Drilldown: CardReleases
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- CardReleases (24728)
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HDG-EN31S028.0 (1) ·
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Armored Easterling (1) ·
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Úlairë Cantëa (2) ·
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Ulaire Toldea (5)
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Legion of the Underdeeps (1) ·
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Now Perfected (1) ·
Relentless Wraith (1) ·
Resilient Captain (1) ·
Revived (4) ·
Second of the Nine Riders (2) ·
Third of the Nine Riders (2)
None (1) ·
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (1) ·
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci. (1) ·
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1. (1) ·
Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon (1) ·
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (2) ·
Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card. (1) ·
Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (1) ·
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event. (1) ·
Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck. (2) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) ·
Fierce. Ulaire Toldea cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
Fierce. When you play Ulaire Toldea, you may exert him to take a [RINGWRAITH] event from your discard pile into hand. (1) ·
Fierce. While you can spot 5 twilight tokens in the twilight pool and another [WRAITH] card, Ulaire Attea is strength +3. (1) ·
Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) ·
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) ·
Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1. (1) ·
Southron. At the start of a skirmish involving this minion, you may spot another [Raider] Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) ·
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (1) ·
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions. (1) ·
To play, spot a [MORIA] Orc. Menace - When you play this minion, draw 3 cards. (1) ·
To play, spot an [ORC] Orc. Skirmish: Remove a threat to make an [ORC] minion strength +2. (1) ·
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (1) ·
When you play Host of Moria, you may play a [MORIA] card from your discard pile. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) ·
While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce. (1)
None (1) ·
Archer. Damage +1.
Response : If Lurtz is about to take a wound or be exerted, remove twilight2 (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
Archer. Damage +1. Maneuver:
Spot 6 companions to make Lurtz fierce until the regroup phase.
Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (1) ·
Damage +1. Fierce. To play, spot an orc minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (1) ·
Damage +1. Fierce.
To play, spot amoria Orc.
Menace - When you play this minion you may draw 3 cards. (1) ·
Damage +1 .
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) ·Easterling. Fierce.
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·Enduring.
While you can spot anotherwraith Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
Skrimish: Exert Spirit of Dread to make another wraith Wraith strength +1. (1) ·
Fierce.
Shadow: Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (2) ·
Fierce.
Each time Úlairë Nelya wins a skirmish, you may draw a card. (1) ·Fierce.
When you play Úlairë Toldëa, you may exert him to take awraith event from your discard pile into hand. (1) ·
Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (2) ·
Fierce. Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (1) ·
Fierce.
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·Fierce.
While you can spot 5 twilight tokens in the twilight pool and anotherwraith card, Úlairë Attëa is strength +3. (1) ·
Skirmish: Remove twilight2 to make a lurker strength +1.
Skirmish: Remove twilight2 to make a lurker fierce until the regroup phase.
Skirmish: Remove twilight2 to make a lurker Damage +1. (1) ·
Southron.
At the start of a skirmish involving this minion, you may spot anotherraider Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) ·
Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon (1) ·
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event. (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) ·
Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) ·
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) ·
To play, discard 3 cards from your hand.
While you can spot 2 otherorc minions, this minion is fierce . (1) ·
To play, spot a dunland Man.
Menace - When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
To play, spot an orc Orc.
Skirmish : Remove a threat to make an orc minion strength +2. (1) ·
When you play Host of Moria, you may play a moria card from your discard pile. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) ·
While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and Fierce. (1)
Spot 6 companions to make Lurtz fierce until the regroup phase.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
To play, spot a
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) ·
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
While you can spot another
Each time Úlairë Nelya wins a skirmish, you may draw a card. (1) ·
When you play Úlairë Toldëa, you may exert him to take a
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
While you can spot 5 twilight tokens in the twilight pool and another
At the start of a skirmish involving this minion, you may spot another
While you can spot 2 other
None (1) ·
'''Archer. Damage +1.'''
'''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
'''Archer.''' '''Damage +1.''' '''Maneuver:'''
Spot 6 companions to make Lurtz fierce until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Besieger.'''
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (1) ·
'''Damage +1.''' '''Fierce.'''
To play, spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
'''Menace -''' When you play this minion you may draw 3 cards. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (1) ·
'''Easterling.''' '''Fierce.'''
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
'''Enduring.'''
While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths).
'''Skrimish:''' Exert Spirit of Dread to make another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith strength +1. (1) ·
'''Fierce.'''
Úlairë Toldëa cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn. (1) ·
'''Fierce.'''
While you can spot 5 twilight tokens in the twilight pool and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card, Úlairë Attëa is strength +3. (1) ·
'''Fierce.'''
'''Shadow:''' Exert Úlairë Nelya to replace the fellowship's current site with a site from your adventure deck. (2) ·
'''Fierce.'''
Each time Úlairë Nelya wins a skirmish, you may draw a card. (1) ·
'''Fierce.'''
