Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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Title:
Creature (3) ·
Dwarf (2) ·
Elf (1) ·
Man (7) ·
Nazgul (1) ·
Orc (13) ·
Spider (5) ·
Troll (3) ·
Uruk-hai (1) ·
Wraith (5)
None (2) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (1) ·
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (1) ·
Damage +1. Triumph - At the start of the fellowship phase draw 4 cards. (1) ·
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
Enduring. Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [WRAITH] Wraith and remove (2) to add a burden. (1) ·
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to discard a condition. (1) ·
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion. (1) ·
Enduring. While you can spot another [WRAITH] Wraith, each wounded companion is resistance -2. Shadow: Exert Undead of Angmar twice to play a [WRAITH] Wraith from your draw deck, then reshuffle. (1) ·
Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1. (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) ·
Fierce. This minion is strength +1 for each companion you can spot. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2. (1) ·
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) ·
Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1. (1) ·
Southron. At the start of a skirmish involving this minion, you may spot another [Raider] Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) ·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2) ·
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (1) ·
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (1) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) ·
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
None (2) ·
Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (1) ·
Damage +1. Fierce. To play, spot an orc minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (1) ·
Damage +1. Triumph - At the start of the fellowship phase you may draw 4 cards (1) ·
Damage +1 .
This minion is strength +1 for each possession you spot. (1) ·Easterling. Fierce.
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·Enduring.
Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot anotherwraith Wraith and remove twilight2 to add a burden. (1) ·
Enduring.
Each time the Free Peoples player assigns this minion to a companion, you may spot anotherwraith Wraith and remove twilight2 to discard a condition. (1) ·
Enduring.
Each time the Free Peoples player assigns this minion to a companion, you may spot anotherwraith Wraith and remove twilight2 to wound that companion. (1) ·
Enduring.
While you can spot anotherwraith Wraith, each wounded companion is resistance –2.
Shadow: Exert Undead of Angmar twice to play a wraith Wraith from your draw deck, then reshuffle. (1) ·
Enduring.
While you can spot anotherwraith Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
Skrimish: Exert Spirit of Dread to make another wraith Wraith strength +1. (1) ·
Fierce.
This minion is strength +1 for each companion you can spot. (1) ·Knight.
Skirmish: Discard a gondor condition from your support area to make this companion strength +2. (1) ·
Skirmish: Remove twilight2 to make a lurker strength +1.
Skirmish: Remove twilight2 to make a lurker fierce until the regroup phase.
Skirmish: Remove twilight2 to make a lurker Damage +1. (1) ·
Southron.
At the start of a skirmish involving this minion, you may spot anotherraider Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) ·
Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) ·
To play, discard 3 cards from your hand.
While you can spot 2 otherorc minions, this minion is fierce . (1) ·
To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (1) · To play, spot adunland Man.
Menace - When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
This minion is strength +1 for each possession you spot. (1) ·
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another
Each time the Free Peoples player assigns this minion to a companion, you may spot another
Each time the Free Peoples player assigns this minion to a companion, you may spot another
While you can spot another
While you can spot another
This minion is strength +1 for each companion you can spot. (1) ·
Skirmish:
At the start of a skirmish involving this minion, you may spot another
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·
While you can spot 2 other
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (1) · To play, spot a
None (2) ·
'''Besieger.'''
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (1) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (1) ·
'''Damage +1.''' '''Triumph -''' At the start of the fellowship phase you may draw 4 cards (1) ·
'''Easterling.''' '''Fierce.'''
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
'''Enduring.'''
Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a burden. (1) ·
'''Enduring.'''
Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to discard a condition. (1) ·
'''Enduring.'''
Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion. (1) ·
'''Enduring.'''
While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, each wounded companion is resistance –2.
'''Shadow:''' Exert Undead of Angmar twice to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith from your draw deck, then reshuffle. (1) ·
'''Enduring.'''
While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
'''Skrimish:''' Exert Spirit of Dread to make another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith strength +1. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Knight.
Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (1) ·
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker strength +1.
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker fierce until the regroup phase.
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker '''Damage +1.''' (1) ·
'''Southron.'''
At the start of a skirmish involving this minion, you may spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) ·
'''Tentacle.'''
