Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Subtypes : Man or Maneuver or Ranged Weapon & Resistance: 5

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At the start of each fellowship phase, you may add (2) to reinforce a [GONDOR] token. (1) · At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing. (1) · At the start of each skirmish involving Jarnsmid, you may remove a burden (or 2 burdens if you can spot another [GANDALF] companion). (1) · Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3) · Each time the fellowship moves from a site, add a burden. Skirmish: Exert another [GONDOR] Man to make him of her strength +1 and damage +1. (1) · Each time the fellowship moves, you may add (1) and remove a Free Peoples culture token to reinforce a [ROHAN] token. (1) · Haethen cannot take wounds during fierce skirmishes. Skirmish: Exert Haethen to make him strength +1. (1) · If you can spot a [ROHAN] Man, you may play Erkenbrand any time you could play a skirmish event. When you play Erkenbrand, you may discard a Shadow possession. (1) · Knight. Each time Boromir wins a skirmish, you may heal a [GONDOR] companion. (1) · Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2. (1) · Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1) · Ranger. When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck. (1) · Ranger. While the fellowship is at a forest or river site, Duilin is strength +3. (1) · When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2. (1) · While the Ringbearer is assigned to a skirmish, this companion is strength +2. (1) · While you can spot 2 other Men, Ghan-buri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-buri-Ghan is defender +1. (1) · While you can spot 2 [GANDALF] tokens, each of your [GANDALF] Men is strength +2. Regroup: Discard a follower from play to choose one: draw a card; or take a [GANDALF] skirmish event from your discard pile into hand. (1) · While you can spot a mount, Duinhir is damage +1. Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less. (1)
TaggedGameText:
Knight. Each time Boromir wins a skirmish, you may heal a gondor companion. (1) · Knight.
Skirmish:
Discard a gondor condition from your support area to make this companion strength +2. (1)
· Ranger. Hunter 1.
When this is in your starting fellowship and you can spot an unbound gondor companion with cost 3 or more, his twilight cost is -2.
Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1)
· Ranger.
When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck. Reshuffle your draw deck. (1)
· Ranger.
While the fellowship is at a forest or river site, Duilin is strength +3. (1)
· At the start of each fellowship phase, you may add twilight2 to reinforce a gondor token. (1) · At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing. (1) · At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another gandalf companion). (1) · Denethor is resistance +1 for each gondor possession in your discard pile.
Maneuver: Spot a gondor possession borne by a companion and remove that posssession from the game to exert a minion twice. (3)
· Each time the fellowship moves from a site, add a burden.
Skirmish: Exert another gondor Man to make him or her strength +1 and damage +1. (1)
· Each time the fellowship moves, you may add twilight1 and remove a Free Peoples culture token to reinforce a rohan token. (1) · Haethen cannot take wounds during fierce skirmishes.
Skirmish: Exert Haethen to make him strength +1. (1)
· If you can spot a rohan Man, you may play Erkenbrand any time you could play a skirmish event.
When you play Erkenbrand, you may discard a Shadow possession. (1)
· When you play this, you may reinforce a rohan token.
Each time a Shadow player replaces the fellowship’s current site, you may spot another rohan Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2. (1)
· While the Ring-bearer is assigned to a skirmish, this companion is strength +2. (1) · While you can spot 2 gandalf tokens, each of your gandalf Men is strength +2.
Regroup: Discard a follower from play to choose one: draw a card; or take a gandalf skirmish event from your discard pile into hand. (1)
· While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1. (1) · While you can spot a mount, Duinhir is damage +1.
Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less. (1)
FormattedGameText:
'''Knight. Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (1) · '''Knight.''' Each time Boromir wins a skirmish, you may heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) · '''Ranger. Hunter 1.''' When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2. '''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase. (1) · '''Ranger.''' When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck. (1) · '''Ranger.''' While the fellowship is at a forest or river site, Duilin is strength +3. (1) · At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) · At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing. (1) · At the start of each skirmish involving Járnsmid, you may remove a burden (or 2 burdens if you can spot another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion). (1) · Denethor is resistance +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession in your discard pile. '''Maneuver:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession borne by a companion and remove that posssession from the game to exert a minion twice. (3) · Each time the fellowship moves from a site, add a burden. '''Skirmish:''' Exert another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make him or her strength +1 and '''damage +1'''. (1) · Each time the fellowship moves, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and remove a Free Peoples culture token to reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. (1) · Haethen cannot take wounds during fierce skirmishes. '''Skirmish:''' Exert Haethen to make him strength +1. (1) · If you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, you may play Erkenbrand any time you could play a skirmish event. When you play Erkenbrand, you may discard a Shadow possession. (1) · When you play this, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. Each time a Shadow player replaces the fellowship’s current site, you may spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2. (1) · While the Ring-bearer is assigned to a skirmish, this companion is strength +2. (1) · While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1. (1) · While you can spot 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] tokens, each of your [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Men is strength +2. '''Regroup:''' Discard a follower from play to choose one: draw a card; or take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] skirmish event from your discard pile into hand. (1) · While you can spot a mount, Duinhir is '''damage +1'''. Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less. (1)
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