Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S042.0 (1) ·
HDG-EN30S052.0 (1) ·
HDG-EN31S027.0 (1) ·
HDG-EN31S031.0 (1) ·
HDG-EN31S051.0 (1) ·
HDG-EN31S052.0 (1) ·
HDG-EN32S026.0 (1) ·
HDG-EN32S027.0 (1) ·
HDG-EN32S030.0 (1) ·
HDG-EN32S043.0 (1) ·
HDG-EN32S060.0 (1) ·
LOTR-EN00S075.0 (1) ·
LOTR-EN00S092.0 (1) ·
LOTR-EN00S120.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN00W021.0 (1) ·
LOTR-EN00W022.0 (1) ·
LOTR-EN19S019.0 (1) ·
LOTR-EN19S020.0 (1)
HDG-EN30S042.0 (1) ·
HDG-EN30S052.0 (1) ·
HDG-EN31S027.0 (1) ·
HDG-EN31S031.0 (1) ·
HDG-EN31S051.0 (1) ·
HDG-EN31S052.0 (1) ·
HDG-EN32S026.0 (1) ·
HDG-EN32S027.0 (1) ·
HDG-EN32S030.0 (1) ·
HDG-EN32S043.0 (1) ·
HDG-EN32S060.0 (1) ·
LOTR-EN00S075.0 (1) ·
LOTR-EN00S092.0 (1) ·
LOTR-EN00S120.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN00W021.0 (1) ·
LOTR-EN00W022.0 (1) ·
LOTR-EN19S019.0 (1) ·
LOTR-EN19S020.0 (1)
Assaulting Goblin (1) ·
Champion Orc (1) ·
Covetous Uruk (1) ·
Dark Bats (1) ·
Easterling Herald (1) ·
Fat Spider (1) ·
Goblin Runner (1) ·
Goblin Sneak (1) ·
Goblin Town Archer (1) ·
Isengard Marauder (1) ·
Lazy Lob (1) ·
Morgul Tormentor (1) ·
Moria Skirmishers (1) ·
Orkish Veteran (1) ·
Reaching Tentacle (1) ·
Strong Tentacle (1) ·
Ulaire Lemenya (1) ·
Ulaire Nertea (1) ·
Wicked Spider (1)
None (2) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally (1) ·
Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8 (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) ·
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2) ·
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (1) ·
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1)
None (2) ·
Damage +1 .
This minion is strength +1 for each possession you spot. (1) ·Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·Toil 2. (For each orc character you exert when playing this, its twilight cost is –2.) (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally (1) ·
Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8 (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) ·
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
To play, discard 3 cards from your hand.
While you can spot 2 otherorc minions, this minion is fierce . (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1)
This minion is strength +1 for each possession you spot. (1) ·
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·
While you can spot 2 other
None (2) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (1) ·
'''Tentacle.'''
This minion cannot bear possessions. Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·
'''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally (1) ·
Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8 (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1. (1) ·
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
To play, discard 3 cards from your hand.
While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1)
None (10) ·
A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (1) ·
Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (1) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) ·
They did not halt until they were out of bowshot from the walls. (1) ·
Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (1) ·
“...a harsh laugh and the tread of many feet on the ground below.” (1) ·
“...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) ·
“Frodo felt something seize him by the ankle...” (1) ·
“One came wriggling over the threshold...” (1)
Showing below up to 19 results in range #1 to #19.