This minion cannot bear possessions. Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·
'''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) ·
To play, discard 3 cards from your hand.
While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (1) ·
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (1) ·
To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man.
'''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
None (17) ·
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) ·
A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (1) ·
Mount Doom™ Preview
King Draft Pack (3) · Online Bloodlines Release Event
June 2005 (1) · Only Trolls had the strength to man the siege catapults. (1) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (1) · The Men of the East were well-equipped. (1) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (1) · “...across their three necks lay one long naked sword.” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) · “Frodo felt something seize him by the ankle...” (1) · “In the dark there was a snarling noise.” (1) · “One came wriggling over the threshold...” (1) · “Some held that they were not Trolls, but giant Orcs...” (1) · “There... were mustered... the wild men of the Dunland fells.” (1) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (1) · “‘And so I have been sent at last by Dáin to warn Bilbo that he is sought by the Enemy.'” (1) · “‘Only shapes to see, perhaps, not to touch.'” (1) · “‘The nameless enemy has arisen again....'” (1) · “‘There are dead things, dead faces in the water!'” (1)
King Draft Pack (3) · Online Bloodlines Release Event
June 2005 (1) · Only Trolls had the strength to man the siege catapults. (1) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (1) · The Men of the East were well-equipped. (1) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (1) · “...across their three necks lay one long naked sword.” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) · “Frodo felt something seize him by the ankle...” (1) · “In the dark there was a snarling noise.” (1) · “One came wriggling over the threshold...” (1) · “Some held that they were not Trolls, but giant Orcs...” (1) · “There... were mustered... the wild men of the Dunland fells.” (1) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (1) · “‘And so I have been sent at last by Dáin to warn Bilbo that he is sought by the Enemy.'” (1) · “‘Only shapes to see, perhaps, not to touch.'” (1) · “‘The nameless enemy has arisen again....'” (1) · “‘There are dead things, dead faces in the water!'” (1)
Showing below up to 41 results in range #1 to #41.
D
- Data:Armored Easterling (0P73)/Data
- Data:Army of Dunland (0W1)/Data
- Data:Assaulting Goblin (32S227)/Data
- Data:Black Rider (0P20)/Data
- Data:Candle Corpses (16R2)/Data
- Data:Champion Orc (0P75)/Data
- Data:Covetous Uruk (0P121)/Data
- Data:Covetous Wisp (16R3)/Data
- Data:Crazy Cob (31S149)/Data
- Data:Dark Bats (32HB30)/Data
- Data:Dead Faces (16R4)/Data
- Data:Demolition Troll (32S231)/Data
- Data:Dwarven Escort (0W2)/Data
- Data:Easterling Herald (0W22)/Data
- Data:Easterling Pillager (0W29)/Data
- Data:Far Harad Mercenary (0W27)/Data
- Data:Fat Spider (31S151)/Data
- Data:Gorgoroth Swarm (0W28)/Data
- Data:Guard of the White Tree (0P107)/Data
- Data:Iron Hills Army (32HB5)/Data
- Data:Isengard Marauder (0P120)/Data
- Data:Lazy Lob (31S152)/Data
- Data:Morgul Patrol (0W24)/Data
- Data:Morgul Tormentor (0P92)/Data
- Data:Old Tomnoddy (31S153)/Data
- Data:Olog-Hai Bestial (0P85)/Data
- Data:Ordnance Grunt (0D7)/Data
- Data:Orkish Aggressor (30S39)/Data
- Data:Orkish Marauder (30S38)/Data
- Data:Orkish Pursuer (32S242)/Data
- Data:Orkish Veteran (32S243)/Data
- Data:Reaching Tentacle (19P19)/Data
- Data:Riders of the Mark (0P77)/Data
- Data:Rivendell Scout (30HK51)/Data
- Data:Spirit of Dread (16R5)/Data
- Data:Strong Tentacle (19P20)/Data
- Data:The Orc Army (32S240)/Data
- Data:The Wolves Army (32S234)/Data
- Data:Undead of Angmar (16R6)/Data
- Data:Watchful Orc (30S41)/Data
- Data:Wicked Spider (32S160)/Data