Drilldown: CardReleases
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- CardReleases (24728)
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HDG-EN31S045.0 (1) ·
HDG-EN32S033.0 (1) ·
LOTR-EN00D007.0 (1) ·
LOTR-EN00S081.0 (1) ·
LOTR-EN00S083.0 (1) ·
LOTR-EN00S085.0 (1) ·
LOTR-EN00S109.0 (1) ·
LOTR-EN00S113.0 (1) ·
LOTR-EN00S115.0 (1) ·
LOTR-EN00S126.0 (1) ·
LOTR-EN00W026.0 (1) ·
LOTR-EN00W035.0 (1) ·
LOTR-EN09S041.0 (1) ·
LOTR-EN16S005.0 (1) ·
LOTR-EN19S022.0 (1) ·
LOTR-EN19S023.0 (1) ·
LOTR-EN19S033.0 (1) ·
LOTR-EN19S035.0 (1) ·
LOTR-EN19S036.0 (1) ·
LOTR-EN19S039.0 (1)
HDG-EN31S045.0 (1) ·
HDG-EN32S033.0 (1) ·
LOTR-EN00D007.0 (1) ·
LOTR-EN00S081.0 (1) ·
LOTR-EN00S083.0 (1) ·
LOTR-EN00S085.0 (1) ·
LOTR-EN00S109.0 (1) ·
LOTR-EN00S113.0 (1) ·
LOTR-EN00S115.0 (1) ·
LOTR-EN00S126.0 (1) ·
LOTR-EN00W026.0 (1) ·
LOTR-EN00W035.0 (1) ·
LOTR-EN09S041.0 (1) ·
LOTR-EN16S005.0 (1) ·
LOTR-EN19S022.0 (1) ·
LOTR-EN19S023.0 (1) ·
LOTR-EN19S033.0 (1) ·
LOTR-EN19S035.0 (1) ·
LOTR-EN19S036.0 (1) ·
LOTR-EN19S039.0 (1)
None (4) ·
Black Shadow (1) ·
Cave Troll (1) ·
Dark Predator (1) ·
Dark Shadow (1) ·
Dark Threat (1) ·
Eighth of the Nine Riders (1) ·
Halfling Hunter (1) ·
Legion of the Underdeeps (1) ·
Now Perfected (1) ·
Relentless Wraith (1) ·
Resilient Captain (1) ·
Revived (2) ·
Second of the Nine Riders (2) ·
Sixth of the Nine Riders (1)
None (1) ·
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (1) ·
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci. (1) ·
Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1. (1) ·
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (2) ·
Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (1) ·
Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion. (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) ·
Fierce. Ulaire Toldea cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) ·
Fierce. When you play Ulaire Toldea, you may exert him to take a [RINGWRAITH] event from your discard pile into hand. (1) ·
Fierce. While you can spot 5 twilight tokens in the twilight pool and another [WRAITH] card, Ulaire Attea is strength +3. (1) ·
Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
To play, spot an [ORC] Orc. Skirmish: Remove a threat to make an [ORC] minion strength +2. (1) ·
When you play Host of Moria, you may play a [MORIA] card from your discard pile. (1)
None (1) ·
Archer. Damage +1.
Response : If Lurtz is about to take a wound or be exerted, remove twilight2 (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
Archer. Damage +1. Maneuver:
Spot 6 companions to make Lurtz fierce until the regroup phase.
Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (1) ·
Damage +1. Fierce. To play, spot an orc minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (1) ·
Damage +1 .
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) ·Enduring.
While you can spot anotherwraith Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
Skrimish: Exert Spirit of Dread to make another wraith Wraith strength +1. (1) ·
Fierce.
When you play Úlairë Toldëa, you may exert him to take awraith event from your discard pile into hand. (1) ·
Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (2) ·
Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (1) ·
Fierce.
Maneuver : Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) ·
Fierce.
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·Fierce.
While you can spot 5 twilight tokens in the twilight pool and anotherwraith card, Úlairë Attëa is strength +3. (1) ·
Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) ·Hunter 2 . (While skirmishing a non-hunter character, this character is strength +2.)
To play, spot anorc Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) · To play, spot anorc Orc.
Skirmish : Remove a threat to make an orc minion strength +2. (1) ·
When you play Host of Moria, you may play a moria card from your discard pile. (1)
Spot 6 companions to make Lurtz fierce until the regroup phase.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) ·
While you can spot another
When you play Úlairë Toldëa, you may exert him to take a
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
While you can spot 5 twilight tokens in the twilight pool and another
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) ·
To play, spot an
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) · To play, spot an
None (1) ·
'''Archer. Damage +1.'''
'''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
'''Archer.''' '''Damage +1.''' '''Maneuver:'''
Spot 6 companions to make Lurtz fierce until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (1) ·
'''Enduring.'''
While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
'''Skrimish:''' Exert Spirit of Dread to make another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith strength +1. (1) ·
'''Fierce.'''
'''Maneuver''': Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) ·
'''Fierce.'''
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
'''Fierce.'''
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) ·
'''Fierce.'''
While you can spot 5 twilight tokens in the twilight pool and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card, Úlairë Attëa is strength +3. (1) ·
'''Fierce.'''
When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (1) ·
'''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (2) ·
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (1) ·
'''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)''
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
'''Skirmish''': Remove a threat to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2. (1) ·
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile. (1)
None (2) ·
Black blood. Flat feet. Scaly skin (1) ·
DGMA Premier Series Qualifier (1) ·
Hunters Design-a-Card contest entry
Submitted by "Eomer_14" (1) · Nine Riders Collection (3) · Only Trolls had the strength to man the siege catapults. (1) · Stones to move. Bridges to be rebuilt. (1) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (1) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (1) · “...across their three necks lay one long naked sword.” (1) · “So black were they that they seemed like black holes in the deep shade behind them.” (1) · “Some held that they were not Trolls, but giant Orcs...” (1) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “You will taste man-flesh!” (1) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (1)
Submitted by "Eomer_14" (1) · Nine Riders Collection (3) · Only Trolls had the strength to man the siege catapults. (1) · Stones to move. Bridges to be rebuilt. (1) · The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (1) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (1) · “...across their three necks lay one long naked sword.” (1) · “So black were they that they seemed like black holes in the deep shade behind them.” (1) · “Some held that they were not Trolls, but giant Orcs...” (1) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “You will taste man-flesh!” (1) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (1)
Showing below up to 20 results in range #1 to #20.
D
- Data:Spirit of Dread (16R5)/Data
- Data:Troll of the Deep, Cave Troll (19P23)/Data
- Data:Ulaire Attea, Dark Predator (19P35)/Data
- Data:Ulaire Attea, Revived (31B245)/Data
- Data:Ulaire Attea, Second of the Nine Riders (0P109)/Data
- Data:Ulaire Attea, Second of the Nine Riders (0P83)/Data
- Data:Ulaire Enquea, Dark Threat (19P36)/Data