Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN04S338.0 (1) ·
LOTR-EN04S341.0 (1) ·
LOTR-EN04S342.0 (1) ·
LOTR-EN07S335.0 (1) ·
LOTR-EN07S339.0 (1) ·
LOTR-EN08S117.0 (1) ·
LOTR-EN11S228.0 (1) ·
LOTR-EN11S232.0 (1) ·
LOTR-EN11S237.0 (1) ·
LOTR-EN11S238.0 (1) ·
LOTR-EN11S249.0 (1) ·
LOTR-EN11S253.0 (1) ·
LOTR-EN11S254.0 (1) ·
LOTR-EN11S257.0 (1) ·
LOTR-EN11S258.0 (1) ·
LOTR-EN11S262.0 (1) ·
LOTR-EN12S188.0 (1) ·
LOTR-EN12S190.0 (1) ·
LOTR-EN12S191.0 (1) ·
LOTR-EN12S192.0 (1) ·
LOTR-EN15S189.0 (1) ·
LOTR-EN15S192.0 (1) ·
LOTR-EN17S148.0 (1) ·
LOTR-EN18S134.0 (1) ·
LOTR-EN18S137.0 (1) ·
LOTR-EN18S139.0 (1)
LOTR-EN01S328.0 (1) ·
LOTR-EN01S329.0 (1) ·
LOTR-EN01S330.0 (1) ·
LOTR-EN01S332.0 (1) ·
LOTR-EN01S333.0 (1) ·
LOTR-EN01S334.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN04S338.0 (1) ·
LOTR-EN04S341.0 (1) ·
LOTR-EN04S342.0 (1) ·
LOTR-EN07S335.0 (1) ·
LOTR-EN07S339.0 (1) ·
LOTR-EN08S117.0 (1) ·
LOTR-EN11S228.0 (1) ·
LOTR-EN11S232.0 (1) ·
LOTR-EN11S237.0 (1) ·
LOTR-EN11S238.0 (1) ·
LOTR-EN11S249.0 (1) ·
LOTR-EN11S253.0 (1) ·
LOTR-EN11S254.0 (1) ·
LOTR-EN11S257.0 (1) ·
LOTR-EN11S258.0 (1) ·
LOTR-EN11S262.0 (1) ·
LOTR-EN12S188.0 (1) ·
LOTR-EN12S190.0 (1) ·
LOTR-EN12S191.0 (1) ·
LOTR-EN12S192.0 (1) ·
LOTR-EN15S189.0 (1) ·
LOTR-EN15S192.0 (1) ·
LOTR-EN17S148.0 (1) ·
LOTR-EN18S134.0 (1) ·
LOTR-EN18S137.0 (1) ·
LOTR-EN18S139.0 (1)
Anduin Confluence (1) ·
Bree Streets (1) ·
Breeland Forest (1) ·
Bucklebury Ferry (1) ·
Cavern Entrance (1) ·
City Gates (1) ·
Doorway to Doom (1) ·
Ettenmoors (1) ·
Expanding Marshland (1) ·
Golden Hall (1) ·
Hall of the Kings (1) ·
Hill of Sight (1) ·
Isengard Ruined (1) ·
King's Tent (1) ·
Midgewater Marshes (1) ·
Midgewater Moors (1) ·
Morannon Plains (1) ·
Neekerbreekers’ Bog (1) ·
Northern Pelennor (1) ·
Nurn (1) ·
Pelennor Fields (1) ·
Pelennor Flat (1) ·
Plains of Rohan Camp (1) ·
Rohan Uplands (1) ·
Shores of Nen Hithoel (1) ·
Slag Mounds (1) ·
Slopes of Orodruin (1) ·
Steward's Tomb (1) ·
The Dimholt (1) ·
Throne Room (1) ·
Trollshaw Forest (1) ·
Uruk Camp (1) ·
Watch-tower of Cirith Ungol (1) ·
Westemnet Plains (1)
Battleground. Each time a companion is killed, add a burden. (1) ·
Battleground. Each time a follower is transferred to a character, the first Shadow player may exert a companion twice. (1) ·
Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance -2. (1) ·
Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase. (1) ·
Battleground. Plains. When the fellowship moves to this site, each player may reinforce a culture token. (1) ·
Forest. Each time you play a possession or artifact on your companion, draw a card. (1) ·
Forest. Stealth events may not be played. (1) ·
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost -3. (1) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
Mountain. Maneuver: Exert your [ORC] minion to discard a card at random from the Free Peoples player's hand. (1) ·
Mountain. Shadow: Remove 2 and discard 2 Free Peoples cards from hand to draw a card. (1) ·
Mountain. When the fellowship moves to this site, each player wounds two of his characters. (1) ·
Plains. At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand. (1) ·
Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. (1) ·
Plains. During the archery phase, [URUK] minions cannot take wounds. (1) ·
Plains. Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
Plains. Each [MEN] minion gains ambush (1). (1) ·
Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
Plains. Skirmish: Exert your character, (except an enduring character) to make it strength +2. (1) ·
Plains. While you control this site, each of your hunter minions is strength +1. (1) ·
River. Shadow: Spot 5 [ORC] Orcs to prevent the fellowship from moving again this turn. (1) ·
River. When the fellowship moves to this site, discard each ally from play. (1) ·
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) ·
Sanctuary. Fellowship: Play Theoden from your draw deck. (1) ·
Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) ·
Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) ·
Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1. (1) ·
The roaming penalty for each Nazgul you play to Bree Streets is -2. (1) ·
Underground. Skirmish special abilities cannot be used. (1) ·
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4. (1) ·
Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
'''Battleground. Forest.''' While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2. (1) ·
'''Battleground. Plains. Shadow:''' Make your lurker minion lose '''lurker''' until the regroup phase. (1) ·
'''Battleground. Plains.''' When the fellowship moves to this site, each player may reinforce a culture token. (1) ·
'''Battleground.''' Each time a companion is killed, add a burden. (1) ·
'''Battleground.''' Each time a follower is transfered to a character, the first Shadow player may exert a companion twice. (1) ·
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card. (1) ·
'''Forest.''' Stealth events may not be played. (1) ·
'''Marsh.''' '''Shadow:''' If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3. (1) ·
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert. (1) ·
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
'''Mountain. Shadow:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard 2 Free Peoples cards from hand to draw a card. (1) ·
'''Mountain.''' When the fellowship moves to this site, each player wounds two of his or her characters. (1) ·
'''Mountain.''''''Maneuver:''' Exert your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to discard a card at random from the Free Peoples player's hand. (1) ·
'''Plains.''' '''Battleground.''' Each time an Uruk-hai is played, that minion must exert. (1) ·
'''Plains.''' '''Sanctuary.''' Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) ·
'''Plains.''' '''Skirmish:''' Exert your character (except an enduring character), to make it strength +2. (1) ·
'''Plains.''' At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
'''Plains.''' At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand. (1) ·
'''Plains.''' During the archery phase, [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions cannot take wounds. (1) ·
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand. (1) ·
'''Plains.''' Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion gains ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Plains.''' While you control this site, each of your hunter minions is strength +1. (1) ·
'''River. Shadow:''' Spot 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs to prevent the fellowship from moving again this turn. (1) ·
'''River.''' When the fellowship moves to this site, discard each ally from play. (1) ·
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play Théoden from your draw deck. (1) ·
'''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck. (1) ·
'''Sanctuary.''' When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) ·
'''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn –1. (1) ·
'''Underground.''' Skirmish special abilities cannot be used. (1) ·
The roaming penalty for each Nazgûl you play to Bree Streets is -2. (1) ·
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4. (1) ·
Wounds cannot be prevented or healed. Burdens cannot be removed. (1)
Showing below up to 34 results in range #1 to #34.
D
- Data:Anduin Confluence (11S228)/Data
- Data:Bree Streets (1U328)/Data
- Data:Breeland Forest (1U329)/Data
- Data:Buckleberry Ferry (1U330)/Data
- Data:Cavern Entrance (11S232)/Data
- Data:City Gates (15S189)/Data
- Data:Doorway to Doom (18U134)/Data
- Data:Ettenmoors (11S237)/Data
- Data:Expanding Marshland (11S238)/Data
- Data:Golden Hall (4U338)/Data
- Data:Hall of the Kings (7U339)/Data
- Data:Hill of Sight (12S188)/Data
- Data:Isengard Ruined (15U192)/Data
- Data:King's Tent (7U335)/Data
- Data:Midgewater Marshes (1U332)/Data
- Data:Midgewater Moors (1U333)/Data
- Data:Morannon Plains (18U137)/Data
- Data:Neekerbreekers' Bog (11S249)/Data
- Data:Northern Pelennor (12S190)/Data
- Data:Nurn (17U148)/Data
- Data:Pelennor Fields (11S253)/Data
- Data:Pelennor Flat (11S254)/Data
- Data:Plains of Rohan Camp (4U333)/Data
- Data:Rohan Uplands (11S257)/Data
- Data:Shores of Nen Hithoel (12U191)/Data
- Data:Slag Mounds (11S258)/Data
- Data:Slopes of Orodruin (12U192)/Data
- Data:Steward's Tomb (18U139)/Data
- Data:The Dimholt (8U117)/Data
- Data:Throne Room (4U341)/Data
- Data:Trollshaw Forest (1U334)/Data
- Data:Uruk Camp (4U335)/Data
- Data:Watch-tower of Cirith Ungol (11S262)/Data
- Data:Westemnet Plains (4U342)/Data