Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsPhysical:
Yes
& IsUnique:
No
& Subtypes:
Mount
& TwilightCost:
1
& Strength:
None
& Resistance:
None
& PromoText:
None ![](/extensions/Cargo/drilldown/resources/filter-x.png)
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Use the filters below to narrow your results.
Bearer must be a knight. Bearer is damage +1. Each time the fellowship moves from a mountain site, add (2). (1) ·
Bearer must be a knight. Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) ·
Bearer must be a Nazgul. While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) ·
Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) ·
To play, discard 2 cards from hand. Bearer must be a Nazgul. Response: If bearer is about to take a wound, remove a threat to prevent that wound. (1)
Bearer must be a knight.
Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) · Bearer must be arohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) · Bearer must be arohan Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) · Bearer must be a knight.
Bearer isdamage +1 .
Each time the fellowship moves from a mountain site, addtwilight2 . (1) ·
Bearer must be a Nazgûl.
While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) · To play, discard 2 cards from hand.
Bearer must be a Nazgûl.
Response: If bearer is about to take a wound, remove a threat to prevent that wound. (1)
Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) · Bearer must be a
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) · Bearer must be a
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) · Bearer must be a knight.
Bearer is
Each time the fellowship moves from a mountain site, add
While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) · To play, discard 2 cards from hand.
Bearer must be a Nazgûl.
Bearer must be a '''knight.'''
Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish. (1) ·
Bearer must be a knight.
Bearer is '''damage +1'''.
Each time the fellowship moves from a mountain site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
Bearer must be a Nazgûl.
While at a plains site, bearer is strength +2. Discard this possession when at an underground site. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (1) ·
To play, discard 2 cards from hand.
Bearer must be a Nazgûl.
'''Response:''' If bearer is about to take a wound, remove a threat to prevent that wound. (1)
A skilled cavalry augments Minas Tirith's mighty defenses. (1) ·
“A creature of an older world maybe it was....” (1) ·
“Like thunder they broke upon the enemy....” (1) ·
“Their horses were of great stature, strong and clean-limbed; their grey coats glistened, their long tails flowed in the wind....” (2) ·
“‘...these horses are born and bred to the service of the Dark Lord in Mordor.'” (1)
Showing below up to 6 results in range #1 to #6.