When you play Úlairë Toldëa, you may exert him to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] event from your discard pile into hand. (1) ·
'''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (2) ·
'''Fierce.''' Each time Úlairë Toldëa wins a skirmish, you may play the fellowship's next site. (1) ·
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker strength +1.
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker fierce until the regroup phase.
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker '''Damage +1.''' (1) ·
'''Southron.'''
At the start of a skirmish involving this minion, you may spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) ·
'''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon (1) ·
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event. (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) ·
Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1 (1) ·
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) ·
To play, discard 3 cards from your hand.
While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (1) ·
To play, spot a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man.
'''Menace -''' When you play this minion you may discard up to 2 Free Peoples possessions. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
'''Skirmish''': Remove a threat to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2. (1) ·
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1) ·
While Úlairë Cantëa is at a forest or dwelling site, he is strength +2 and '''Fierce.''' (1)
None (8) ·
"Originally bred by Morgoth, Trolls were thought to be imitations of Ents." (1) ·
A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (1) ·
DGMA Premier Series Qualifier (1) ·
Hunters Design-a-Card contest entry
Submitted by "Eomer_14" (1) · Mount Doom™ Preview
King Draft Pack (3) · Nine Riders Collection (4) · Only Trolls had the strength to man the siege catapults. (1) · Stones to move. Bridges to be rebuilt. (1) · The Men of the East were well-equipped. (1) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (1) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (1) · “...across their three necks lay one long naked sword.” (1) · “So black were they that they seemed like black holes in the deep shade behind them.” (1) · “Some held that they were not Trolls, but giant Orcs...” (1) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “There... were mustered... the wild men of the Dunland fells.” (1) · “You will taste man-flesh!” (1) · “‘...peril is now both before you and behind you, and upon either side.'” (1) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (1) · “‘There's been a strange customer asking for Mr. Baggins of Bag End, and he's only just gone.'” (1)
Submitted by "Eomer_14" (1) · Mount Doom™ Preview
King Draft Pack (3) · Nine Riders Collection (4) · Only Trolls had the strength to man the siege catapults. (1) · Stones to move. Bridges to be rebuilt. (1) · The Men of the East were well-equipped. (1) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (1) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (1) · “...across their three necks lay one long naked sword.” (1) · “So black were they that they seemed like black holes in the deep shade behind them.” (1) · “Some held that they were not Trolls, but giant Orcs...” (1) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) · “There... were mustered... the wild men of the Dunland fells.” (1) · “You will taste man-flesh!” (1) · “‘...peril is now both before you and behind you, and upon either side.'” (1) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (1) · “‘There's been a strange customer asking for Mr. Baggins of Bag End, and he's only just gone.'” (1)
Showing below up to 35 results in range #1 to #35.
D
- Data:Armored Easterling (0P73)/Data
- Data:Army of Dunland (0W1)/Data
- Data:Cave Troll of Moria, Menace of the Underdeeps (0W8)/Data
- Data:Champion Orc (0P75)/Data
- Data:Demolition Troll (32S231)/Data
- Data:Easterling Pillager (0W29)/Data
- Data:Far Harad Mercenary (0W27)/Data
- Data:Gorgoroth Swarm (0W28)/Data
- Data:Host of Moria, Legion of the Underdeeps (9R+41)/Data
- Data:Isengard Marauder (0P120)/Data
- Data:Lurtz, Halfling Hunter (0W35)/Data
- Data:Lurtz, Now Perfected (0P126)/Data
- Data:Lurtz, Resilient Captain (19P33)/Data
- Data:Olog-Hai Bestial (0P85)/Data
- Data:Ordnance Grunt (0D7)/Data
- Data:Spirit of Dread (16R5)/Data
- Data:The Great Goblin, Chieftain of the Misty Mountains (31S136)/Data
- Data:The Orc Army (32S240)/Data
- Data:The Wolves Army (32S234)/Data
- Data:Troll of the Deep, Cave Troll (19P23)/Data
- Data:Ulaire Attea, Dark Predator (19P35)/Data
- Data:Ulaire Attea, Revived (31B245)/Data
- Data:Ulaire Attea, Second of the Nine Riders (0P109)/Data
- Data:Ulaire Attea, Second of the Nine Riders (0P83)/Data
- Data:Ulaire Cantea, Fourth of the Nine Riders (0P111)/Data
- Data:Ulaire Cantea, Revived (32B232)/Data
- Data:Ulaire Nelya, Black Hunter (0P99)/Data
- Data:Ulaire Nelya, Revived (31B228)/Data
- Data:Ulaire Nelya, Third of the Nine Riders (0P110)/Data
- Data:Ulaire Nelya, Third of the Nine Riders (0P97)/Data
- Data:Ulaire Toldea, Black Shadow (0P81)/Data
- Data:Ulaire Toldea, Dark Shadow (19P39)/Data
- Data:Ulaire Toldea, Eighth of the Nine Riders (0P115)/Data
- Data:Ulaire Toldea, Relentless Wraith (0W26)/Data
- Data:Ulaire Toldea, Revived (32B233)/Data