Drilldown: CardReleases

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CardReleases > IsPhysical: No & Subtypes: None & TwilightCost: 1 & Strength: None

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GameText:
None (1) · Bearer must be a fellowship companion. While bearer is a [GONDOR] companion, he or she is damage +1. (1) · Bearer must be a Hobbit. Each time you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, exert bearer or discard this possession. (1) · Bearer must be a ranger. This weapon may be borne in addition to 1 other hand weapon. Skirmish: If bearer is skirmishing a Nazgul, discard this possession to make bearer strength +3 and damage +2. (1) · Bearer must be a [DWARVEN] companion. Bearer gains Hunter 2. Each time bearer wins a skirmish, you may transfer this condition to another [DWARVEN] companion. At the end of each turn, if bearer did not win a skirmish this turn, discard this condition from play. (1) · Bearer must be a [Dwarven] companion. Each time the fellowship moves from site 6 or 7, remove (2). Regroup: If the fellowship is at site 6 or lower, exert bearer or discard this possession to discard a minion. (1) · Bearer must be a [GONDOR] companion. Each time you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, discard 2 random cards from hand or discard this possession. (1) · Bearer must be a [ROHAN] companion. Each time you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, add (2) or discard this possession. (1) · Bearer must be a [SHIRE] companion. Each time bearer wins a skirmish, you may transfer this condition to a fellowship companion. Each time this condition is transferred to a companion, heal that companion. (1) · Bearer must be Bilbo. Regroup: Discard this possession to remove a doubt and discard a Shadow condition. (1) · Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) · Bearer must be Merry or Pippin. Bearer gains the Theoden signet. Response: If bearer wins a skirmish, exert him to discard each minion involved in that skirmish. (1) · To play, spot an Elf. Bearer must be an Elf or Hobbit. Maneuver: Discard this possession to make a Shadow player return a minion with strength 6 or less to its owner's hand. (1) · To play, spot an Ent. Bearer must be a companion. Limit 1 per bearer. Skirmish: Exert bearer to make him or her damage +1. (1)
TaggedGameText:
None (1) · Bearer must be a dwarven companion.
Bearer gains Hunter 2.
Each time bearer wins a skirmish, you may transfer this condition to another dwarven companion. At the end of each turn, if bearer did not win a skirmish this turn, discard this condition from play. (1)
· Bearer must be a gondor companion.
Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, discard two random cards from hand or discard this possession. (1)
· Bearer must be a rohan companion.
Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, add twilight2 or discard this possession. (1)
· Bearer must be a shire companion.
Each time bearer wins a skirmish, you may transfer this condition to a fellowship companion. Each time this condition is transferred to a companion, heal that companion. (1)
· Bearer must be a fellowship companion.
While bearer is a gondor companion, he or she is damage +1. (1)
· Bearer must be a Hobbit.
Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, exert bearer or discard this possession. (1)
· Bearer must be a ranger.
This weapon may be borne in addition to 1 other hand weapon.
Skirmish: If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and damage +2. (1)
· Bearer must be a [Dwarven] companion. Each time the fellowship moves from site 6 or 7, remove (2). Regroup: If the fellowship is at site 6 or lower, exert bearer or discard this possession to discard a minion. (1) · Bearer must be Bilbo. Regroup: Discard this possession to remove a doubt and discard a Shadow condition. (1) · Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) · Bearer must be Merry or Pippin.
Bearer gains the Théoden signet.
Response: If bearer wins a skirmish, exert him to discard each minion involved in that skirmish. (1)
· To play, spot an Elf. Bearer must be an Elf or Hobbit.
Maneuver: Discard this possession to make a Shadow player return a minion with strength 6 or less to its owner’s hand. (1)
· To play, spot an Ent.
Bearer must be a companion. Limit 1 per bearer.
Skirmish: Exert bearer to make him or her damage +1. (1)
FormattedGameText:
None (1) · Bearer must be a fellowship companion. While bearer is a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion, he or she is damage +1. (1) · Bearer must be a Hobbit. Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, exert bearer or discard this possession. (1) · Bearer must be a Man. This weapon may be borne in addition to 1 other hand weapon. '''Skirmish''': If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and '''damage +2'''. (1) · Bearer must be a [Dwarven] companion. Each time the fellowship moves from site 6 or 7, remove (2). Regroup: If the fellowship is at site 6 or lower, exert bearer or discard this possession to discard a minion. (1) · Bearer must be a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion. Bearer gains '''Hunter 2'''. Each time bearer wins a skirmish, you may transfer this condition to another [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion. At the end of each turn, if bearer did not win a skirmish this turn, discard this condition from play. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, discard two random cards from hand or discard this possession. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion. Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this possession. (1) · Bearer must be a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. Each time bearer wins a skirmish, you may transfer this condition to a fellowship companion. Each time this condition is transferred to a companion, heal that companion. (1) · Bearer must be Bilbo. Regroup: Discard this possession to remove a doubt and discard a Shadow condition. (1) · Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) · Bearer must be Merry or Pippin.
Bearer gains the Théoden signet.
'''Response:''' If bearer wins a skirmish, exert him to discard each minion involved in that skirmish. (1)
· To play, spot an Elf. Bearer must be an Elf or Hobbit. '''Maneuver:''' Discard this possession to make a Shadow player return a minion with strength 6 or less to its owner’s hand. (1) · To play, spot an Ent. Bearer must be a companion. Limit 1 per bearer. '''Skirmish:''' Exert bearer to make him or her damage +1. (1)
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