Drilldown: CardReleases

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CardReleases > Subset: S & IsPhysical: Yes & IsUnique: Yes & VitalityMod: +1 & Signet: None

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Bearer must be a Wizard. If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion. (1) · Bearer must be a Wizard. Regroup: If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand. (1) · Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (1) · Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion. (1) · Bearer must be a [SAURON] Orc. For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog). (1) · Bearer must be an Uruk-hai. When you play this possession on Lurtz, you may draw a card. Archery: If bearer is Lurtz, discard 2 [URUK-HAI] cards from hand to exert an unbound companion. (1) · Bearer must be an [ORC] Orc with strength 9 or less (or bearer must be Gothmog). Bearer is fierce. While bearer is Gothmog, he is damage +1 in fierce skirmishes. (1) · Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary). (1) · Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (1) · Bearer must be Bilbo or Frodo. Regroup: Exert bearer to remove a threat. (1) · Bearer must be Elrond. Maneuver: Exert Elrond twice and spot a Shadow condition to return that condition to its owner's hand. (1) · Bearer must be Faramir. Skirmish: Discard a [GONDOR] card from hand to make a Ringbound Man strength +1. (1) · Bearer must be Galadriel. At the start of each regroup phase, you may discard up to 2 cards from hand to draw the same number of cards. (1) · Bearer must be Gandalf. At the start of each of your turns, you may add (3) to remove a burden. (1) · Bearer must be Gandalf. The twilight cost of each [GANDALF] spell is -1. Skirmish: Exert Gandalf twice to cancel a skirmish involving him. (1) · Bearer must be Gandalf. While you can spot 2 twilight tokens, Gandalf is damage +2. (2) · Bearer must be Gandalf. While you can spot 4 twilight tokens, Gandalf is strength +1. (1) · Bearer must be Radagast. Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1) · Bearer must be Sauron. He is damage +1. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number. (1) · Bearer must be Smeagol. When you play Fishing Boat, you may reinforce a [GOLLUM] token. Each time Smeagol is about to be overwhelmed in a skirmish, you may remove 2 [GOLLUM] tokens to make him strength +2 until the end of that skirmish. (1) · Bearer must be Theoden. He is damage +1. (1) · Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) · Plays on Sam. Response: If a regroup special ability is used, discard Smeagol or Gollum to cancel that action. (1) · Spell. To play, spot Gandalf. Bearer must be Theoden. Discard all Shadow conditions on Theoden. Shadow conditions may not be played on Theoden. (1) · Tale. Bearer must be a [GONDOR] companion. Skirmish: Discard this condition to make bearer strength +2. (1) · Tale. Bearer must be an Elf. Skirmish: Discard this condition to make bearer strength +2. (1)
TaggedGameText:
Spell. To play, spot Gandalf. Bearer must be Théoden.
Discard all Shadow conditions on Théoden. Shadow conditions may not be played on Théoden. (1)
· Tale. Bearer must be a gondor companion.
Skirmish: Discard this condition to make bearer strength +2. (1)
· Tale. Bearer must be an Elf.
Skirmish: Discard this condition to make bearer strength +2. (1)
· Bearer must be a gandalf Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden. (1)
· Bearer must be a gandalf Wizard.
Each time you play a gandalf spell, you may exert bearer to wound a minion. (1)
· Bearer must be a sauron Orc.
For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog). (1)
· Bearer must be a Wizard.
If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion. (1)
· Bearer must be a Wizard.
Regroup: If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand. (1)
· Bearer must be an orc Orc with strength 9 or less (or bearer must be Gothmog).
Bearer is fierce.
While bearer is Gothmog, he is damage +1 in fierce skirmishes. (1)
· Bearer must be an Uruk-hai.
When you play this possession on Lurtz, you may draw a card.
Archery: If bearer is Lurtz, discard 2 urukhai cards from hand to exert an unbound companion. (1)
· Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons.
Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1)
· Bearer must be Aragorn.
He is damage +1.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (1)
· Bearer must be Bilbo or Frodo.
Regroup: Exert bearer to remove a threat. (1)
· Bearer must be Elrond.
Maneuver: Exert Elrond twice and spot a Shadow condition to return that condition to its owner’s hand. (1)
· Bearer must be Faramir.
Skirmish: Discard a gondor card from hand to make a Ring-bound Man strength +1. (1)
· Bearer must be Galadriel.
At the start of each regroup phase, you may discard up to 2 cards from hand to draw the same number of cards. (1)
· Bearer must be Gandalf.
At the start of each of your turns, you may add twilight3 to remove a burden. (1)
· Bearer must be Gandalf.
The twilight cost of each gandalf spell is -1.
Skirmish: Exert Gandalf twice to cancel a skirmish involving him. (1)
· Bearer must be Gandalf.
While you can spot 2 twilight tokens, Gandalf is damage +2. (2)
· Bearer must be Gandalf.
While you can spot 4 twilight tokens, Gandalf is strength +1. (1)
· Bearer must be Radagast.
Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1)
· Bearer must be Sauron.
He is damage +1.
Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number. (1)
· Bearer must be Sméagol.
