. The fellowship archery total is +1. The minion archery total is -1. (1) · Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Each time a companion is killed, add a burden. (1) · Forest. Each minion is damage +1 for each wound on that minion. (1) · Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) · Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) · Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound. (1) · Plains. When the fellowship moves to this site, add 3 threats. (1) · Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · River. Maneuver events may not be played. (1) · River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) · Shadow: Play a [DUNLAND] minion to draw a card. (1) · Shadow: Remove 2 burdens to play a minion from your discard pile. (1) · Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · Shadow: Remove 2 threats to play a Nazgul from your discard pile. His twilight cost is -2. (1) · Shadow: Remove a threat and spot your minion to draw a card. (1) · Shadow: Spot 2 [RAIDER] Men and remove a threat to add (2). (1) · Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · Skirmish: Remove 2 threats to make your [SAURON] minion strength +3. (1) · Skirmish: Spot your [WRAITH] Orc and remove 2 threats to make that [WRAITH] Orc strength +3. (1) · The twilight cost of each [ISENGARD] minion is -1. (1) · Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) · Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · When the fellowship moves to this site, discard all allies. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
TaggedGameText:
Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) · Battleground. Shadow: Play Saruman from your draw deck. (1) · Battleground. The fellowship archery total is +1. The minion archery total is ?-1. (1) · Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · Forest. Each minion is damage +1 for each wound on that minion. (1) · Maneuver: Exert a minion to make that minion fierce until the regroup phase. (1) · Maneuver: Spot 4 companions and exert your isengard Orc to make the Free Peoples player wound a companion. (1) · Plains. Response: If your mounted minion is about to take a wound, remove twilight2 to prevent that wound. (1) · Plains. When the fellowship moves to this site, add 3 threats. (1) · Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · River. Maneuver events may not be played. (1) · River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) · Shadow: Play a dunland minion to draw a card. (1) · Shadow: Remove 2 burdens to play a minion from your discard pile. (1) · Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · Shadow: Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) · Shadow: Remove a threat and spot your minion to draw a card. (1) · Shadow: Spot 2 raider Men and remove a threat to add twilight2. (1) · Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · Skirmish: Remove 2 threats to make your sauron minion strength +3. (1) · Skirmish: Spot your wraith Orc and remove 2 threats to make that wraith Orc strength +3. (1) · Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) · Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) · Each time a companion is killed, add a burden. (1) · The twilight cost of each isengard minion is -1. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · When the fellowship moves to this site, discard all allies. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
FormattedGameText:
'''Battleground.''' '''Shadow:''' Play Saruman from your discard pile; his twilight cost is -2. (1) · '''Battleground.''' '''Shadow:''' Play Saruman from your draw deck. (1) · '''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1. (1) · '''Battleground.''' The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) · '''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) · '''Forest'''. Each minion is '''damage +1''' for each wound on that minion. (1) · '''Maneuver:''' Exert a minion to make that minion '''fierce''' until the regroup phase. (1) · '''Maneuver:''' Spot 4 companions and exert your [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) · '''Plains.''' '''Response:''' If your mounted minion is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) · '''Plains.''' When the fellowship moves to this site, add 3 threats. (1) · '''Response:''' If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · '''River'''. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) · '''River.''' '''Shadow:''' Play up to 3 trackers from your discard pile; end your Shadow phase. (1) · '''River.''' '''Shadow:''' Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · '''River.''' Maneuver events may not be played. (1) · '''Shadow:''' Play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to draw a card. (1) · '''Shadow:''' Remove 2 burdens to play a minion from your discard pile. (1) · '''Shadow:''' Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · '''Shadow:''' Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) · '''Shadow:''' Remove a threat and spot your minion to draw a card. (1) · '''Shadow:''' Spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men and remove a threat to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Shadow:''' Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase. (1) · '''Skirmish:''' Remove 2 threats to make your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3. (1) · '''Skirmish:''' Spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc and remove 2 threats to make that [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +3. (1) · '''Underground.''' Skirmish events may not be played and skirmish special abilities may not be used. (1) · '''Underground.''' The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) · At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site. (1) · Each time a companion is killed, add a burden. (1) · The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is -1. (1) · When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) · When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden. (1) · When the fellowship moves to this site, discard all allies. (1) · Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
PromoText:

Showing below up to 33 results in range #1 to #33.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)