Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S049.0 (1) ·
HDG-EN30S050.0 (1) ·
HDG-EN30S053.0 (1) ·
HDG-EN30S055.0 (1) ·
HDG-EN30S056.0 (1) ·
HDG-EN30S057.0 (1) ·
HDG-EN30S058.0 (1) ·
HDG-EN30S059.0 (1) ·
HDG-EN30S062.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN30S065.0 (1) ·
HDG-EN31S034.0 (1) ·
HDG-EN31S044.0 (1) ·
HDG-EN31S046.0 (1) ·
HDG-EN31S047.0 (1) ·
HDG-EN31S055.0 (1) ·
HDG-EN32S048.0 (1) ·
HDG-EN32S049.0 (1) ·
HDG-EN32S056.0 (1) ·
HDG-EN32S064.0 (1) ·
LOTR-EN00D001.0 (1) ·
LOTR-EN00D002.0 (1) ·
LOTR-EN00D003.0 (1) ·
LOTR-EN00D004.0 (1) ·
LOTR-EN00D009.0 (1) ·
LOTR-EN00D010.0 (1) ·
LOTR-EN00D011.0 (1) ·
LOTR-EN00D012.0 (1) ·
LOTR-EN00D013.0 (1) ·
LOTR-EN00D014.0 (1) ·
LOTR-EN00W004.0 (1)
HDG-EN30S049.0 (1) ·
HDG-EN30S050.0 (1) ·
HDG-EN30S053.0 (1) ·
HDG-EN30S055.0 (1) ·
HDG-EN30S056.0 (1) ·
HDG-EN30S057.0 (1) ·
HDG-EN30S058.0 (1) ·
HDG-EN30S059.0 (1) ·
HDG-EN30S062.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN30S065.0 (1) ·
HDG-EN31S034.0 (1) ·
HDG-EN31S044.0 (1) ·
HDG-EN31S046.0 (1) ·
HDG-EN31S047.0 (1) ·
HDG-EN31S055.0 (1) ·
HDG-EN32S048.0 (1) ·
HDG-EN32S049.0 (1) ·
HDG-EN32S056.0 (1) ·
HDG-EN32S064.0 (1) ·
LOTR-EN00D001.0 (1) ·
LOTR-EN00D002.0 (1) ·
LOTR-EN00D003.0 (1) ·
LOTR-EN00D004.0 (1) ·
LOTR-EN00D009.0 (1) ·
LOTR-EN00D010.0 (1) ·
LOTR-EN00D011.0 (1) ·
LOTR-EN00D012.0 (1) ·
LOTR-EN00D013.0 (1) ·
LOTR-EN00D014.0 (1) ·
LOTR-EN00W004.0 (1)
Bag End (1) ·
Battle of the Five Armies (1) ·
Beorn's House (1) ·
Bilbo's Kitchen (1) ·
Breeding pit of Isengard (1) ·
Buckland Homestead (1) ·
Caras Galadhon (1) ·
Cavern Entrance (1) ·
City of Kings (1) ·
Dale (1) ·
Dol Guldur (1) ·
Erebor (1) ·
Falls of Rauros (1) ·
Forest River (1) ·
Goblin Town (1) ·
Imladris (1) ·
Mirkwood (1) ·
Neekerbreekers’ Bog (1) ·
Northern Slopes (1) ·
Old Forest Road (1) ·
Pinnacle of Zirakzigil (1) ·
Ravenhill (1) ·
Secret Door (1) ·
Smaug's Den (1) ·
The Prancing Pony (1) ·
The Troll Hoard (1) ·
Thrór's Throne (1) ·
Treebeard (1) ·
Trollshaw Forest (1) ·
Underground Lake (1) ·
Wooded Steep Cliff (1)
None (6) ·
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) ·
Dwelling. Shadow: Play a Nazgul to discard a condition from play. (1) ·
Fellowship: Play a [Dwarven] follower to draw a card. (1) ·
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) ·
Forest. No more than 1 minion can be assigned to each skirmish. (1) ·
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) ·
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) ·
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) ·
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) ·
Triumph - At the start of a skirmish involving Treebeard discard a minion he is skirmishing. (1) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) ·
Underground. Skirmish special abilities cannot be used. (1)
'''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (1) ·
'''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (1) ·
'''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (1) ·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) ·
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
'''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (1) ·
'''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (1) ·
'''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (1) ·
'''Underground.''' Skirmish special abilities cannot be used. (1) ·
'''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (1) ·
'''Unhasty.''' '''Triumph -''' At the start of a skirmish involving Treebeard you may discard a minion he is skirmishing.
'''Assignment:''' Exert an unbound Hobbit to allow Treebeard to skirmish. (1) ·
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck. (1) ·
Fellowship: Play a [Dwarven] follower to draw a card. (1) ·
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile. (1) ·
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase. (1) ·
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Forest. When the fellowship moves to Mirkwood, discard Gandalf. (1) ·
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) ·
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) ·
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) ·
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3. (1) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1)
Showing below up to 31 results in range #1 to #31.
D
- Data:Bag End (30S49)/Data
- Data:Battle of the Five Armies (30S57)/Data
- Data:Beorn's House (31HH44)/Data
- Data:Bilbo's Kitchen (30FP58)/Data
- Data:Breeding Pit of Isengard (0D9)/Data
- Data:Buckland Homestead (0D1)/Data
- Data:Caras Galadhon (0D2)/Data
- Data:Cavern Entrance (0D3)/Data
- Data:City of Kings (0D10)/Data
- Data:Dale (30FP64)/Data
- Data:Dol Guldur (32HG56)/Data
- Data:Erebor (30S55)/Data
- Data:Falls of Rauros (0D13)/Data
- Data:Forest River (31HD46)/Data
- Data:Goblin Town (31S34)/Data
- Data:Imladris (0D14)/Data
- Data:Mirkwood (30S53)/Data
- Data:Neekerbreekers' Bog (0D4)/Data
- Data:Northern Slopes (32HB49)/Data
- Data:Old Forest Road (30FP62)/Data
- Data:Pinnacle of Zirakzigil (0D11)/Data
- Data:Ravenhill (30FP65)/Data
- Data:Secret Door (32HF48)/Data
- Data:Smaug's Den (30S56)/Data
- Data:The Prancing Pony (0D12)/Data
- Data:The Troll Hoard (30S50)/Data
- Data:Thror's Throne (31HE47)/Data
- Data:Treebeard, Enemy of the Hand (0W4)/Data
- Data:Trollshaw Forest (30FP59)/Data
- Data:Underground Lake (31HA55)/Data
- Data:Wooded Steep Cliff (32FP64)/Data