Drilldown: CardReleases
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Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
If an [ISENGARD] minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce. (1)
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) · If an
'''Damage +2. Fierce.'''
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
If an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce. (1)
Showing below up to 2 results in range #1 to #2.