When you play Fishing Boat, you may reinforce a gollum token.
Each time Sméagol is about to be overwhelmed in a skirmish, you may remove 2 gollumtokens to make him strength +2 until the end of that skirmish. (1)
· Bearer must be Théoden.
He is Damage +1.
Response: If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
· Bearer must be Théoden.
He is damage +1. (1)
· Plays on Sam.
Response: If a regroup special ability is used, discard Sméagol or Gollum to cancel that action. (1)
FormattedGameText:
'''Spell.''' To play, spot Gandalf. Bearer must be Théoden. Discard all Shadow conditions on Théoden. Shadow conditions may not be played on Théoden. (1) · '''Tale.''' Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. '''Skirmish:''' Discard this condition to make bearer strength +2. (1) · '''Tale.''' Bearer must be an Elf. '''Skirmish:''' Discard this condition to make bearer strength +2. (1) · Bearer must be a Wizard. '''Regroup:''' If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand. (1) · Bearer must be a Wizard. If bearer is Gandalf, he gains '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion. (1) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. '''Fellowship:''' Add a threat to remove a burden. (1) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Each time you play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell, you may exert bearer to wound a minion. (1) · Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog). (1) · Bearer must be an Uruk-hai. When you play this possession on Lurtz, you may draw a card. '''Archery:''' If bearer is Lurtz, discard 2 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] cards from hand to exert an unbound companion. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 9 or less (or bearer must be Gothmog). Bearer is '''fierce'''. While bearer is Gothmog, he is '''damage +1''' in fierce skirmishes. (1) · Bearer must be Aragorn. He is '''damage +1'''. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (1) · Bearer must be Aragorn. Discard other weapons he bears. He is '''damage +1''' and cannot bear other weapons. '''Fellowship''' or '''Regroup:''' If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1) · Bearer must be Bilbo or Frodo. '''Regroup:''' Exert bearer to remove a threat. (1) · Bearer must be Elrond. '''Maneuver:''' Exert Elrond twice and spot a Shadow condition to return that condition to its owner’s hand. (1) · Bearer must be Faramir. '''Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to make a Ring-bound Man strength +1. (1) · Bearer must be Galadriel. At the start of each regroup phase, you may discard up to 2 cards from hand to draw the same number of cards. (1) · Bearer must be Gandalf. While you can spot 4 twilight tokens, Gandalf is strength +1. (1) · Bearer must be Gandalf. At the start of each of your turns, you may add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to remove a burden. (1) · Bearer must be Gandalf. The twilight cost of each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell is -1. '''Skirmish:''' Exert Gandalf twice to cancel a skirmish involving him. (1) · Bearer must be Gandalf. While you can spot 2 twilight tokens, Gandalf is '''damage +2.''' (2) · Bearer must be Radagast. Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1) · Bearer must be Sauron. He is '''damage +1'''. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number. (1) · Bearer must be Sméagol. When you play Fishing Boat, you may reinforce a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] token. Each time Sméagol is about to be overwhelmed in a skirmish, you may remove 2 [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]]tokens to make him strength +2 until the end of that skirmish. (1) · Bearer must be Théoden. He is '''damage +1.''' (1) · Bearer must be Théoden. He is '''Damage +1.''' '''Response:''' If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) · Plays on Sam. '''Response:''' If a regroup special ability is used, discard Sméagol or Gollum to cancel that action. (1)
Lore:
None (8) · "He lifted up his staff, and Gimli's axe leaped from his grasp and fell ringing on the ground." (1) · "It has been Remade." (1) · "My old sword, Sting! Here! Take it, take it!" (1) · "There are no horses like those that are bred in that great vale between the Misty Mountains and the White." (1) · From out of the depths of the Sea, from the foundered land of Númenor, came Elendil to Middle-earth to found the kingdoms of Arnor and Gondor. (1) · He raised his staff and it engulfed Gandalf in flames. (1) · The bow of the Uruk captain dealt a powerful blow. (1) · The tools of a master of herb and beast-lore were often confined to the simplest of places. (1) · “As the wizard passed on ahead up the great steps, he held his staff aloft, and from its tip there came a faint radiance.” (1) · “Upon his finger was a ring of gold with a great blue stone, Vilya, mightiest of the Three.” (1) · “‘For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill.'” (1) · “‘Form ranks, you maggots! Form ranks!'” (1) · “‘Gil-galad was an Elven-king / Of him the harpers sadly sing: / the last whose realm was fair and free / between the Mountains and the Sea.'” (1) · “‘Here, lord, is Herugrim, your ancient blade....'” (1) · “‘Not all is dark. Take courage, Lord of the Mark; for better help you will not find.'” (1) · “‘The staff in the hand of a Wizard may be more than a prop for age....'” (1) · “‘Verily it is in the land of Lórien upon the finger of Galadriel that one of the Three remains. This is Nenya, the Ring of Adamant, and I am its keeper.'” (1) · “‘What a hobbit needs with coney... is some herbs and roots, especially taters – not to mention bread.'” (1) · “‘Where is thy horn? Whither goest thou? O Boromir! But he was gone.'” (1)
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