Drilldown: CardReleases

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CardReleases > Subset : S or Other & IsPhysical: Yes & IsUnique: Yes & Vitality: 3-4 & Signet : Frodo or None

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Aragorn (17) · The Witch-king (14) · Gandalf (13) · Sméagol (12) · Saruman (12) · Úlairë Nelya (11) · Legolas (11) · Úlairë Attëa (11) · Gollum (11) · Faramir (10) · Frodo (10) · Théoden (9) · Úlairë Enquëa (9) · Éomer (9) · Úlairë Cantëa (8) · Gríma (8) · Arwen (8) · Sam (8)
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Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3) · While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile. (3) · Unhasty. Assignment: Exert an unbound Hobbit to allow Treebeard to skirmish. Skirmish: Exert Treebeard to make an Ent damage +1. (3) · Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3) · Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) · Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (3) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3) · Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · Fierce. Assignment: Assign Ulaire Cantea to a companion who has resistance 0. Skirmish: Spot 6 companions and another [WRAITH] card to kill a companion Ulaire Cantea is skirmishing. (3) · Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (3) · Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) · Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) · While you can spot Eowyn, Theoden is defender +1. While you can spot Eomer, Theoden is damage +1. While you can spot Theodred, the move limit is +1. (3) · While Eomer bears a mount, he is damage +1. While no other companion is assigned to a skirmish, Eomer is strength +1 for each other [ROHAN] companion you can spot. (3) · Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3)
 
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