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CardReleases > IsPhysical: No & Subtypes : Skirmish or Uruk-hai

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Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) · Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) · Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (1) · Damage +1. This minion is strength +1 for each possession you spot. (1) · Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce. (1) · Discard any number of your [ORC] minions from play to make an [ORC] minion strength +3 for each one discarded. (1) · Exert a companion (except Bilbo) to make Bilbo strength +3. (2) · If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) · Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) · Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) · Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) · Spell. Spot Gandalf to make a minion strength -3. (1) · You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) · You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1)
TaggedGameText:
Archer. Damage +1.
Response: If Lurtz is about to take a wound or be exerted, remove twilight2 (or exert another Uruk-hai) to prevent that wound or exertion. (1)
· Archer. Damage +1. Maneuver:
Spot 6 companions to make Lurtz fierce until the regroup phase.
Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1)
· Damage +1
To play, spot an Uruk–Hai.
Menace - When you play this minion, it becomes fierce. (1)
· Damage +1.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1)
· Damage +1.
This minion is strength +1 for each possession you spot. (1)
· Discard any number of your orc minions from play to make an orc minion strength +3 for each one discarded. (1) · Exert a companion (except Bilbo) to make Bilbo strength +3. (2) · If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) · Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) · Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) · Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) · Spell. Spot Gandalf to make a minion strength -3. (1) · You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) · You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1)
FormattedGameText:
'''Archer. Damage +1.''' '''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) · '''Archer.''' '''Damage +1.''' '''Maneuver:''' Spot 6 companions to make Lurtz fierce until the regroup phase. '''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) · '''Damage +1''' To play, spot an Uruk–Hai. '''Menace -''' When you play this minion, it becomes fierce. (1) · '''Damage +1'''. Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) · '''Damage +1'''. This minion is strength +1 for each possession you spot. (1) · Discard any number of your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +3 for each one discarded. (1) · Exert a companion (except Bilbo) to make Bilbo strength +3. (2) · If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game. (1) · Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower). (1) · Make a minion strength +2 (or +4 if skirmishing a character bearing a follower). (1) · Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost). (1) · Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2) · Spell. Spot Gandalf to make a minion strength -3. (1) · You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt. (1) · You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X (1)
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